[HO] Automobilista 2 - ¡Ya a la venta! - Demo disponible - Parche 1.3.6.1 disponible

16, 7, 8, 9, 10
Hotfix 1.0.0.1 disponible
V1.0.0.1 hotfix has just been deployed:

Fixed loading screen crash when joining in-progress multiplayer sessions
Adjusted FFB clipping, aero & default steering ratio for Stock 2020 & corrected minor wheelbase / track width discrepancies
Adjusted Ginetta G55 & G58 max FFB force to reduce clipping
Bumped up SuperV8 engine output slightly to bring it closer to latest engine specs
Bathurst: Updated road & trackside ads textures, fixed triangulation glitch in main road at the pitwall area
Added missing Cascais loading screen
Fix DRS trackside board issues at Interlagos, Kansai, Spielberg
Corrected windshield water wiping animation for Ultima GTR Road version

https://store.steampowered.com/newshub/ ... 1155660012

Versión 1.0.0.2 disponible
V1.0.0.2 Changelog:

Updated opening splash screens & main menu background
Added interface toggle & updated "Back" button in monitor screen
Updated position/lap counter HUD widget
Set display current lap instead of completed laps in position widget
Reduced number of positions displayed in overall standings HUD widget
Added relative positions HUD widget
Tweaked default positions for HUD elements
Updated StockCar 2020 cockpits & wiper / windshield animations for both Cruze & Corolla
Updated wiper mask & animation , SuperV8, Sprintrace, Sigma P1
Added wiper & windshield animations for Fusca (all variants)
Added new liveries for GX390 Kart
Updated liveries forSigma P1, AJR Judd, Ginetta G58, F-ultimate
Reduced max AI strentgh grip multiplier to reduce issues with AI misbehavior @ 120% setting
Minor increase of AI peak mid corner grip in modern-slick shod cars
Reduced F-Retro aero yaw sensitivity (all models)
Bathurst: added dynamic brake markers; added fences / armcos / other tweaks to barriers around the track; corrected wall height on the hill; added hotel building (still WIP), club house, farm buildings and some other buildings; Added powerlines (still WIP) Fixed a hole in the terrain in the Chase corner
Velocitta: Fixed player DQ when leaving pits
Spielberg: Recalibrated DRS and braker marker sign spacing/distance and reset pivots on dynamic brake markers.
Interlagos: Removed static DRS signs
SuperV8 sound updated with Rev Limiter, pitlimiter and pitlimiter trigger sounds
Ginetta G55: external sound update.
FClassic G3M1: Updated engine positional audio

https://steamcommunity.com/games/106689 ... 1162801943
Update 1.0.0.3 disponible
V1.0.0.3 Changelog:
Added real driver names to Stock Car 2020 series & fictional names to ARC Camaro series (all series will feature dedicated driver names and AI personalities by the next update)
Bathurst: Adjusted track, curbing and wall geometry in several places: elevation at The Cutting, curb height at Quarry, curb width & angle at McPhillamy Park, walls at Forrest's Elbow, curb width at The Chase and curb height at Murray's corner; tweaked foliage placement & types; added more details to the roads & environment; added crowds; added several buildings; added distant villages; finished power lines & night lighting; adjusted livegrass placement; adjusted shadows and optimization; added hires adverts textures; Fixed wrong normals on 150m board
Recalibrated brake marker spacing at Goiania, Cascavel, Guapore
Corrected object orientation and reset pivot on dynamic brake marker objects. at Velopark, Interlagos, Campo Grande
Super V8: corrected RPM display range
Sprintrace, Corolla, Stock Car 2019, Copa Uno: Fixed stickers flickiring and interior LOD issues
Added wiper animations to Copa Uno & Uno Copa Classic B
Corrected windshield wiping animation for MIT Lancer R & RS, Stock Car 2019, Copa Montana, Metalmoro AJR, Sigma P1, Opala 1979, 1986 & Old Stock
Fixed Goiania layout for first round of Stock Car 2020 championship
Added missing Stock Car Push-To-Pass functionality (not allowed in 1st lap, 5s delay between button pressing & activation) to Copa Montana, Stock Car 2019 & Stock Car 2020
Stiffened front tyre sidewalls for F-Reiza, F-Ultimate,Stock Car, Ultima GTR (Road & Race), Copa Truck, F3, F-Trainer, Sprint Race, Montana, Caterhams & all Prototype classes
Removed medium tyre compound option for StockCar 2020 (only hards available now as per 2020 rules)
Lowered default diff preload & viscous lock settings (requires setup reset to take effect)
Minor AI callibration to Stock2020, F-Retro, G55 series

https://store.steampowered.com/newshub/ ... 6705851505

La próxima actualización será a finales de julio que añadirá nuevas características y contenido al juego.
De momento lo estoy probando con un gamepad y me ha sorprendido lo fácil de configurarlo todo y ponerse ya en carrera.
Los efectos de sonido están bastante bien logrados, ayuda bastante a la inmersión.
Tiene bastantes opciones para dejar el coche bien configurado para las carreras.
Los efectos climatologicos también los veo rayar a muy buen nivel.
En el cómputo general me está gustando bastante y a diferencia de otros juegos, en este no he tenido que tocar casi nada para hacerme con el control del coche.
El rendimiento está bastante bien optimizado para todo lo que muestra en pantalla.
Todo esto siempre desde mi opinión personal claro está.
El online aún no lo he probado. [ayay]

