[HO] Automobilista 2 - ¡Ya a la venta! - Demo disponible - Parche 1.3.6.1 disponible

16, 7, 8, 9, 10
jopasaps escribió:
amzg escribió:
preferiblemente carreras offline, no soy muy de online.

gracias :)

Los 3 son buenos, pero por este orden ahora mismo pillaría primero Automobilista 2, luego Assetto Corsa y por último el Competizione.
Este Automobilista 2 lo están dejando muy pero que muy bien.
También puedes optar por rfactor 2 que es muy bueno también.
Incluso el rfactor y el primer automobilista a día de hoy los sigo usando y disfrutando.


Gracias por tu comentario! Al final he pillado el Automobilista 2, gran acierto :)
Automobilista 2 December Development Update
https://forum.reizastudios.com/threads/ ... ate.14763/

Información sobre la posibilidad de permitir a todos los jugadores correr en los circuitos añadidos por DLC (traducido por Google)
Buscando conciliar mejor esa realidad con nuestro deseo de mantener AMS2 tan accesible como podamos, estamos optando por dejar pistas DLC disponibles para todos los usuarios cuando se ejecutan campeonatos para un jugador que incluyen esas pistas. También estamos evaluando una forma de hacer que las pistas DLC estén disponibles para todos los usuarios en carreras multijugador cuando se unan como cliente (sin embargo, esto probablemente no se implementará a tiempo para esta próxima versión).

Las pistas de contenido descargable seguirán estando disponibles exclusivamente para los propietarios en otros modos de juego, al crear una sesión multijugador y, finalmente, para los usuarios que deseen agregarlas al crear temporadas de campeonato personalizadas para un jugador.


En las útlimas imágenes del Development Update se pueden ver los circuitos de Daytona y Long Beach que, posiblemente, serán parte de la expansión Racin´ USA que se lanzará el año que viene.
Impresionante:

- Spa Francorchamps
- Pistas de DLC disponibles en algunos modos de juego (posiblemente en MP)
- FFB por vehículo
- Ajustes de netcode para permitir luchas mas cercanas
- Campeonatos online personalizados muy pronto
- Sistema de probabilida de cambio de clima.
Actualización 1.1.0.0 disponible
V1.0.6.2 -> V1.1.0.0 CHANGELOG

CONTENT

Cars:
Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
Added Mclaren F1 LM to Street Cars series

Tracks:
Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack
Added Ibarra Reverse layout

GENERAL
Introduced track specific weather probability system for more realistic random weather
Random weather condition is now preserved if session is reset
Disabled "Real Weather" option (until system implementation is complete)
Added option to customize FFB gain per car
Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
Adjusted default cockpit camera settings
Increased cockpit seat position storing from 20 to 100 vehicles.
Added live edit messages for vertical and longitudinal cockpit seat position
Added F-Ultimate & F-Reiza championship seasons

UI & HUD
Added new main menu panel arts & backgrounds
Updated track loading screens & increased resolution to 4k
Added loading bar gradient & fixed position on ultrawide resolutions
Fixed monitor controls and back button positions on ultrawide resolutions
Update Control Assignments screens to include per vehicle FFB gain increase / decrease
VSync is now always enabled in Main Menu
Added tag (AI)/* to AI players in multiplayer
Added additional states to DRS HUD informing detection zone & availability
Vehicle default sorting reverted to alphabetical order
Corrected various vehicle naming inconsistencies
Fixed Velopark incorrect track grades

PHYSICS
Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics
Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation)
Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch
Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates
Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering)
Reduced max height to account before front wing / splitter stall in several cars
GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP
Further revisions of FFB max force to iron out potential peak force inconsistencies
Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate
Reduced Ginetta G55 engine inertia
Futher reduced differential preload baseline settings
Disabled viscous differential in street cars
Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
Adjusted default Differential settings for F-Retro, Stock Car 2020
Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied

AI
Added preliminary new logic to improve AI overtaking lapped cars
Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player)
Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
AI callibration pass for all cars that received tyre physics and / or aero updates
Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)

AUDIO
Updated Sprint Race sounds
Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues

TRACKS
Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
Updated Bathurst trackside camera
Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams

VEHICLES
Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
Gol Copa Classic: Fixed LOD errors at longer distance
Mini Cooper UK: Fixed LODding issues with windows
Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter
Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
MCR S2000: Added dirt/scratch textures
Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances

https://store.steampowered.com/news/app ... 2087670507

Actualización 1.1.0.1 disponible
V1.1.0.1 CHANGELOG
Added International GT3, F-Classic Gen1, GT1 championships
Enabled multiple random weather slots in championship seasons
Disabled formation lap for championships ith rolling starts
Fixed FFB per vehicle adjustment in-session
Fixed FFB adjustment localization
Fixed Caterham tail lights not working in dark
Extensive Spa-Francorchamps art pass, performance improvements, object pop-up & wall hole fixes
Adjusted AI performance through various corners for better balance vs player
Slightly increased Bathurst AI Grip values
GT1 physics revisions: Adjusted engine compression curves & added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine & center of gravity
P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class
GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed
Adjusted roll bar rates in Group A cars (requires setup reset)
Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed)
Time Trial mode now includes all the latest content

https://store.steampowered.com/news/app ... 2093871909
Lo he comprado con las rebajas de steam, el juego y el season pass y con mi simulador las sensaciones son espectaculares, me gusta muchísimo el juego

Saludos
Ojala pronto se puedan meter mas contenidos, siendo el mismo engine que pcars2 con meter el contenido de project cars 2 y los mods seria redondo
Actualización 1.1.0.4 disponible
V1.1.0.4 CHANGELOG

GENERAL
Reduced pit speed limit of historical classes from 120 km/h to 100 km/h to minimise issues with AI overshooting its pitbox
Disabled mandatory pitstops in GT1 90s Championship

UI & HUD
Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen
Lobbies now always use descending order when sorting lobbies by player
Custom even screens now display full vehicle name instead of abbreviated version
Fixed English label on FFB GAIN INCREASE mapping
Added GT1 HUD icon

PHYSICS & FFB
Added several new gearbox, clutch, crankshaft, driveshaft & wheel bearing models to better suit various types of drivelines
Reduced differential viscous hump & clutch lock ratios
Revised F-Retro & F-Classic tire carcass (all gens)
Further stiffened carcass sidewall for GT1 / GT3 / GT4 / Prototype / Stockcar tires
Further tire tread adjustments to F3, Mini, Sprintrace, Stock Car, Caterhams, F-Retro, F-Classic (all gens), F-V12, F-Ultimate, Porsche Cup, GT3, GT4, Copa Truck, Street Cars
Fixed error in tire models for BMW Procar, Group A & Opala 1986 cars
Reduced water dissipation for Formula Vee / Copa Fusca / Uno / Opala 1979 / Opala Old Stock tire treads (makes them slightly less efficient on a wet track)
Revised Porsche Cup physics (reduced inertia, more low end engine torque, default setup adjustments, new custom tire tread) (requires setup reset)
Further fine tuning of FFB max force for 570S, Caterham 620R, Ginetta G55, Opalas, Porsche Cup, BMW Procar, Group A, GT1 cars
Slightly reduced aero draft effect (all cars)
Slightly adjusted Mercedes CLK GT1, F-Ultimate default setup (requires setup reset)
Reduced GT1 & Opala rear brake torque (all cars)
Increased pit speed limit in GT1 class to 100 km/h
Mclaren 570S GT4: adjusted aero center of pressure; fixed rear right fast damper range; increased brake torque; adjusted default setup (requires setup reset)
Adjusted engine compression curves for GT1 cars, Mclaren 570S GT4, Ginetta G55, F-Retro, Caterhams
Fixed error in Group A damper and rebound travel (requires setup reset)
Slightly raised Roco 001 CoG height
Slightly stiffened Mclaren F1 LM front suspension rates
Opened up differential adjustments for Caterhams with LSD
Disabled downshift autoblip for Mclaren F1 GTR, Porsche 911 GT1, MCR 2000; enabled for Metalmoro MRX P2
Slightly increased downforce from F-Classic Gen1 diffuser
SprintRace: Adjusted rear wing center of pressure; increased bodywork drag
Reduced engine inertia for F-Trainer, Caterhams
Raised minimal front ride height for F-Classics (requires setup reset)
Adjusted gear ratios for Procar, Group A cars (requires setup reset)
Adjusted default roll bars, dampers for all Porsches (requires setup reset)
Fixed inverted slow / fast damper rates in Porsche Cup cars (requires setup reset)
Fixed asymetrical right front ride height setting in Porsche Cayman Clubsport (requires setup reset)

AI
Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently
Fixed bug causing AI simulated times to fluctuate widely
fixed issue where AIs would brake without reason on pit entry or exit
Further general AI performance callibration for throttle & brake application, tire rolling resistance & drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A & Procar)
Increased AI speed on wet tracks while running slicks
Slightly increased AI aggression scalars per vehicle
Further reduced AI jerkiness in lateral movement
Reduced AI brake distance offsets
Fine tuned AI brake performance
Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds)
Slightly reduced AI quali performance & improvedp practice performance (all cars)

AUDIO
Minor sound loop corrections on transmission whine samples for Porsche GT3R and BMW M6 GT3, Sprint Race and Super v8 samples

TRACKS
Updated weather probability ratios (a bit less rain generally)
Spa: Extensive art & performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree & treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits
Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase
Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions
Curitiba: Further road mesh noise revisions
Curvelo: Reduced road mesh noise
Guapore: Reduced road mesh noise
Ibarra: Updated trackside cams for reverse layout