Lástima que no tenga tanto público como otros porque yo estoy viendo que supera en muchas cosas a otros simuladores del mercado.

Saludos
Sartenmix escribió:De momento lo estoy probando con un gamepad y me ha sorprendido lo fácil de configurarlo todo y ponerse ya en carrera.
Los efectos de sonido están bastante bien logrados, ayuda bastante a la inmersión.
Tiene bastantes opciones para dejar el coche bien configurado para las carreras.
Los efectos climatologicos también los veo rayar a muy buen nivel.
En el cómputo general me está gustando bastante y a diferencia de otros juegos, en este no he tenido que tocar casi nada para hacerme con el control del coche.
El rendimiento está bastante bien optimizado para todo lo que muestra en pantalla.
Todo esto siempre desde mi opinión personal claro está.
El online aún no lo he probado. [ayay]

Lástima que no tenga tanto público como otros porque yo estoy viendo que supera en muchas cosas a otros simuladores del mercado.

Saludos

Sin desmerecer este título, para mí está muy por detrás de lo que a día de hoy ofrece rfactor 2 y Assetto corsa.
Personalmente este título me ha enganchado y parecido algo superior a los asettos en ciertos aspectos como es la inmersión del sonido y ciertos detalles gráficos que también afectan a la jugabilidad (tengo ambos).
Un ejemplo que se me viene a la cabeza... En una carrera cuando vas por el lado sucio noto más realismo en sus efectos que con los asettos.
Repito es una apreciación personal y puede que me equivoque.
Yo estoy muy contento por el momento con lo que este simulador me está ofreciendo.
Saludos.
Disponible la actualización V1.0.1.0 y el pack de Hockenheimring que será gratuito para todos los que tengan el juego o lo compren antes del 26 de julio.
V1.0.1.0 CHANGELOG:

CONTENT
Added Hockenheimring 2020 (GP, National & 2 Short layouts)
Added Hockenheimring Historic versions (1977, 1988, 2001)

UI & HUD
Fixed incorrect logo alignment on initial splash in some resolutions
Added Session duration information to In-Race Info Layer
Add 'Skip Cooldown Lap' option after race is finished
Tweaked text colour and background opacity on timing/delta messages
Increased name area on relative positions HUD unit
Fixed championship standings screen only displaying first driver
Added markers for DLC content
Fixed Single Official Championship autoloading.
Fixed lower case button labels on pause menu return to pits button.
Corrected inconsistent size in Kart thumbnails
Fixed Caterham Academy gearbox information
Fixed error in Superkart name
Slightly improved lighting in showroom
Corrected Stock Cruze 2020 Thumbnails
Fixed position 6 selecting position 5 vehicle on monitor leaderboard
Fixed looping issue when trying to invite players to lobby via steam overlay
Added more fonts assets
Updated splash screen content logos
Added hud colors + HUD class logos for Montana and G55

PHYSICS
Implemented optimal brake temp ranges (this adds an optimal brake temperature plateau to the brake response curve, making them slightly less peaky)
Revised load damping for all tyres & sidewall & tread stiffness tweaks to F-Retro, F-Reiza, F-V10, F-Ultimate, Caterhams
Adjusted F-Classic, F-Trainer, F-Retro & F3 tyre treads
Adjusted carcass stiffness for karts & superkarts
Reduced carcass heating for Truck tyres
Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)
Removed air restrictor setup option
Reduced front ride height range & default setting, rear brake torque for G55 Supercup
Revised rear wing efficiency & distribution for G55, Stock V8 2020 (both models
Further adjusted F-Retro aero yaw & rake sensitivity
Reduced wheel contact factor (hopefully contributes to excessive collision issues)
Slightly increased FFB max force range
Fixed Push-to-Pass button being available for Stock Car series in Time Trial mode
Fixed wrong default preload following range correction in v1.0.0.3
Added antistall clutch to all karts
Kart brake heating updates
Adjusted Copa Truck tyre temp optimal window
Reduced engine inertia for superkart
Adjusted head physics (slightly better bump damping in cockpit view)
Minor adjustment to MRX & Sigma P1 FFB max force
Corrected default wing setting for F-V10, F-V12 (one click more in both ends for both cars)
Reduced baseline anti-roll bar stiffness for F-Reiza
Opalas: Reduced brake heating, moved default brake bias slightly forwards
F-Classic: Small tweak to FFB max force
Increased DRS effects for all cars that feature the device

AI
Added new AI start logic (AI cars now are more creative off the line in looking for spaces and getting out of single file over first lap)
Added opponent names & personalities for F-Ultimate, F-V10, F-V12 drivers
Adjusted AI blue flag behaviour to reduce erratic movements when lapped in races
Minor AI performance callibration pass for P1, P2 models
Slightly reduced AI Grip for Bathurst
Revised Classic cars AI performance & throttle application (fixing some inconsistencies added with late pre-release changes)
Callibrated AI performance for Copa Fusca, Copa Uno, Copa Clasic, Karts, Caterhams, G55 Supercup series
Increased AI effects for DRS

AUDIO
Reduced default tire skid & surface volume to 50%

TRACKS
Brasilia: Fixed vehicles popup behind the tents at turn 1
Cascais Slightly improved performance in replays
Guapore: Reduced garage depth (stops AI crashing on pit exit)

VEHICLES
Fixed bug in sorting cars of the same class in a quick race grid (now grid is always randomised within same grid grouping value)
Fixed Gol & Passat grid grouping in Copa Classic FL & Hot Cars
Added Gol wiper animations and cockpit vibrations (all variants)
Сhevette: Wiper pivot point correction
Added Copa Truck wiper animations and cockpit vibrations (mirrors/window net)
Added Puma GTB, GTE,P052, Chevette wiper & cockpit animations
Added cockpit animations, wipers & windscreen cleaning animation to ARC Camaro and Passat (all variants)
Added suspension animations and cockpit vibrations to F-Classic G3M2
Updated Vitor Genz KTF livery
Added New Ginetta G58 livery
Corrected F309 undercar shadow
Corrected cockpit POV for F-Classic G3M2
Temporarily disabled some suspension animations fro F-reiza, F-V10, F-v12 and F-Ultimate
F.Reiza: Fixed numbering on liveries
Updated Formula V10 Gen2 liveries: (2 New Teams - AsiaTech Factory Racing #24 #25 / Dominilab Racing #26 #27) + Updated/Revised #05 #06 #09 #10 #11 #12 #18 #19

https://store.steampowered.com/newshub/ ... 7611720944

Trailer Hockenheim
https://www.youtube.com/watch?v=vEHjUm9E2-Q

Todos los meses habrá una actualización importartante del juego pero el mes que viene habrá 2 en las que añadirán un montón de contenido nuevo. La primera será el 7 de agosto que mejorará el modo campeonato y añadirán la traducción del juego al portugués, francés y castellano.
The exception will be in August when we are releasing not one but two major updates (including a LOT of new content) at the beginning and end of the month.

The next update (scheduled for August 7th) will feature substantial developments to championship mode and introduce portuguese, spanish & french localization.


Parche v1.0.1.1 disponible
CHANGELOG:

Adjusted row highlighting on session Load/Save screen to make active column more obvious.
Enabled keyboard Tab key navigation for setup Save/Load page columns
Updated "Ready" icon in lobby
Fixed incorrect icon shown on dedicated servers in multiplayer browser
Fixed ultrawide alignment issues on vehicle classes dialog screen
Minor general AI dry performance callibration pass
Updated track limit system logic to help avoid some penalties when avoiding accidents
Reduced amount & time of lifting throttle required to pay track limit penalty
Interlagos Historic: Fixed AI hitting garage door post on exit; updated performance; Set Max AI participants to 31; Fixed AI hitting garage door post on exit
Hockenheim: Minor art pass to all versions; added screen gantry / pit pole; updated render road mesh to match physical; remove static crash fences from 1977 version; updated Historical & National cameras
Camaro SS: Added wiper & windshield cleaning animations
Formula V10 Gen2 - 2 skins Hitwin FR Team
Adjusted onboard cams for ARC Camaro, F-Retros, F-Vintages, Trucks, Opalas, SprintRace, Puma P052, Stock Cars, Super V8
Fusca (all variants): Adjusted cockpit POV

https://store.steampowered.com/newshub/ ... 7614757268

Parche v1.0.1.2 disponible
V1.0.1.2 CHANGELOG:

Fixed CTD when saving / loading car setups
Fixed in-game session lengths block displaying wrong values in multiplayer
Further adjustments to AI behaviour over first lap (ongoing development)
Further revisions of penalty system & detection of cars to be ignored when going off track (ongoing development)
Fixed position 6 selecting position 5 on instant replay leaderboard
Fixed load to frontend placeholder background image
Fixed text in vehicle selection screen displaying in some wrong situations
Fixed & corrected StockCar 2020 thumbnails
Fixed error in Stock Corolla causing a blank red car to load
Fixed error in one of the new AI personalities causing some drivers to coast to a halt
Further adjustments to ARC Camaro, Truck, Stock Car onboard cameras
Slightly reduced kart scrub radius
Further minor adjustments to tyre sidewalls & load damping
Slightly reduced AI Aggression multipliers for all cars
Slightly reduced grass, gravel bump amplitude for less bouncing when going off-track
Hockenheim: Adjusted AI pace in T2, T6 and T8 @ Hockenheim Modern; Adjusted AI pace @ final corner in 77/88 layoutsAdd some pit in/out line cones to 88/01 versions
Londrina: fixed broken pit exit/entry merge to main path.
Corrected Stock Car 2019 driver model animations
Stock Car 2020: Piquet Jr livery update with Extreme SimRacing logo
Stock Car 2019 - Collision mesh correction
ARC Camaro - Fixed cockpit mirrors
Camaro SS Added wiper animations and cockpit vibrations

https://store.steampowered.com/newshub/ ... 7622335566
Automobilista 2 July 2020 Development Update
https://forum.reizastudios.com/threads/ ... ate.12347/

En la actualización que saldrá sobre el 7 de agosto, añadirán más campeonatos para el modo Campeonato pudiendo personalizar la duración de las sesiones y permitiendo el guardado entre sesiones. Se simplificará el sistema de los límites de pista para funcione como funcionaba en AMS1. Habrá mejoras en la IA. La semana que viene saldrá el DLC de Silverstone que incluirá las versiones de 1975, 1991, 2001 y 2019. Habrá 2 nuevos coches reales en la categoría F-Vintage Gen2: el Lotus 49C y el Brabham BT26, un coche ficticio el Formula V10 Gen. Están en las últimas etapas de negociación de licencias para añadir turismos alemanes como el BMW M1 Procar (será el primero en llegar) y, más adelante, el BMW M30 E30 y el Mercedes 190E Evo2. Los GT3 y GT4 que añadirán serán de BMW, Mercedes y de otro fabricante alemán por anunciar. El DLC de Nürburgring será el 4º de los DLCs de circuitos y saldrá tras el DLC de Spa e incluirá, inicialmente, las variantes de Nordschleife, GP y 24h a las que se añadirán otras más adelante.

Gameplay de Silverstone 2020 en VR https://www.youtube.com/watch?v=dHW2dgOBS-g
Actualización V 1.0.2.0 disponible
FULL V1.0.1.2 -> V1.0.2.0 CHANGELOG:

CONTENT
Added F-V10 Gen1 class
Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series
Released Silverstone Pack featuring 2020, 2001, 1991 & 1975 versions (DLC package)e

GAMEPLAY
Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.
Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty
Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle
Decreased the distance in which a track limit violation invalidates the next lap
Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency

UI & HUD
Added Brazilian-PT localization (Beta)
Fixed some situations where Championship was incorrectly identified as a Career championship
Added UI Pit Strategy screens (access via Setup screen)
Added Vehicle List switch option to Vehicle Selection page.
Fixed Time Trial info unit still showing old style in Minimal mode
Multiplayer chatbox now logs all messages over the session
Removed the fade delay from "Give back Position" HUD message so it disappears instantly when position is returned

PHYSICS
Reduced tyre speed effects on adhesive friction for all slick tires
Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres
Adjusted F-Vintage Gen2 tyre width, diameter & gear ratios to match new official cars
Reduced engine inertia on all MRX engines
Adjusted front splitter pitch sensitivity for prototypes, GTs
Minor aerodynamical revisions for AJR, Stock 2020
F-Ultimate: Adjusted ERS charging & deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps
Adjusted car body friction & restitution (slightly less jerky when coming into contact with other cars)
Fixed Copa Classic CTD from missing wet compound tyre
Fixed Camaro SS 6th gear ratio

AI
Removed all "artificial" AI functions affecting their behavior in racing situations (minimises unpredictable reactions)
First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1
Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)
Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off
Adjusted DRS activation speeds for AI for Sigma P1 & AJR cars equipped with the device
Minor AI Grip tuning for Cascais, Hockenheim
Improved pitlane merge to main path at Hockenheim GP / National

AUDIO
Super V8: Muted PitLimiter sound for now until further code adjustments

TRACKS
Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride

VEHICLES
Added F-Classic suspension animations & adjusted driver animations (all models)
Fixed F-Trainer driver hands position in 3rd person view
Stock Car Cruze 2020: Fixed chassis visual glitch
Camaro SS: Corrected mirror position
ARC Camaro - Fixed visual glitch on liveries 3,4,98,99
Puma P052: Corrected display RPM and Speed readings
Chevette: Windscreen reflection reduced
Stock Car Cruze, Corlla 2020: Added dynamic dirt & damage

https://steamcommunity.com/games/106689 ... 0061490486

Actualización V 1.0.2.1 disponible
V1.0.2.1 CHANGELOG:

Adjusted range of allowed track limit warnings to 1-50
Multiplayer chatbox history no longer logs joins/leaves and limits history playback when switching page
Fixed session overview leaderboard not filling in Multiplayer session
Fixed incorrect text on pit strategy back buttons
Adjusted F-Vintage body aero lift (all models)
Fixed VW Truck crashing to desktop when loading
Adjusted Ultima & Camaro SS tyres (stiffer tyre sidewall, reduced a speed sensitivity, stiffer front ARB and springs) & AI tuning
Adjusted F-Reiza tyre tread (better retention of adhesive friction at speed)
Decreased AI defensive lateral movement range to reduce chances of weaving
Minor reduction of AI brake grip
Minor AI performance callibration pass for F-Vintage, Ultima & Camaro SS
Adjusted AI wet tyre grip for Formulas V12, V10 Gen1 & Gen2
Silverstone (all versions): General art passes & added remaining trackside objects (including period accurate 1975 pit building)
Hockenheim: fixed trees popping up in the horizon of 1977 version
Incremental AI speed adjustments at Imola 2019 - Chicane T11; Kansai - T11, T14, T16; Spielberg - T1, T2; Donington - Mcleans (T7); Goiania - Chicane entry; Kyalami - T13, T16; Oulton Int - chicane entry; Santa Cruz - chicane;, Taruma Chicane; Velopark - Last corner.
Camaro SS: Fixed tachometer
Brabham BT26A: Added front suspension animation & texture, material updates
F-V10 Gen1:- Added material to sidepod intakes

https://store.steampowered.com/newshub/ ... 2556834071
Como veis el futuro del juego, ¿creéis que sacaran algún circuito más y coches para la versión normal?Es que tal y como esta actualmente...90€ por el pase de temporada me parece una pasada.
@potato2010 Está pendiente que salga 2 GT3, 2 GT4, coches clásicos del DTM como el BMW M1 Procar, el BMW M3 E30 y el Mercedes 190E Evo2, algún fórmula más de los clásicos y había también pendiente un pack de Touring Car. Todos esos coches serán gratuitos y sobre circuitos, me imagino que alguno gratuito caerá más.
er185 escribió:@potato2010 Está pendiente que salga 2 GT3, 2 GT4, coches clásicos del DTM como el BMW M1 Procar, el BMW M3 E30 y el Mercedes 190E Evo2, algún fórmula más de los clásicos y había también pendiente un pack de Touring Car. Todos esos coches serán gratuitos y sobre circuitos, me imagino que alguno gratuito caerá más.


Muchas gracias @er185
Nueva actualización V1.0.2.5 disponible que añade gratis el McLaren MP4/12 de 1997, nuevas variantes al DLC de Silverstone y mejoras en las físicas, IA..
CONTENT
Added Mclaren MP4/12 to F-V10 Gen1 series
Added Silverstone 1975 "No Chicane" layout (part of Silverstone Pack DLC )
Added Silverstone 2001 National & International layouts (part of Silverstone Pack DLC )
Added Silverstone 2020 National & International layouts (part of Silverstone Pack DLC )

GAMEPLAY
Added support for "extra brake" device on Mclaren MP4/12 (shared with hand brake command)
Potential fix for a CTD when returning to lobby after a Multiplayer race
Fixed bug causing starting grid being sorted by class when transitioning from scoring sessions (Q/R).
Fixed time penalties when a driver fails to or cannot serve a drive through on the last lap
Increased tolerance parameters for track limit violations from going over grass / gravel and after contact with another car
Increased pit speed limit violation tolerance before instant DQ from 60 to 100km/h

UI & HUD
Added art pass to Replay / Monitor screens, reducing overall size of controls, updating assets/colors of splits unit to improve readability, uses driver display name in splits unit for both, and 'in pit' marker to Replay splits unit
Added toggleable full leaderboard to monitor screen (also available to MP spectators)
Added message to MP session end leaderboard screen when waiting for host
Added more compact controls bar to replay screen UI
Initial updades to Championship UI design
Temporarily disabled time acceleration mid-session (may trigger physics issues) until such are resolved

PHYSICS & FORCE FEEDBACK
Fixed FFB Caster deflection calculation
Re-enabled FFB scrub effect
Adjustments to default FFB profile (rack force split to low-mid-high, scaling them differently, curbs slightly enhanced among other minor changes)
Reduced adhesive friction speed sensitivity for Stock V8, GTs, Prototypes, Super V8
Minor tyre tread adjustments for Ultima GTR Road, Camaro SS, F-Classic Gen3
Adjusted Weight distribution, Aero center of pressure, adhesive friction for all F-Retro series cars
Slightly adjusted Stock2020 center of gravity height (both models)
Globally reduced aerodynamic effects from drafting & turbulence
Enabled slight collision pitch & roll damping (aiminig to minimise issues with over-the-top collisions)
Adjusted physics tick rate in attempt to minimise sync errors in Multiplayer
Added minor friction & preload to open differentials (Opalas, F-Trainer, F-vee Pumas, Fuscas, MCRS200, FWD Classics)
Rectified several incorrect, unoptimal or conflicting differential configurations & ranges still available from setup screen
Fixed viscous diff incorrectly disabled for F-Ultimate
Balance of performance revision for P4 class
Added viscous differential to Ultima GTR Road
Fixed V12 engine bug in F-Retro / F-Vintage causing car to break in aggressive downshifts