VEHICLES
MetalMoro AJR: Fixed tail lights, external mirrors;
MetalMoro MRX: Adjusted RPM LED ranges for P3 variants
Further fine tuning of exhaust parameters (for cars producing less backfiring)
Further adjusted carbon visual brake glow range
Added new Metalmoro AJR liveries (including a new batch of community skins)

https://store.steampowered.com/news/app ... 0759759349

Actualización 1.1.0.5 disponible
V1.1.0.5 CHANGELOG

GENERAL
Fixed bug that could lead to vehicles receiving draft from vehicles far behind them

UI
Fixed distance to screen value on triple screen setup

PHYSICS
Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars
Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches
Fixed bug with F-Retro wet tires breaking physics
Fixed bug with F-Ultimate slicks breaking physics if driven on wet
Adjusted default gear ratios for M1 Procar, Group A cars

AI
Further improvements to AI lateral weaving/abruptness of movement
Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)
Further general A performance callibration

AUDIO
Caterham Academy: adjusted sounds, improved audio loops
Copa Fusca: Fixed engine sound drop-off during gear shifts
SprintRace: further improvements to audio loops
M1 Procar: increased volume when driving in swingman view

TRACKS
Spa: various fixes for lodding pop-ups, further optimization
Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting & reflections from transparent face
Interlagos Historic: Added startlights; removed shadow casting from transparent fences
Oulton Park: Added missing track lights
Curitiba: Adjusted HUD map zoom
Curvelo: Adjusted render mesh to match updated physical noise

VEHICLES
Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00
Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2
Caterham 620R - Gyda Marvik #25 / Chris Shire #26

https://steamcommunity.com/games/106689 ... 9551773165
Nuevo parche 1.1.1.0 disponible
V1.1.0.5 -> V1.1.1.0 CHANGELOG

CONTENT
Added Ginetta G40 to GT5 series
Added Ginetta G40 Cup series

GENERAL
LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
Reduced base grip from a green track & increased grip range to max grip state

UI & HUD
Added option for German localization
Fixed wrong description on 'Edit HUD' menu option
Adjusted size and layout of ICM strategy menu to make current strategy more readable
Fixed scrollbar on Start Championship list
Fixed incorrect heavy fog icon
Fixed Race sessions showing practice length on lobby detail page
Fixed Add session start time to lobby detail page
Remove stray icon from formation lap info HUD element
Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
Added missing translations for some recently released tracks
Added missing Edit Hud Description, Drive layout, FFB Damping translations
Fixed PIT text overflowing container on HUD leaderboard in some languages
Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
Adjusted loading screen gradient to provide more positive feedback at lower levels
Added leaderboard class icon for GT40Cup, Group A, JCW, TC60

PHYSICS
Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
Further revisions to rain tire compounds
Slightly reduced efficiency of slicks on wet surface
Slightly increased tire automatic preheating ratio before race starts
Adjusted optimal temperature ranges for carbon & steel brakes
Adjusted brake heating & cooling rates for all cars
GT3 cars now use steel brakes instead of carbon ceramic
Revised Kart / superkart physics (tires, driveline)
Fixed errors in front tire tread for Fusca Classic FL
Fixed error on Super V8 Hard tire compound
Replaced Roco tire physics to better match the one from its P3 opponents
Slightly adjusted F-Classic G3M1 torque curve
Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
Reduced effects of tire flatspots on FFB

AI
Added parameter to callibrate AI traction off the line on a wet surface vs player
Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case (further car-specific finetuning may still be required)
General AI performance callibration pass for all cars
Further adjustments to AI throttle application for various cars
Further adjustments to AI aggression scalars per car
Further reduced AI lateral jerkiness/weaving/abruptness
General AI callibration for various cars
Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability

AUDIO
Sprint Race: Improved off-throttle pops, further polished engine sound loops
Caterham Academy: Improved off-throttle pops, further polished engine sound loops

TRACKS
Spa: Minor art pass
VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
Velo Citta: Added terrain shadow casters; minor corrections & fixes
Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
Reduced road mesh noise forGoiania, Jerez, Velopark
Interlagos Historic: Minor bug fixes
Cascais: Fixed a few LOD pop issues
Montreal Modern:Reduced road mesh noise; minor bug fixes
Brands Hatch: Reduced road mesh noise; minor bug fixes
Spielberg:Reduced road mesh noise, minor bug fixes
Adjusted drone animations & removed excessive number on some tracks

VEHICLES
Added 8 new Chevette skins (10 in total)
Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
Fixed kart LODs to avoid visible opponents legs popping
Further brake glow range adjustment to better match physics heating & cooling rates
F301 and F309: Improved cockpit windshield glass material and rain drops
Sprintrace: Added boot and wing to cockpit
Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
Further adjusted backfire parameters (less backfiring when lifting off throttle)
Added visible onboard brake glow for cars with visible brake discs from cockpit
Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
Porsche 991 Cup 2: Fixed small glitch in cockpit model

https://forum.reizastudios.com/threads/ ... sed.15477/
er185 escribió:Nuevo parche 1.1.1.0 disponible
V1.1.0.5 -> V1.1.1.0 CHANGELOG

CONTENT
Added Ginetta G40 to GT5 series
Added Ginetta G40 Cup series

GENERAL
LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
Reduced base grip from a green track & increased grip range to max grip state

UI & HUD
Added option for German localization
Fixed wrong description on 'Edit HUD' menu option
Adjusted size and layout of ICM strategy menu to make current strategy more readable
Fixed scrollbar on Start Championship list
Fixed incorrect heavy fog icon
Fixed Race sessions showing practice length on lobby detail page
Fixed Add session start time to lobby detail page
Remove stray icon from formation lap info HUD element
Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
Added missing translations for some recently released tracks
Added missing Edit Hud Description, Drive layout, FFB Damping translations
Fixed PIT text overflowing container on HUD leaderboard in some languages
Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
Adjusted loading screen gradient to provide more positive feedback at lower levels
Added leaderboard class icon for GT40Cup, Group A, JCW, TC60

PHYSICS
Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
Further revisions to rain tire compounds
Slightly reduced efficiency of slicks on wet surface
Slightly increased tire automatic preheating ratio before race starts
Adjusted optimal temperature ranges for carbon & steel brakes
Adjusted brake heating & cooling rates for all cars
GT3 cars now use steel brakes instead of carbon ceramic
Revised Kart / superkart physics (tires, driveline)
Fixed errors in front tire tread for Fusca Classic FL
Fixed error on Super V8 Hard tire compound
Replaced Roco tire physics to better match the one from its P3 opponents
Slightly adjusted F-Classic G3M1 torque curve
Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
Reduced effects of tire flatspots on FFB

AI
Added parameter to callibrate AI traction off the line on a wet surface vs player
Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case (further car-specific finetuning may still be required)
General AI performance callibration pass for all cars
Further adjustments to AI throttle application for various cars
Further adjustments to AI aggression scalars per car
Further reduced AI lateral jerkiness/weaving/abruptness
General AI callibration for various cars
Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability

AUDIO
Sprint Race: Improved off-throttle pops, further polished engine sound loops
Caterham Academy: Improved off-throttle pops, further polished engine sound loops

TRACKS
Spa: Minor art pass
VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
Velo Citta: Added terrain shadow casters; minor corrections & fixes
Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
Reduced road mesh noise forGoiania, Jerez, Velopark
Interlagos Historic: Minor bug fixes
Cascais: Fixed a few LOD pop issues
Montreal Modern:Reduced road mesh noise; minor bug fixes
Brands Hatch: Reduced road mesh noise; minor bug fixes
Spielberg:Reduced road mesh noise, minor bug fixes
Adjusted drone animations & removed excessive number on some tracks

VEHICLES
Added 8 new Chevette skins (10 in total)
Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
Fixed kart LODs to avoid visible opponents legs popping
Further brake glow range adjustment to better match physics heating & cooling rates
F301 and F309: Improved cockpit windshield glass material and rain drops
Sprintrace: Added boot and wing to cockpit
Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
Further adjusted backfire parameters (less backfiring when lifting off throttle)
Added visible onboard brake glow for cars with visible brake discs from cockpit
Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
Porsche 991 Cup 2: Fixed small glitch in cockpit model

https://forum.reizastudios.com/threads/ ... sed.15477/


Thanks! Habra que probarla. Una pena que el hilo este bastante muerto.. Es un juegazo
Automobilista 2 January 2021 Development Update
https://forum.reizastudios.com/threads/ ... ate.15488/

Este mes planean añadir la versión de Spa 1993 al DLC. 2 coches gratuitos del Grupo C: Sauber Mercedes C9 y Porsche 962C. También se añadirá el 1999 GM Omega Stock Car.

Para marzo planean añadir los campeonatos offline personalizados.
Actualización 1.1.1.1 disponible
V1.1.1.1 CHANGELOG

GENERAL
Reverted track base grip & range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)
Track rubber state is now reset if session starts wet
Fixed race length being overwritten by active session length when sending MP Lobby data
Removed redundant / pre-release folders for livery overries
Fixed AI being limited to host´s car class in servers with high player:ai ratios.