AI
Improved AI performance in pack (both better pace & less incidents)
Fixed AI performance in practice / quali being slower than race (minor callibration still required)
AI race performance callibration pass for various classes

AUDIO
Fixed audio gear wobble
Added triggers to support audio engine splutter on downshifts
Fixed Stock Car Corolla referencing wrong sounds
Revised positional audio (engine sound movement when looking left-right) for all cars

TRACKS
Silverstone 1991: added missing physical tyre barriers, smoothed segments of curb steps vs surrounding terrain to minimise chances of cars launching over it; added missing start light gantry; Added dynamic brake markers; corrected Goodyear advertising to be period accurate
Silverstone 2001: added start light gantry
Silverstone 2020: minor art pass, added missing brake markers
Santa Cruz: Moved start trigger to solve missing first lap for grid slot 1; recallibrated brake marker spacing, added missing dynamic brake markers
Spielberg Historic: Major art pass (WIP)
Spielberg: repositioned pit box and redid pit lane (reducing lateral separation); attempted fix for some AI cars from hitting pit wall when laving pit box.
Added new crane models to various tracks
Added TV cranes & camera men to several tracks
Kansai West: fixed timing bug
Kyalami Historic: Fixed timing bug, moved grid positions back 1 row, delete unused grid line markings; Moved start trigger and start line forward 5m in line with marshal hut
Brands GP/ Indy: timing bug fix

VEHICLES
Adjusted driver animations for Brabham BT26A
Adjusted driver animations for Ultma GTR Race
Adjusted Ultima race driver gear shift animation
F-Vintage (all models) - Added dynamic redline needle
Added F301 & F309 driver & suspension animations

https://store.steampowered.com/newshub/ ... 7040776707

Se ha puesto a la venta un Automobilista Premium Track Pack que incluye los 5 circuitos que saldrá por DLC pero que no incluyen los circuitos que saldrán en los Expansion Pack o en el Historical Track Pack.
https://store.steampowered.com/app/1392 ... rack_Pack/

Acaban de estrenar página web oficial https://www.game-automobilista2.com/ y hay información de las próximas características que llegarán al juego
MULTIPLAYER RANKING SYSTEM
Using data logged from players' activities in Multiplayer races to assess their safety, skill and experience ratings; the system will allow players to know the reputation of the drivers they're racing against, and allow hosts to adjust the level of drivers allowed so that even open servers are able to offer a higher caliber racing against like-minded opponents.

OFFICIAL EVENTS + COMPETITIONS
The introduction of the Multiplayer Ranking System will also lead Automobilista 2 to evolve as an E-Sports platform and host prize-awarding Events along with official E-Sports Championships in partnership with each officially-represented series​

CUSTOM CHAMPIONSHIP TOOL
With this feature users will be able to create their own Single Player championships, defining the Classes allowed, number of opponents, rules, number of races, and their locations

CAREER MODE
The endgame for Automobilista 2 is the most comprehensive and true-to-life career mode ever designed for a racing game, connecting the game´s incredibly vast and ever-growing ensemble of Cars and Tracks into a cohesive journey accross several decades of motorsports.


Información sobre el contenido por llegar
Imagen
¡Gracias por la información!
Un pena que el online del juego este muerto,el juego lo están mejorando bastante y tiene diferentes categorías
Ahora hacen una rebaja del 25%......Compre el juego hace 3 semanas con lo que me quede sin el circuito de Hockenheim, cambian el precio a 36 €....y en menos de 2 meses lo vuelven a bajar...No vuelvo a comprar a esta gente a precio final. Y viendo esto, ni mucho menos compro el seasonpass, cuando seguro que si no venden lo que creen lo bajaran mínimo un 25% tambien.
potato2010 escribió:Ahora hacen una rebaja del 25%......Compre el juego hace 3 semanas con lo que me quede sin el circuito de Hockenheim, cambian el precio a 36 €....y en menos de 2 meses lo vuelven a bajar...No vuelvo a comprar a esta gente a precio final. Y viendo esto, ni mucho menos compro el seasonpass, cuando seguro que si no venden lo que creen lo bajaran mínimo un 25% tambien.

La verdad es que la han cagado un poco, yo lo pillé en páginas de keys a 21€, si lo hubiera pillado en steam lo habria devuelto, salió muy verde, verdísimo, después de atm1 esperaba otra cosa... No sé en qué estado estará ahora.
PD: Acabo de meterme y el online no está muerto, está más que muerto, 5 personas... Y encima van y ponen un dlc necesario con lo cual no me dejaba entrar en la sesión jajajjaja en fin, vaya dinero más tirado a la basura.
Nueva actualización V1.0.2.7
V1.0.2.7 CHANGELOG:

Fixed UI issue when creating new Multiplayer game that would prevent selecting a dedicated server when "-selectds" switch is used (allows the first session of a game controlled dedicated server to be created from the client instead of requiring use of the http UI)
Added broadcast control / spectator screens for Multiplayer sessions
Adjusted Lobby to support broadcast role assignment
Updated simulated lap speed logic used in live gap readings & track limit penalty calculations for better consistency
Slightly increased tolerance for momentarily exceeding pit speed limit
Altered title/subtitle text behaviour and position to prevent overlap with block elements
Polished engine sample loops of F-Ultimate. Fixed MRX_P3 engine sound wrong position.
Adjusted Puma P052 turbo sound volume
Tweaked engine sound parameters for better bottom end / subwoofer utilization
Further differential setting adjustments to correctly display available options in setup screen Generally reduced default diff preload values
Fixed error in parameters for hump mode in viscous differentials
Increased brake cooling when static
Reduced heating rate of steel brakes
Increased operating window of GT, Prototype & Stock Car series tyres
Moved aero balance for Montana, Stock Car 2019 & 2020 slighly further rearwards
Adjusted Copa Montana default setup
Minor increase of pneumatic trail for radial Tyres (vintages, road)
Reduced AI rolling resistance for F-Classic, F-Vintage, F-V10 G1 tyres to better match player´s
Minor BOP balancing for P3 class
Minor Center of Gravity and aero center of pressure adjustments to F-Retros
Corrected V12 engine performance for Vintage & Retro series
Added new differential hump values to all viscous rear diffeential variants
Generally reduced differential preload values
Slightly increased AI throttle application range for low to mid powered cars
Bumped AI low range Strength up (to compensate AI becoming too slow below 100% following recent code updates)
Reduced AI lateral field speed distance & effect
Adjusted rolling resistance for F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza, F-UItimate, F-Trainer & Copa Classic to better match player´s straightline performance
Brands Hatch: Corrected circuit info
Jerez: Minor optimization pass
Guapore: Updated trackside ads
Spielberg Historic: incremental art pass update; adjusted track cut mesh; start trigger to better align with start line
Added tracklights for Spielberg Historics & Silverstone 2001
Silverstone: Updated 2020 Intl TV cams
Silverstone 2001: Added more accurate ad mapping to cement walls, adjusted track cut limits
Silverstone 1991: Revised track cut limits; Fixed some floating big tents; Adjusted service roads material & texture
Silverstone 1975: Fixed missing buildings on no-chicane layout
Snetterton: Fixed CTD at race end.
Oulton Park:fixed pit exit warning bug (track cut); Track cut mesh optimized, add grasscrete runoff, removed apex curbs; Rebuild triggers. Fixed timing bug (Start trigger was not crossing pit lane)
Kansai: Fixed start trigger not crossing pit lane
Reimplemented BT26, F-V10, F-V12, F-Reiza & F-Ultimate suspension animations (fixed wheels appearing to float)
F-Trainer: Fixed RPM LED & bar scaling
Adjusted F309 Driver animations
F-Reiza: Adjusted Driver animations
Adjusted gear shifter animation parameters on F-Retros, M23 and F-Classics
Fixed driver head position on the F-Classic G3M2
Added exhaust backfires to Stock Car 2020
Increased exhaust downshift backfires for SuperV8
StockCar Corolla -Added damage & dirt maps + deformable mesh

https://store.steampowered.com/newshub/ ... 1924346299

Automobilista 2 August 2020 Development Update
https://forum.reizastudios.com/threads/ ... ate.12760/
@er185 Estamos ya en octubre y no he vuelto a ver actualizaciones, lo tienen abandonado?
@rubee3n No, no está abandonado. Ellos siguen actualizando la versión Beta para los que invirtieron en el juego y han añadido nuevos coches como el BMW M3 E30, Lotus 23 y Mini Cooper 1965 y circuitos de karts de AMS1 (Buskerud y Speedland) , pero ese contenido aun no ha salido en la versión Pública. Hoy saldrá el Development Blog del mes de septiembre, como cada último día del mes, y dirán nuevas informaciones y seguramente la fecha de la próxima actualización pública.
https://twitter.com/ReizaStudios/status ... 5273924609
er185 escribió:@rubee3n No, no está abandonado. Ellos siguen actualizando la versión Beta para los que invirtieron en el juego y han añadido nuevos coches como el BMW M3 E30, Lotus 23 y Mini Cooper 1965 y circuitos de karts de AMS1 (Buskerud y Speedland) , pero ese contenido aun no ha salido en la versión Pública. Hoy saldrá el Development Blog del mes de septiembre, como cada último día del mes, y dirán nuevas informaciones y seguramente la fecha de la próxima actualización pública.
https://twitter.com/ReizaStudios/status ... 5273924609