UI & HUD
Fixed incorrect drive axle data on session on loading screen
Minor German localization adjustments

PHYSICS & FFB
Various minor default differential & suspension adjustments for all cars (setup reset recommended)
Slightly raised brake cooling rates
Reduced slick water dissipation further reduces slick efficiency on a wet track)
Increased drafting air scale (slightly increases drafting effects for all cars)
Raised F-Reiza FFB max force scale

AI
Fixed bug causing AI to be excessively slow in first session of a race weekend
Further fine tuning of aggression scalars per car
Further AI performance callibration passes
Further AI rain performance callibration with both wet & slicks
Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs
Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last & last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @Silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin & exit of final corner at VIR Full / Grand +10% Radillon & -5% Exit of Stavelot @ Spa

AUDIO
Fixed missing gearbox grinding sound for some manual cars that were missing it

TRACKS
Nurburgring: Minor art & functionality pass
Imola: Minor art & functionality pass; revised AI paths & trackside cameras
Goiania: Updated AI paths
Spa-Francorchamps: Added DRS boards at detection & activation points
More drones moves/removed at various tracks

VEHICLES
F-Vintage Gen 1&2: Added dirt / scratch map
Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap
Puma GTE: Added 3 new liveries
Ginetta G40 Cup: Updated liveries #10 #20
ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter

https://store.steampowered.com/news/app ... 2019196199
Hola,

Acabo de empezar este gran juego y no se si alguno os pasa lo mismo...
Os cuento,en el primer campeonato de stock car cuando empiezas o bien con el Chevrolet Cruze o el Toyota Corolla,cuando voy por la última carrera de Inter lagos,la de 60 min.hago la clasificación,acabo primero y sin embargo empiezo décimo en carrera.Bueno esto no es un problema,el problema es q,por mucho q quede primero no me guarda el progreso...siempre tengo q volver a empezarla y siempre lo mismo.
He borrado el juego la carpeta de saves y nada.No se si os ha pasado.En el foro de Reiza no encuentro ninguna solución o similar.

Un saludo.
@bench Buenas, no conozco la normativa del stock car brasileño pero puede ser que hagan parrilla invertida con los 10 primeros de la Q en la carrera, mira si además de pasar tú de la pole al 10 si el segundo acaba 9 etc.

Hay algunas series de coches que hacen eso para dar más emoción. Lo de que no guarde sí tiene pinta de ser un bug o algo que está fastidiado...

Un saludo
Mustick escribió:@bench Buenas, no conozco la normativa del stock car brasileño pero puede ser que hagan parrilla invertida con los 10 primeros de la Q en la carrera, mira si además de pasar tú de la pole al 10 si el segundo acaba 9 etc.

Hay algunas series de coches que hacen eso para dar más emoción. Lo de que no guarde sí tiene pinta de ser un bug o algo que está fastidiado...

Un saludo


Eso mismo iba a comentar yo.. La parrilla invertida (Suena a Catapulta Infernal de Oliver y Benji, por cierto)
Mustick escribió:@bench Buenas, no conozco la normativa del stock car brasileño pero puede ser que hagan parrilla invertida con los 10 primeros de la Q en la carrera, mira si además de pasar tú de la pole al 10 si el segundo acaba 9 etc.

Hay algunas series de coches que hacen eso para dar más emoción. Lo de que no guarde sí tiene pinta de ser un bug o algo que está fastidiado...

Un saludo


Hola,
Pues realmente es algo extraño porque no deja avanzar en el campeonato,o reiniciar de nuevo todo desde 0 o no hay manera de avanzar.
He reiniciaiado el campeonato como 3 veces y es un coñazo...
No puedo mirar la clasificación puesto q debería empezar de cero ya q no me da opción a clasificación,salta directamente a la carrera.Aunque acabe primero la carrera,por narices te ves obligado a empezar el campeonato de nuevo puesto q solo te da opción a repetir la carrera.Y lo jodido es q es 1h...
Yo creo q es un bug como cientos de los q tiene.

Gracias y un saludo.
Actualización 1.1.1.3 disponible
V1.1.1.1 -> V1.1.1.3 CHANGELOG

UI & HUD
Fixed Time Trial info incorrectly hiding current lap time in live sessions
Adjusted element/text size of audio device and controller model selection inputs to better suit long names
Exposing assignments for Gear 7 & 8 and Telemetry HUD mode switching
Added GT1 and G40C to vehicle filter definitions

PHYSICS
Further substantial reduction of slick adhesion on a wet track
Further adjustments to wet tires for various cars
Disabled legacy manifold pressure function (now solely using our own AMS1-based throttle mapping to adjust throttle response for each engine)
Disabled redundant legacy function applying aero torque to the frontend when car was airborne (could cause cars to nosedive after getting airborne)
Further adjusted aero draft effects
Corrected tire tread dimensions for Copa Classic, F-Trainer
Fixed error in Group A / Procar front tire tread
Fixed error in F-Ultimate tires speed effect
Adjusted tire tread optimal temperature range for Caterhams, ARC Camaro, Copa Truck
Further adjustments to dry tire falloff rates on wet surface (including grooved / road tires)
Minor default setup adjustments for Metalmoro AJR, Sigma P1, Metalmoro MRX, Roco 001, Mclaren 570S, Mclaren 720S GT3, Mercedes AMG GT3, Porsche GT3-R, Porsche Cup & all Copa Classic cars (setup reset recommended)
Metalmoro AJR: Small aero revisions; adjusted engine compression curves for Nissan V6 & Honda Turbo variants; Disabled redundant DRS icon for Nissan V6 & Honda turbo variants
Slightly reduced crankshaft mass for F-Trainers, MCR, ARC Camaro (less engine inertia)
F-Retro: Small aero revisions to all cars
Disabled AJR DRS icon for V6, Honda variants
Reduced F1 pitstop tire change timings

AI
Added car-specific overrides for AI performance on a wet track (on slicks & wet tires) & added new parameter to callibrate AI performance with wet tires on a drying track
Further AI callibration passes
Further slightly reduced AI CoG height scale to minimise chances of AI cars rolling over high curbs
Slightly raised AI lateral movement rate for overtaking & passing boosts (to mitigate getting stuck on straights)
Slightly reduced AI braking point offset
Reduced AI lifting off throttle over puddles to 50%
Slightly increased range of performance from AI drivers

TRACKS
Nurburgring: Minor art pass & fixes
Revised VR trackside cams at Silverstone & Spa-Francorchamps to disable DOF blur (ongoing process to be applied to all tracks)
Further weather probability adjustments (slightly less rain in rainy locations)

VEHICLES
Fixed missing wiper animations on Ginetta G40 Cup & Ginetta G55 GT4
Added Dirt/Scratch map for F-Retros, Lotus 72E, Mclaren M23 & Brabham BT44
Analogue gauges now light up when lights are on

https://steamcommunity.com/games/106689 ... 9870023369
Os pasa que al configurar el volante y cambiar la opcion dr sensibilidad de direccion nunca guarda el cambio? He formateado el pc y ahirs noto que hay demasiada “zona muerta” en el volante. Me cuesta girar demasiado.. No recuerdo como coño tenia los grados del volante en el logitech profiler.. Ando con un g27 y hasta ayer me iba de lujo.
Nueva actualización
V1.1.1.3 -> V1.1.2.0 CHANGELOG

CONTENT

Tracks
Added Spa Francorchamps 1993 layout

Vehicles
Added Group C class featuring Sauber Mercedes C9 & Porsche 962C
Added Stock Car 1999 Omega series


GENERAL
Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
Expanded available opponent classes to 9 (10 total)
Bumped headlight range from 160 to 240m for all cars
Corrected number of opponents in Championship mode to match the series current total number of opponents
Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
Added new functions to control when vehicle headlights & tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)
Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships

UI & HUD
Re-styled event rules & regulations page
Added help texts to online Opponent settings screen
Fixed wrong value link on gear 7/8 assignments
Fixed redundant adjustable wing setup option being available for cars without such aero components
Corrected tire names for various cars using street or semi-slick compounds
Fixed missing French & German localization for track limits setting
Adjusted font size on track limit warnings labels for Rules & Regulations UI screen

FFB
Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)
Adjusted default FFB profile for more accurate self-aligning torque, milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting

PHYSICS
Added slow damping function to all tires (generally improves tire damping & fixes bouncing effect at very slow speeds previously proeminent in formula cars)
Added intermediate & extreme tyre compounds for modern protos, GTs & formulas
Adjusted tire tread for 60s touring cars, F-V3,, Opalas, Copas Fusca, Uno, Truck, Caterham Academy & F-Trainer
Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)
Increased RPM threshold for reduced engine life in 2-stroke karts
Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)
Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)
Minor stifness adjustment to GT / Proto / StockCar tire carcasses
Added minor preload resistance to open diffs in cars with more powerful engines
Adjusted Porsche 911 GT1 engine compression curve
Adjusted default gear ratios for Mclaren F1 GTR & Mercedes CLK in GT1 class
Minor crankshaft mass adjustments to F1 cars
Corrected 720S GT3 negative rear toe setting (setup reset recommended)
Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended)

AI
Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI
Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, & introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)
Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position
Reduced likelihood of AI crashing into wall when side by side with human
Increased AI drivers performance range
Minor AI callibration pass for performance dropoff with tire wear
Azure: Smoothed corridors in several locations
Slightly adjusted AI grip @ Bathurst, Nurburgring GP & Velocitta

TRACKS
Adelaide: reduced road mesh noise; smooth curb at entrance to T13
Imola: Fixed camera man pop up
Kyalami: removed glitchy helicopter animation
Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows
Revised "Max AI participants" for various tracks, correcting when this differed from available garage slots
Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)

VEHICLES
F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry
F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material
Copa Montana: added Dirt/Scratch map
BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91)
F-V10: Fixed visual glitch with windscreen in rain
Gol Classic B: Fixed front splitter glitch
Ultima GTR: Fixed oil pressure needle
F3 F309: corrected RPM bars range
Lancer R & RS: Livery override entry added for windscreen and wing
Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR
Corrected rain tire tread for F-Retros

https://store.steampowered.com/news/app ... 6216483596

Automobilista 2 February 2021 Development Update
https://forum.reizastudios.com/threads/ ... ate.16205/
Actualización 1.1.2.5 que añade la temporada 2021 del Stock Car.
V1.1.2.5 CHANGELOG

CONTENT
Added Stock Car 2021 series

UI & HUD
Fixed AI name occasionally disappearing from list in session timing board
Fixed name text being partially clipped in session timing board
Added missing DRS on trackmaps of circuits featuring DRS zones (Azure, Hockenheim, Imola, Kansai, Montreal, Nurburgring, Silverstone, Spa-Francorchamps, Spielberg)

PHYSICS & FFB
Further tweaks and cleanup of new TrueForce device and Logitech sdk support
Added pneumatic trail, caster trail, rar wheels forces as customizable variables FFB script
Fixed in-session per vehicle FFB adjustments not being maintained when restarting a sessionRevised F-Retro tires
Minor tire tread adjustments for F-Vintage, F-Trainer, GT3, P1, intermediate & wet compounds
Initial pass on tire wear revisions for various compounds (WIP)
Adjusted splitter / Front Wing height sensitivity for Group A, F-Vintage, F-Classic, Copa Classic, Hot Cars, Ginetta G58, Camaro GT4R, F-Trainer, Superkart, ARC Camaro
Corrected error on Opala differentials introduced in the previous build which led to it not being fully open
Adjusted Ginetta G58 damper rates
Adjusted pneumatic trail for Porsches & F-Vintages
Reduced pitch & yaw sensitivity for Group C cars
Adjusted Procar default rear ARB & clutch setting
Minor timing adjustments to F-Ultimate gearbox

AI
Further callibration of AI wet weather performance
Further customized AI brake distance offsets per car
Minor Bathurst AI Grip adjustments

AUDIO
Updated SprintRace transmission whine
Updated Porsche 911 GT1 engine & turbo sound
Updated McLaren F1 LM: engine sound

TRACKS
Cascais: Minor art & performance pass
Silverstone: Minor art & performance pass
Added VR trackside cams to Snetterton 300 & VIR Full
Added rainblockers to indoor section of Speedland kart layouts
Updated trackside ads for Interlagos & Goiania

VEHICLES
Super V8: Fixed incorrect team names
Stock Corolla: Fixed Brake disc visual glitch
Omega StockCar: Fixed the RF wheel arch edge loops
Fixed base windscreen textures to fix white windscreen problem on some cars when users turn on livery overrides

https://store.steampowered.com/news/app ... 3770048126
Nuevo parche disponible
V1.1.3.5 CHANGELOG

CONTENT
Added F-Retro Gen2 Series (featuring Lotus 79 & generic F-Retro Gen2 Model1)
Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval)

GENERAL
Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds
Added option to set maximum limit on the number of AI in official championships
Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions

UI & HUD
Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit
Added hints and tips to loading screens.
Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries
Fixed championship AI aggression input not clamping to correct range
Increased loading screen tip refresh time to 20s
Added 'Wheel Only' option to 'Display Cockpit And Driver' setting
Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias & roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions)
Restyled Race and Test Day settings screens
Fixed untranslated 'Opponent Aggression' label on opponent settings screens

PHYSICS & FFB
Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only)
Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering & exiting corners, better driveability under traction and slightly higher top speeds
Adjusted default preload and ramp angles in most LSD cars (setup reset recommended)
Updated engine torque / power curves to suit new wheel bearing values
GT / Stock / Proto / wet tire wear adjustments
Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape
Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros
Slightly higher wear rate for soft compound in GT3 / P1
Minor rear wing efficiency adjustment for F-Retros
Revised aero drag in formula cars
Added customized values for tire pre-conditioning per car (replacing old global function)
Increased damage rate for grinding & clutchless shifts in manual boxes
Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity
Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate
Disabled redundant turbo range in Hot Cars / Copa Classic cars
Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels
Minor adjustments to H-pattern gearbox syncro parameters

AI
Increased range of AI performance & some initial customization per series
AI Callibration pass to account for new AI range parameters & new driveline physics update
Slightly increased AI prudence against human drivers
AI aggression is now scaled down during in/out laps of practice & qualifying sessions
Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer
Fixed bug where the AI skill from personality wouldn't load properly in first session (leading to reduced spread of performance)

TRACKS
Weather, climate & HDR revisions for more consistency across the daytime and weather variants
Minor adjustments to weather and climates for clouds & HDR behaviour
Increased maximum render distance for far terrain at higher graphics settings
Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art & performance pass
Jacarepagua Historic: Reduced road mesh noise; Minor art & optimization pass
Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road
Hockenheim: Reduced road mesh noise for all Historic layouts
Cascais: Fixed fix flipped armco at T9
Goiania: Updated trackside data
Revised default date for all tracks
Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina
Minor art pass to Hockenheim Historic layouts
Minor art passes to Jacarepagua and Spielberg

VEHICLES
Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels
Fixed dark external mirrors in several formula cars
Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2
Sigma P1: Fixed glitch on cockpit front end
F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA.
F-Vintage: Fixed engine damage issue
Chevette: Fixed cockpit red paint issue

https://forum.reizastudios.com/threads/ ... sed.16920/
joseee24 está baneado por "flames y troleos"
Bueno pues lo he probado, el ffb genial, no me esperaba menos de los creadores del realfeelplugin.

No creo que haya hecho bien reiza en usar el motor gráfico de pcars, he intentado pasar éste ''detalle'' por alto mientas le estaba dando caña y centrándome en las físicas y sensaciones, que malas no son, pero no puedo dejar de sentirlo como un pcars low cost.
joseee24 escribió:Bueno pues lo he probado, el ffb genial, no me esperaba menos de los creadores del realfeelplugin.

No creo que haya hecho bien reiza en usar el motor gráfico de pcars, he intentado pasar éste ''detalle'' por alto mientas le estaba dando caña y centrándome en las físicas y sensaciones, que malas no son, pero no puedo dejar de sentirlo como un pcars low cost.

en todo caso el pcars (con el mod de jack spade) es un automobilista low cost xD
joseee24 está baneado por "flames y troleos"
rubee3n escribió:
joseee24 escribió:Bueno pues lo he probado, el ffb genial, no me esperaba menos de los creadores del realfeelplugin.

No creo que haya hecho bien reiza en usar el motor gráfico de pcars, he intentado pasar éste ''detalle'' por alto mientas le estaba dando caña y centrándome en las físicas y sensaciones, que malas no son, pero no puedo dejar de sentirlo como un pcars low cost.

en todo caso el pcars (con el mod de jack spade) es un automobilista low cost xD

No sé como andará con el tema de mods el AMS2, si quiera si los puede llegar a tener, pero si triunfó el AMS en graaaan parte fue porque era muy fácil poner los mods de rf1 aprovechando las mejoras del AMS no fue precisamente por el contenido de reiza, que básicamente era la mejora de algunos mods ya existentes, lo que si era 100% full reiza eran los circuitos, de 10 el de interlagos '70s pero poco más.

Si AMS2 estuviera hecho con la base de rf2 el pelotazo que podía haber pegado Reiza hubiera sido mucho más fuerte que con el motor de pcars.

Ojalá hubiera sido así, porque al rf2 le hace falta la mano de Reiza, no la de studio397, ya han demostrado no estar a la altura, una pena.

Eso sí, un logro y mis dies para Reiza que han sido capaces de darle al motor de pcars un FFB como dios manda, pero no me acaba de convencer lo que es el conjunto, y me he llevado una buena decepción.
Nuevo parche 1.1.4.0 disponible que añade el Brabham BT46B
CONTENT
Added Brabham BT46B to F-Retro Gen2 Class

GENERAL
Added new MAX AVAILABLE setting to Custom Event Opponents screen to limit number of AI opponents according to the number of liveries in the selected car or class
Excluded player livery from AI selection when enough liveries are available to not have duplicates
Added support to disable pitstop refueling for series that don´t allow it

UI & HUD
Added extended vehicle information to loading screen
Fixed selected state opacity on various start buttons
Extended pause menu and added full size photo and replay buttons
Added scrolling to long help texts in vehicle setup screen.
Fixed gear tacho gear indicator not changing colour at redline.
Merged / rearranged car info widget into a single element
Adjusted colours/opacity of some car info elements to improve legibility.
Fixed pit/formation speed limit and cooldown lap notice not enabled by default in some modes.
Fixed over-sized container on relative times widget.
Fixed inability to enable relative times widget in light mode HUD editor.
Restyled custom event session selection.
Fixed menu/weather input registration on practice/qualifying session settings.
Restyled HUD pit board
Fixed start new championship list always displaying selected state
Fixed help text alignment on session settings and custom event opponents pages
Fixed Opponent Number Type option not persisting across opponents dialog launches.
Enabled localisation for loading screen tips

PHYSICS & AI
Revised unsprung mass values (spindles & wheels) for all cars to correct minor discrepancies
Minor tire tread adjustment to F-Retro, F-Vintage
Disabled pitstop refuelling in F-Reiza, F-Ultimate
Adjusted default coast differential ramp angles in F-Retros / MRX / Camaro SS
Minor F-Retro Gen1 / Gen 2 aero revisions
Added longer final gear ratio for F-Retro cars (all models)
Sigma P1: Increased default preload, increased default final gear ratio
F-Classic: Increased minimum front ride height
Porsche GT3-R: Reduced minimum rear ride height
F-Retro: Revised suspension rates
Reduced gearbox wear in sequential & semi-auto boxes
Reduced 1970s Cosworth DFV RPM critical range for engine life time
Added blown diffuser emulation to F-Reiza
Adjusted front wing max height for F-Retros, F-V10 Gen1
Adjusted critical RPM range for engine lifetime in GT1, GT3, GT4 cars
GT5 AI calibration pass
AI callibration pass for Ginetta G40 Cup, GT5, F-Retro Gen1, Gen2, Mini UK & Stock Car 2020 / 2021
Minor adjustments to AI awareness vs player car

TRACKS
Added initial logic for loading trackside crowd / objects according to session type (initial implementation covers only 2D crowd which now does not show in test day / practice sessions)
Spielberg Historic: Increased supported grid size to 20; Fixed crowds season (summer to spring)
Londrina (Long/Short): Update curb mapping to support new colors texture; Performance pass reduce draw calls 15%; Reworked sponsor adverts on temp stands
Goiania: Performance pass reduced draw calls 40%
Interlagos (GP/kart): Performance pass reduce draw calls 30%; New pit lane path for GP layout
Jacarepagua Historic: Fixed broken normals on mountain treeline; Additional performance tweaks (draw call/chunk size); Fix podium LOD popping; deleted cones in middle of the road in Oval layout; adjusted pitlane path exit to minimise chances of AI crashing
Hockenheim Historics: Conform render to reduced road noise; Performance pass reduced draw calls by 35%; Improved livegrass texture
Imola 1988: Performance pass reduced draw calls by 28%; Fix a few minor object LOD popping;
Added missing start lights
Cascavel: Minor advert tweaks
Added VR cams for Oulton Park, Goiania, Velocittá & Velopark
Reduced or removed chance of fog / foggy rain in random weather depending on track

VEHICLES
F-Classic: Fixed wheels offset in suspension animations; Added camber values to the suspension animation in G1M1, G2M1, G2M3
F-Reiza: Added camber values to the suspension animation
F-Ultimate 2019: Added camber values to the suspension animation
F3 F309: Fixed visual artifacts in rear suspension; Added camber values to the suspension animation; Adjusted the graphic offset
Stock Car 2021: Updated liveris fro Julio Campos, Rafael Suzuki, Bruno Baptista
Added period-accurate driver helmets, suits & gloves to F-Retros, F-Classics & F-V12 (WIP and still with generic textures, further customization soon to come)
Corrected Lotus 79 RPM shift light range
Fixed F-Reiza cockpit antenna
Brabham BT44: Fixed shift warning light
Karts & Trucks: Corrected normal map size

https://forum.reizastudios.com/threads/ ... sed.17290/
A.W.E. está baneado por "clon de usuario baneado"
joseee24 escribió:
rubee3n escribió:
joseee24 escribió:Bueno pues lo he probado, el ffb genial, no me esperaba menos de los creadores del realfeelplugin.

No creo que haya hecho bien reiza en usar el motor gráfico de pcars, he intentado pasar éste ''detalle'' por alto mientas le estaba dando caña y centrándome en las físicas y sensaciones, que malas no son, pero no puedo dejar de sentirlo como un pcars low cost.

en todo caso el pcars (con el mod de jack spade) es un automobilista low cost xD

No sé como andará con el tema de mods el AMS2, si quiera si los puede llegar a tener, pero si triunfó el AMS en graaaan parte fue porque era muy fácil poner los mods de rf1 aprovechando las mejoras del AMS no fue precisamente por el contenido de reiza, que básicamente era la mejora de algunos mods ya existentes, lo que si era 100% full reiza eran los circuitos, de 10 el de interlagos '70s pero poco más.

Si AMS2 estuviera hecho con la base de rf2 el pelotazo que podía haber pegado Reiza hubiera sido mucho más fuerte que con el motor de pcars.

Ojalá hubiera sido así, porque al rf2 le hace falta la mano de Reiza, no la de studio397, ya han demostrado no estar a la altura, una pena.

Eso sí, un logro y mis dies para Reiza que han sido capaces de darle al motor de pcars un FFB como dios manda, pero no me acaba de convencer lo que es el conjunto, y me he llevado una buena decepción.

Justamente se fue gente de Reiza a S397, para mí no lo están haciendo mal con rF2, solo que espero que amplíen plantilla tras la compra por parte de Motorsport Games para acelerar un poco todo. Pero vamos, rF2 ahora tiene circuitos y coches de muchísima calidad, y el sistema competitivo que poco a poco irá mejorando. Solo le falta una buena base de usuarios, porque como simulador no tiene rival.
Actualización 1.1.4.5 disponible
V1.1.4.0 -> V1.1.4.5 CHANGELOG

GENERAL
Fixed custom livery overrides not respecting duplicate livery rules
Adjusted crowd/character visibility in various game modes and session types
Fixed issue where only LODb of some meshes would hide based on session type
Small fix to G923 Initialization
Added Game launch command line switch "disableTF" for users with issues running Logitech G923 TrueForce to fallback to legacy mode

UI & HUD
Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser
Fixed punctuation on some loading screen tips plus some small German string tweaks
Fixed clipping on HUD warning message
Added extra batch of loading screen tips
Corrected various innacuracies in vehicle information

PHYSICS & FFB
Adjusted rear wing base drag for F1, Prototype & GT cars
Adjusted Mini JCW tire tread
Adjusted CoG height for Group A, Procar, Mini, Porsche Cup
Camaro SS: Adjusted brake torque & CoG height
Roco 001: Adjusted chassis inertia & unsprung mass
Reduced brake fade range when under optimal temp range for all cars
Enabled onboard adjustable brake bias for MCR 2000
Slightly reduced FFB resistance when car is stopped

AI
Increased AI qualifying pace
Increased AI prudence against human players
Callibrated AI rolling resistance for R-Retro Gen1 & Gen2
Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)
Adjusted AI Grip multipliers in Donington, Bathurst
Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel
Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta

TRACKS
Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout
Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass
Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3

VEHICLES
Added liveries for driver helmets & suits
Camaro SS: Fixed obstructed rear view looking back from cockpit
F-Ultimate 2019: disabled DRS light until functionality is implemented

https://store.steampowered.com/news/app ... 2199047240

Automobilista 2 April 2021 Development Update
https://forum.reizastudios.com/threads/ ... ate.17529/

Se anuncia la primera parte del Racin’ USA Expansion Pack que incluirá el Porsche 911 RSR, BMW M8, el Corvette C8R y el Cadillac DPI-R y los circuitos WeatherTech Raceway Laguna Seca, Long Beach y Daytona International Speedway. Cada una de las 3 partes del Racin’ USA Expansion Pack costará 9,99 € y está incluído en el AMS2 2020-2022 Season Pass. Saldrá a finales de mayo.
He probado la "demo" en PC y me ha gustado bastante el FFB de todos los coches, en especial los Evo X, me parece que son los mejores 4x4 de calle que he probado en un sim.
Además me han salido buenas carreras con la IA.

La cuestión es que me he decidido a comprarlo y veo que hay muchos DLC. Para tenerlo todo habría que comprar el juego base + Seasson Pass 2020-2022 no?
He visto que estaba de oferta la primera semana de mayo, suelen hacer muchas ofertas para esperarme a la próxima?
Automobilista 2 May 2021 Development Update
https://forum.reizastudios.com/threads/ ... ate.18090/

Este 4 de junio saldrá el Update 1.2 y el primer DLC de pago Racin USA Expansion Pack Part 1 (incluído en el Season Pass) que añadirá 4 coches: Porsche 911 RSR, BMW M8, Corvette C8R y Cadillac DPI-R y 3 circuitos: WeatherTech Raceway Laguna Seca, Long Beach y Daytona International Speedway.

En la Update 1.2 añadirán gratis el BMW M4 GT4, la posibilidad de correr con las mismas condiciones meteorológicas que hay en el circuito real, podremos crear nuestros campeonatos offline y todos los jugadores podrán correr online en circuitos DLC aunque no los tengan
En vez de tantos DLC podrían trabajar el online , mejorar lo que tiene ACC...
Parche 1.2.0.0 disponible
V1.2.0.0 CHANGELOG

CONTENT
Tracks:
Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC)
Added Long Beach(Part of Racin´ USA Pt1 DLC)
Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC)

Cars
: Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC)
Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC)
Added BMW M4 to GT4 class

GENERAL
Added custom championship feature to championship mode (BETA)
Added option for Real Weather, synchronizing the weather conditions to the currrent & forecast conditions on the location of the track
Added option to customize date for the event (currently all sessions run under that same day)
Added 42 years of historical weather data (currently only for tracks listed in the notes above
Added seasonal foliage (currently only for tracks noted in the changelog)
Weather progression is now scaled by time progression setting when using real weather option
For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before
Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time
Added option to configure Livetrack presets for each session
Temporarily disabled real weather setting in multiplayer.
Temporarily disabled LiveTrack preset setting in multiplayer
Timed races now end after 'time + 1 lap'
DLC tracks are now accessible to non-owners in Multiplayer sessions
Adjusted LiveTrack grip range (slightly lower base grip than before on a green track)
Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10)
Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%.
Initial revision of shadow casting variables, generally increasing shadow quality
Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration)
Adjusted gamepad controller presets & car-specific parameters for improved driveability (all cars)

UI & HUD
Added more loading screen tips.
Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings.
Fixed incorrect visibility test on auto advance timer of session results screen

PHYSICS & FFB
Revised tire tread, center of gravity height & drag coefficient parameters for all cars
Unified all GT tire dimensions, rules & branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 & GT4)
GT3 / GT4 Balance of performance revisions
Reduced air scale drafting effect
F-Reiza: Slightly adjusted diffuser center of pressure
Porsche GT3 Cup: Corrected minimum weight for both models
Super V8: Added kingpin multiplier to reduce pendulum effect in FFB
Adjusted FFB max force range for BMW M6, Camaro GT4R
Adjusted BMW M6 engine torque curve
SprintRace: Minor brake torque adjustment
Corrected default steering lock & steering ratio for Porsche GT3-R
Further bodywork drag coefficient revisions
Adjusted default TC & ABS settings (including proper baseline for cars without factory TC)
Corrected traction control range for GT4 cars
Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars
Added engine brake setting for formulas (from 1980s on), GT and Prototype classes
Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s
Adjusted default packers for F-Retros, P1, Roco
Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch
Mercedes CLK LM: Disabled downshift autoblip
Removed HARD & INTERMEDIATE tire compound from GT3, P1 options
Disabled viscous LSD settings in various cars that incorrectly allowed for it
Metalmoro AJR Fixed Honda engine bug
Set new traction control and ABS ranges - increments of 0-10 instead of 1-99
Adjusted intermediate tire compound performance
Disabled redundant weight distribution setup ranges in cars that shouldn´t have them
Added hard compound option back for StockCar2019
Minor center of gravity adjustments to Porsche Cup, F-Retro cars
GT3 & GT4 BoP Pass
Fixed missing TC & ABS on GT4 Ginetta G55
Adjusted engine output in AJR Chevy
Moved default brake bias slightly forward for most cars
Adjusted Camaro GT4 default camber & differential
Adjusted BMW M6, M8 & Mercedes GT3 damper rates & ranges

AI
Extensive AI callibration pass for dry & wet performance, straightline speed
Extended pool of AI personalities (all drivers in grid should have unique personalities now)
Several adjustments to AI overtaking assesment parameters
Reduced range of possible AI deviation from ideal line
Increased AI wall check function
Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst
AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes
Adjusted AI Grip @ Goiania, Curvelo
Added custom AI pit exit speed scalars
Adjusted AI relative performance in practice & qualifying sessions
Increased AI care with human & lowered AI brake grip for non-formula cars
Adjusted AI brake power / side tolerance / avoid ratio / extra care with player
Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel.
Taruma: Adjusted AI speed through T1 & T2

AUDIO
Added new tire surface sound model for skid / scrub dynamics
Added traction control & RPM limiter sound logic and smoothing
Adjusted volume for various sound effects (rain, wipers, wet road roll)
Optimized sound positioning calculation in relation to listener
Lowered brake squeal volume
Added turbo prop & jet airplane flyover sounds

TRACKS
Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car's undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets
Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic
Fixed issues with planes, helicopters, boats and trains being culled when they shouldn
Cranes, helicopters and drones now only load on race weekend from qualifying onwards
Londrina Kart: Add missing pit man animations
Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass
Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Cleanup orphan mesh and texture
Interlagos Historic: Removed catch fence collisions
Nurburgring; Fix a hole in the terrain at the gp pit entrance
Spa-Francorchamps_2020: Various LOD pop and zfight fixes
Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues)
Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark
Interlagos Minor art & optimization pass; added seasonal foliage & optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights
Spielberg Historic: Fixed bug with seasonal foliage
Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh
Updated Stock Car trackside advertising for tracks on the 2021 calendar

VEHICLES
F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter.
StockCar 2021: carpaint material update; livery updates
Reduced head light dip angle to improve lighting reach
Added outfits for 60s, 70s & 80s drivers
Porsche GT3-R: Texture optimization
Ginetta G55 GT4: Fixed display & RPM lights
Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state
Updated tire dimensions & branding for GTE, GT3, GT4 classes to match physics revisions
Added day running lights to GTE, GT3, GT4 classes
Adjusted brake glow range

https://store.steampowered.com/news/app ... 4151929694

Trailer del Racin´ USA Part 1


Parche 1.2.0.1 disponible
V1.2.0.1 CHANGELOG

Reverted timed races to end without extra lap (will be added as an optional in a complementary update)
Fixed various incorrect/missing help texts
Added GTE/DPI to vehicle select category filters
Corrected various vehicle information errors
Adjusted wet road volume; Wet skid & scrub kick in points moved earlier, blend with dry sound shortened.
Minor Nurburgring art pass, correcting various LOD issues
Long Beach: Updated trackside cameras

https://store.steampowered.com/news/app ... 4154625537

Parche 1.2.0.2 disponible
v1.2.0.2 CHANGELOG

Further adjustments to wet road roll sound.
Added pitlane cones to Laguna Seca 2020
Fixed a CTD issue on game launch if a championship save game with a DLC player car exists.

https://store.steampowered.com/news/app ... 4155803390
Viendo vídeos veo que le han dado un gran arreón en cuanto a físicas con el último DLC, y la gente está hablando maravillas de los últimos coches.

Yo no tengo Pc, soy de consolas, pero espero ansioso el juego en consolas, y sé que lo van a sacar para consolas, por eso sigo el juego, porque es el único juego que sé que a medio plazo saldrá para nueva generación.

Y llamadme raro, pero no le doy prioridad al online, así que con poderme crear campeonatos personalizados me vale, y sé que este lo trae ya…

Sé que aún queda bastante para que llegue a consolas, así que soy paciente, pero espero opiniones vuestras de primera mano.

Aunque sea consolero, pero me centro exclusivamente en la simulación, los que se pasan por los hilos de PS saben de qué pie cojeo, pero por logística no puedo hacerme con un PC dedicado.
fbetes escribió:Viendo vídeos veo que le han dado un gran arreón en cuanto a físicas con el último DLC, y la gente está hablando maravillas de los últimos coches.

Yo no tengo Pc, soy de consolas, pero espero ansioso el juego en consolas, y sé que lo van a sacar para consolas, por eso sigo el juego, porque es el único juego que sé que a medio plazo saldrá para nueva generación.

Y llamadme raro, pero no le doy prioridad al online, así que con poderme crear campeonatos personalizados me vale, y sé que este lo trae ya…

Sé que aún queda bastante para que llegue a consolas, así que soy paciente, pero espero opiniones vuestras de primera mano.

Aunque sea consolero, pero me centro exclusivamente en la simulación, los que se pasan por los hilos de PS saben de qué pie cojeo, pero por logística no puedo hacerme con un PC dedicado.


Hola yo soy consolero volvi tambien al PC haces dos años escasos, este juego lo compre cuando salio, no me gustaba, sensaciones...Pues despues de de esta ultima actualizacion, el cambio ha sido brutal en mi opinion, las sensaciones que da,FFB, fisicas, sonido, como se ve graficamente...

He comprado el DLC USa, correr con el Porsche en Daytona es una gozada,la IA esta muy bien..Lo que ha hecho Reiza Studios con este juego con esta actu es un antes y un despues,BRUTAL.
Porque ademas en el tema tecnico esta muy muy bien opimizado, no como ACC, que me gusta mucho pero chupa lo suyo y mi PC es top.Mira que ACC se ve muy bien, pues este se ve mejor en mi opinion,detalles...

Este el camino que debe seguir Reiza y como a este juego le metan un on line bueno,ranked...que es lo que le falta para atraer a la comunidad simracing ;Puede ser el nuevo referente o estar muy arriba.

Saludos.
Yo lo tengo comprado para apoyarles un poco, pero aun no lo había estrenado pq tenia pinta de Early Access, y andaba muy viciado con el Raceroom .... habrá que probarlo, con Racerrom estoy muy contento, pero bueno, de vez en cuando mola correr con lluvia y otras cosillas que no tiene ese.

Daytona y GTE es una combinación muy guapa !!!! A ver si siguen trayendo coches y circuitos de este calibre ... Glen, Indianapolis, Road America, Sebring, COTA, Indycar, Nascar !!!!
Parche 1.2.0.5 disponible
V1.2.0.2 -> V1.2.0.5 CHANGELOG
GENERAL
Fixed championship editor not correctly loading session weather settings from template/existing championship slots
Fixed error which resulted in saved custom championships having weather slots shifted by one slot
Fixed custom championship name not persisting when returning to editor
Fixed issue where session settings for a round would be reset when changing track
Fixed time/weather progression settings from editor not properly persisting in saved custom championships.
Fixed Stockcar 2020 Race 2 scoring

UI&HUD
Added text to weather forecast entry of session/race settings to indicate if Real Weather will use historic data or current live weather forecast
Added warning dialog on session/race settings to notify if weather data cannot be found for a particular date/time configuration.
Added 'Suspension Setup Display' option to 'Gameplay > Display' allowing users to choose between steps or rates for suspension setting input values. (Main menu only. Cannot be modified in-session)
Further corrections to various vehicle UI info innacuracies

PHYSICS & AI
Further fine tuning to P1, GTE, GT3, GT4 tire treads
Further tire tread fine tuning to GT3 & kart rental tires
Porsche Cup: Revised aero; adjusted default diff settings (setup reset recommended)
Fixed damage warning glitch on various karts by temporarily adding dummy brakes to all wheels (front brakes exist but doesn´t actually provide any torque in kart 125cc, GX390 and Rental - proper fix & brake temperature readings in karts with more than one brake disc to follow in the next update)
Disabled hard compound for Group C
Minor adjustment to StockV8, P3/P4 tire tread
Minor BoP adjustment to GTE, GT3, GT4 classes
Fixed bug in M4 suspension triggering non-existing fast dampers
Revised brakes on GT4 cars
Increased diffuser downforce for Ginetta G55
Minor Mclaren 720S GT3 aero revisions
Minor front splitter adjustments for Ginetta G55, Camaro GT4R
Corrected fuel tank sizes for GTE cars, Cadillac DPi & BMW M4
Corrected BMW M4 steering rotation & ratio
Disabled onboard roll bar adjustments for Cadillac DPi & enabled for MCR2000
Revised aero in GTE, GT3, Cup & GT4 Porsches
Revised undertray aero in Stock Car 2020/21 models
Adjusted engine inertia for C8.R, Ginetta G55, AJR Chevy
Corrected restrictor plate limiting power output in AJR Chevy
Corrected M8 front right tire pressure
Fixed error removing all packers in default setup of F-Retros (all models, setup reset recommended)
Adjusted FFB Max force for BMWs M4, M6 & M8
P1, GT3, GTE, F-Retro AI calibration
Slightly improved AI performance on brakes / on wet track for tintops

AUDIO
Added more engine limiter samples
Wet skid/scrub volume lowered
Adjusted rumblestrip sound

TRACKS
Donington Park: Fixed AI leaving the garage hitting the door frame
Long Beach: Add pit lane cut block at pit exit
Speedland: Updated adverts
Laguna Seca: Updated curb textures
Londrina: More performance tuning
Santa Cruz: Fix "hiding" pit building roof tent
Taruma: Minor art & Performance pass
Velopark Minor art & Performance pass

VEHICLES
Cadillac DPi-VR: Fixed cockpit mesh issue
F-Ultimate: Fixed display time delta
StockCar 2020 Cruze: Fixed front grill material issue
Camaro GT4R: Added 4 new liveries

https://store.steampowered.com/news/app ... 5146562414
Parche 1.2.0.8 disponible
V1.2.0.8 CHANGELOG

GENERAL
Fixed an issue that could lead to CTD at session start in some cases
Fixed an issue that could cause a CTD when using pit strategy selection list in multiplayer sessions
Adjusted Livetrack Grip Range
Minor revisions to shadow cascading parameters from cockpit view
Increased number of hourly real weather forecast slots to allow simulated 24 hour sessions with no slot re-use

UI & HUD
Fixed incorrect help text on some instances of Live Track Preset option
Fixed missing localization of Damage > Rear Aero input label on pit strategy editor
Fixed German localization typo on pite exit blend line tip text
Fixed French text displaying on German localization on telemetry HUD tip
Updated various environmental/technical terms in Spanish localization

PHYSICS & AI
Further tire tread fine-tuning for Proto classes, GTs, Stock Cars, F-Retros, Procar, Group A, Group C, F-Ultimate
Mercedes AMG GT3: Adjusted default engine brake map
F-UItimate: Increased FFB Max Force range; adjusted default diff settings
Fixed error in Mini dampers & disabled redundant fast damper range
AI: Adjusted aggression scalars and care with player for tintops; reduced throttle response time for GTE & GT3; callibrated GTE, GT3 & StockCars
Adjusted AI Grip for Imola & added corner-specific speed boosts to Piratella, Acque Minerali, Rivazza
Cascais Added AI corner boost to last corner
Interlagos: Adjusted AI lines & corridor changes at Mergulho and Arquibancadas for improved behavior; Added speed slowdowns on pitlane exit path

AUDIO
Adjusted rumble strip sound frequency
Further surface sound optimizations
Surface sound filtering present only on roadnoise/skid sounds (Grass & dirt excluded)

TRACKS
Spa-Francorchamps 1993: Add dynamic cones
Velopark: Center start trigger across track and pit lane width
Added seasonal foliage to all Imola variants
Laguna Seca: Fixed curbs uv1/uv2; Add more remaining trackside objects; adjusted glow on the start lights
Imola: Fix wall collision error

VEHICLES
Camaro GT4.R: Added 3 new liveries
Helmet cameras: Reworked the helmet cams meshes and materials for the Modern formula, GT modern, club, 70s and 80s. now support triple screen/ultra wide (54 to 89 degrees of FOV)
Fixed RPM LED ranges for Mclaren 720S, F309, F301, Metalmoro MRX P3
Updated Porsche GT4 Cayman & Ginetta G55 tire material fixing issue with tires disappearing in certain circunstances

https://store.steampowered.com/news/app ... 7163864155
Parche 1.2.1.0 disponible
V1.2.0.8 -> V1.2.1.0 CHANGELOG

GENERAL
Fixed an issue that could lead to CTD on loading screen when using French localization in some instances
Fixed an issue that could lead to CTD when selecting an existing championship save in some instances
Fixed real weather in championships sometimes loading from wrong location.
Fixed incorrect track info when saving vehicle setups in championship mode
Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops
Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet

UI & HUD
Added "ENABLE ANALOGUE INPUTS IN MENU" option to 'Controller > Configuration' options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type

PHYSICS
Added updated traction control scaling for cars that have the device (may still need some car-specific fine tuning)
Fixed error in Caterham Supersport tire tread
Minor adjustments to GTE, GT3, Stock Car tire treads
Minor suspension geometry & wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes
Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021
Minor diffuser aero revisions & BoP pass to GT3 cars
Minor aero revisions for Ultima GTR Race
Fixed error in camber ranges of Metalmoro MRX, Montana
Various aero & default setup adjustments for Metalmoro MRX, Roco
Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race & Stock Cars
Mclaren 720S GT3: Revised diffuser, front brakes, ride height range & default settings
Mclaren 570S GT3: Adjusted rear ride height
Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident
Enabled onboard adjustable roll bars for MCR2000
Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later)

AI
GTE, GT3 AI performance callibration pass
Adjusted speed AI can sustain while running off the ideal racing line
Increased 2020 AI Grip at Silverstone 2020
Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions

TRACKS
Added seasonal foliage to Silverstone (all versions)
Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line.
Hockenheim Historics: Minor performance pass; Revised startlight glows
Slight zoom tweaks to Long Beach & updated FOV at Interlagos trackside cameras to minimise shimmering

VEHICLES
Ginetta G58 P1: Added 6 new liveries
Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars
Porsche Cayman GT4: Add Pirelli tire branding to the sidewall

https://store.steampowered.com/news/app ... 2171156346
Automobilista 2 June 2021 Development Update
https://forum.reizastudios.com/threads/ ... ate.18845/

Las versiones históricas de Nürburgring y Spa saldrán en 2022.

Parche 1.2.1.2 disponible
V1.2.1.0 -> V1.2.1.2 CHANGELOG

GENERAL
Added LiveTrack Preset support to multiplayer and dedicated server
Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session
Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves)
Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer
Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases

UI & HUD
Fixed Real Weather status text of session settings "Weather Forecast" input from displaying incorrectly in some cases.
Made "Dry" Track Wetness label on in-game screens based on wetness of whole track not just main driving line.
Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen).
Added detailed lobby information to MP Lobby Screen. (highlight 'Session Settings' block to view it)
Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games)

PHYSICS & AI
Further adjusted AI speed while running offline
Increased AI Grip for Bathurst, Imola, Silverstone
Rebuilt AI paths for Nurburgring GP & Silverstone from scratch

TRACKS
Added seasonal foliage to Hockenheim & Brands Hatch
Silverstone: Rebuilt new pit lane cement wall and armco collision
Oulton Park: Minor performance pass
Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering

VEHICLES
Stock Car 2021: Updated Guga Lima livery

https://store.steampowered.com/news/app ... 2199344172
Parche 1.2.1.4 disponible
V1.2.1.2 -> V1.2.1.4 CHANGELOG

GENERAL
Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits.
Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour)
Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed
Fixed Logitech G923 LEDs flickering in menu.
Fixed an issue that could lead to a false positive/negative cut detection in some rare instances
Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach)

PHYSICS & AI
Further updates to traction control system
Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires & all wet tires
Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure
Minor diffuser adjustments to Porsche GTE, GT3-R & Metalmoro AJR
Further AI callibration passes
Further reduction of AI pace while running off the ideal racing line
Revised Bathurst & Silverstone AI paths
Further increased AI Grip at Nurburgring (all modern track layouts)

TRACKS
Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton
Updated Brands Hatch seasonal foliage
Brands Hatch seasonal texture update, to match with other brit track standards
Long Beach: Fixed pit lane exit penalty

VEHICLES
F-Ultimate: Fixed right mirror mapping issue

https://store.steampowered.com/news/app ... 2218149489
Parche 1.2.2.0 disponible
V1.2.1.4->V1.2.2.0 CHANGELOG

CONTENT

Tracks
Added Salvador Street Circuit
Added Cascais Alternate Layout
Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)

Vehicles
Added Porsche RSR 3.0 1974 to GT Classics Series

GENERAL
Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)
Disabled collisions during formation laps and rolling starts
Fixed Championship editor saving incorrect dates for P/Q sessions
Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock

UI & HUD
Added binding entries for on board TC/ABS adjustment (Assignments > Vehicle).
Fixed save/load notification not displaying when switching user control presets
Added ability to copy another user control preset to the currently active control set
Moved controls screen 'Reset to Defaults' button up to user preset section to reinforce it is profile specific.
Added the current user preset name to controls screen secondary tabs.
Corrected various track UI information errors
Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled
Disabled redundant aerodynamic settings in setup screen for various wingless vehicles
Fixed qualify session length not correctly displaying in championship overview for custom championships
Fixed incorrect help text on test day custom date input
Fixed French text appearing on German version of the Time Trial loading screen tip text
Fixed Engine Breaking label in Edit Setup screen
Fixed untranslated Live Track preset label on session settings screen
Added texts for Laguna Seca and Daytona Nascar Layout

PHYSICS
Revised tire treads for M1 Procar, Group A cars
Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)
Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 & Mclaren 720S
Adjusted baseline damper settings for F-Retro Gen1, F-Vee
Revised brake heating functions for GTs & classic tintops
Adjusted body drag coefficients for Group A, Procar & vintage touring cars
Revised inertia values for both Vintage touring cars
Revised differential ramp angles for Procar & Group A cars
Adjusted default front wheel camber for all karts
Revised diff settings for all GTs, Stock Cars
Corrected Mini 1965 gear ratios
Adjusted default toe settings for Ginetta G55, Mercedes GT3
Adjusted Omega diff preload
BMW M4 GT4: Stiffer rear suspension rates
Revised engine lifetime ranges for all cars
Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option
Adjusted front & rear toe ranges for F-Classics, Group C (requires setup reset)
Minor default setup adjustments for both Group C cars (setup reset recommended)
Added throttle map for Porsche GT3-R
Minor manual H shift RPM tolerance adjustments for completing clutchless shifts
Slightly reduced grass & gravel bump amplitude
Minor revisions to grass, gravel, grasscrete friction coefficients

AI
General AI callibration pass for dry & wet weather performance
Further reduced AI lateral rate in urgent moves
Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF
Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF
Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it
Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)
Bathurst: Minor AI Grip adjustment
Further increased AI performance in qualifying vs race
Taruma: Adjust pitlane exit speed
Interlagos Kart: Adjusted AI Grip for all layouts

AUDIO
Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence
BMW M1 Procar adjusted chase cam live-play sound

TRACKS
VIR: Added seasonal foliage; Optimized track cut mesh; Minor art & optimization pass; Fix broken shrubs
Montreal (Modern & Historic): Added seasonal foliage
Cascavel: Fixed terrain hole and gap in the barriers near the old pit
Laguna Seca: Fixed some object LOD popping
Oulton Park: Updated seasonal foliage textures
Cascais: Minor art & optimization pass
Spielberg GP: Add missing brake marker boards at T6
Hockenheimring: Enable playground for short layouts
Interlagos Kart1: Relax track limits at T7
Kansai: Minor LOD tweaks
Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches
Spielberg Historic: added VR cams
Cadwell Park: fixed invisible bits of road
Added working trackside cameras to all Speedland layouts

VEHICLES
Superkart / Kart Shifter: Added shifter & driver shifting animations
Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift
Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top
Minor adjustment to first shadow cascade radius from cockpit view
Switched Vintage Touring Car drivers to GT vintage models
Adjusted driver LOD levels to minimise driver parts from popping out while still in sight
F-Ultimate: Fixed inverted left mirror

https://store.steampowered.com/news/app ... 4785493043
Subo el hilo que hoy me bajo el juego [carcajad]

Apostaré por este SIM, jugar a varios a la vez nunca ha sido lo mío: GP500, F1 99-02, Richard Burns, pCars1, pCars 2, ... siempre de 1 en 1 :p
Hoy por hoy es mejor que Pc2.
Me gusta lavariedad, colisiones realistas, Ia no tonta...pc2 me gusta mucho
La verdad es que está mejorando mucho los últimos meses. Cuando acaben de meterle mano al online, se podrán organizar campeonatos en condiciones...
Acabo de instalarlo por fin con el Seson pass.

Sólo he jugado en Interlagos con el Gt3 y el McLaren.

Igual ha sido casualidad pero en una carrera a 6 vueltas con lluvia a partir de la vuelta dos pasó lo siguiente:
-7 coches paramos a cambiar neumáticos al final de la vuelta 2.
-3 siguieron sin parar.
-les pillé en la última vuelta pero quedaron 4-5 y 6 al final.

Sería coincidencia porque de lo contrario la AI … la leche!

P.D: visualmente se parece al pCars2 (y eso era casi lo mejor del juego). En cuanto a manejo del coche nada que ver, al FFB necesitaré hacer pruebas con mi G29.
Danitovic escribió:Acabo de instalarlo por fin con el Seson pass.

Sólo he jugado en Interlagos con el Gt3 y el McLaren.

Igual ha sido casualidad pero en una carrera a 6 vueltas con lluvia a partir de la vuelta dos pasó lo siguiente:
-7 coches paramos a cambiar neumáticos al final de la vuelta 2.
-3 siguieron sin parar.
-les pillé en la última vuelta pero quedaron 4-5 y 6 al final.

Sería coincidencia porque de lo contrario la AI … la leche!

P.D: visualmente se parece al pCars2 (y eso era casi lo mejor del juego). En cuanto a manejo del coche nada que ver, al FFB necesitaré hacer pruebas con mi G29.


A mi me encanta el pc2, al menos en su versión final me parece cojundo. Variedad de todo, realismo en lo visual, vibración de cámara... Para mando es la leche.

El automobilista 2 tiene tantas opciones?
Hace dos días que tengo el juego y es la leche! Me gusta bastante más que el pcars 2, básicamente por la ia y por el force feedback, incluso me ha hecho plantearme pillar material de fanatech, que por lo visto hay mucha mejora respecto a mi g27, saludos!
RBH companion escribió:El automobilista 2 tiene tantas opciones?


Las opciones parece calcadas a las de PC2 ...
Me da que el pc2 tiene más circuitos, variedad climática y coches.
El atm2 es más de Brasil y coches variados pero no tanto.
Como un enano en Interlagos y de noche con los GT3.

Se puede luchar y es una gozada [carcajad]

El vídeo es una caca pero bueno :D

Actualización 1.2.3.0 disponible
V1.2.2.0 -> V1.2.3.0 CHANGELOG

CONTENT
Added Corvette C3 to Vintage Touring Car Class
Added Corvette C3 "R" Spec to GT Classics Class

GENERAL
Added Damage Scale option
Added option to allow/disable pit stop refuelling
Added time +1 lap option for race sessions
Real Weather now uses real environment temperatures for all tracks (including historical data)
Added weather data between original feature release on June 4th through today to historical database of all locations

UI&HUD
Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info
Fixed Lobby driver list scrollbar
Fixed Start button still being available when a championship is complete
Update various vehicle class colours
Corrected track details for Azure
Fixed missing track map for Interlagos Stock Car variant
Fixed Start button still being available when a championship is complete
Further restricted setup options showing redundant adjustable settings in fixed configurations

PHYSICS
Fixed bug in intake manifold pressure model causing poor throttle response in several cars
Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars
Revised clutch inertia values for all cars
Porsche RSR 1974: Tire carcass & tread model adjustments; slightly adjusted CoG height & inertia; Minor default setup adjustments; Fixed wet tires overperformance
Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting
F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26

AI
Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.
Fixed excessive clutch inertia causing AI slow starts & gear shifts for Procar, Group A & Porsche RSR
General wet weather callibration pass for all cars
BMW M1 Procar, Group A, Porsche RSR AI callibration
Improved line and AI performance at Interlagos, Montreal & Santa Cruz

AUDIO
Added diversified curb, grasscrete, astroturf sound effects according to material type & profiles (all cars)
Added dirt pickup sound effect (all cars)
Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai & Montreal
Adjusted audio pan compensation for curbs and added support for more types to road noise sound
Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view

TRACKS
Minor adjustment to visual Livetrack groove
Hockenheim: Fixed minor object popping issues
Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles
Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error
Silverstone 2001: Reduced road noise on GP layout; Minor art & optimization pass
Brasilia Outer: Fixed minor clipping issues
Granja Viana: Improved track cut limits; Minor art & optimization pass
Silverstone 1975: Minor art & optimization pass; Fixed pit wall collision
Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block
Interlagos: Minor art & optimization pass
Cadwell Park: Minor art & optimization pass
Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art & optimization pass; Slightly reduced road noise
Spa Francorchamps 2020: Minor art & optimization pass;
Kyalami 2020: Minor art & optimization pass
Imola 2021: Minor art & optimization pass
Montreal 2021: Minor performance & art pass; Fixed strange collisions at T14 exit.
Added VR cams for Brasilia Outer and Curvelo B
Fixed missing pitbox marker in race session for Daytona and Long Beach
Santa Cruz: Add cones to mark pit ent/exit
Kyalami Historic: Revised physical terrain material types; Minor performance pass
Minor fixes & adjustments to trackside cameras of Kyalami, Azure, Cascais

VEHICLES
Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.
F-Trainer: Add rear chassis parts and rear suspension for cockpit view
Stock Corolla 20/21: Fixed LOD C glitch
Various minor art improvements to Vintage GT helmet & suits

https://forum.reizastudios.com/threads/ ... sed.20127/
RBH companion escribió:Me da que el pc2 tiene más circuitos, variedad climática y coches.
El atm2 es más de Brasil y coches variados pero no tanto.

Me refería a opciones en los menus, ya sabes, de gráficos, controles, HUD, etc.

En cuanto a contenido, tiene pinta de que a largo plazo acabaran sacando bastantes cosas, la versión de lanzamiento si que estaba bastante centrada en brasil, ya han sacado via DLC algunos circuitos cremas de Europa y USA, y parece que seguirá la tónica.

El pase de temporada eran 90 pavos cuando salio, que locura ... yo prefiero ir comprando contenido según sale, que asi se lo curran mas fijo, si todo el mundo se pilla el pase de temporada, para que esforzarse si total ya esta vendido antes de hacerlo.
485 respuestas
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