Muchas gracias.
Actualización v1.0.4.0 disponible
V1.0.4.0 CHANGELOG

CONTENT
Added 1960s Touring Car Series (featuring Lotus 23 & Mini Cooper S 1965)
Added BMW M1 Procar Series
Added German Group A Series (featuring BMW M3 E30 & Mercedes 190 Evolution
Added Mini JCW UK Series
Added Buskerud Kart Track (2 layouts)
Added Speedland Kart track (4 layouts)
Added Hockenheim 1988 Short layout (part of Hockenheimring DLC)*

GENERAL
Added borderless window mode option (Perfromance Options Screen)
Altered behaviour of helmet/cockpit cameras to prevent locking to world horizon and improve smoothing/damping of camera view
Fixed issue where event date was not correctly set if host changed track via multiplayer lobby
Added 'Start New Championship' flow; Added Select championship type, select vehicle/livery, Pre-allocate opponents Added championship specific AI Skill / Aggression settings to championship overview (can be adjusted mid season as desired
Fixed clamping of range when validating Multiplayer AI difficulty setting on client.
Added support to look backwards when pressing loo left / look right simultaneously
Fixed "dummy" objects unintentionally appearing in reflections at higher settings.
Player now retains control of steering/shifting during pitstops when 'Manual pitstops' setting is enabled.
Fixed issue where sometimes player control was not restored after an AI controlled pitstop.

UI & HUD
Added Help text to advanced setup screen
Fixed missing center suspension setting heading localisations
Added help text for all setings (subject to further review/localisation adjustments)
Changed 'WORLD MOVEMENT' to 'HEAD MOVEMENT' to reflect new functionality
Adjusted showroom climate brightness
Added French & Spanish localization options
'Waiting for host' message now also displayed after race sessions in multiplayer when appropriate.
Changed 'EXIT' button to 'RETURN TO MAIN MENU' on post session leaderboard
Added confirmation step when attempting to exit while waiting for host to return to lobby at the end of multiplayer events.
Fixed incorrect activation states on Broadcast Control overlay toggles.
Fixed menu mouse activations and highlight state throughout on Broadcast Control
Added Start New Championship screen for championship and vehicle/livery selection (additional championships to follow)
Replaced "Reset Championship" button with "Start New Championship"
Entering championship mode now opens new championship page if no valid save is present.

DEDICATED SERVER TOOL
Limit AI Difficulty slider to 70-120%
Max Grid Size and Max Human Opponents now allowed to be equal in http UI
Replaced AllowableTimePenalty with AllowedCutsBeforePenalty and limit to correct range (1-50)

PHYSICS & AI
Replaced open Salisbury-based open differential physics with more effective alternative;
Further reduced differential lock per clutch setting
Fixed CTD with Caterham Academy / Supersport
Fixed F-V12, MP4-12, kart shifter & other unreleased cars missing latest minimal AI strentgh adjustment (being too slow below 100% setting as a result)
M1 Procar: Revised tyre construction; Revised Suspension Geometry; Lowered engine inertia; Increased brake torque; Revised tyre constructio
Adjusted AI lateral movement in initial launch off the line
Reduced differential locking increment per clutch setting (all cars)
Slightly adjusted kart tyre treads & FFB max force
Slightly reduced F-V10 Gen2 AI tyre rolling resistance to better match player´s

AUDIO
Onboard cameras now all use onboard sounds
All cars revised for any persisting inacurate engine sound position (forward-rear, left-right)
Added helictoper & drone sound effect (track dependent, where animation is present as sound effects are tagged to the respective objects)
Puma P052: engine sound offset to side fixed, corrected small click in low-ish rpm loop.
Kart 125 2T: increased internal engine volume slightly, external decreased slightly
Camaro SS: increased external sound volume (both trackside and external on car views); fixed bad on-power low RPM samples overlap and general transition from idling to on-power.
Ultima GTR Race: Adjusted filtering on external audio (trackside).
Super V8: Adjusted SUB-frequencies over RPM range
Puma P052 small adjustment to interior sound.

TRACKS
Reworked treeline and grass blade shader, added few new types of grass blades & reworked existing ones.
Reworked fog/haze shader with different exponent steps depending on angle you look at, so you can see the sunlit air when facing the sun
Adjusted fog levels in heavy cloud/overcast setting for european tracks
Added custom track animated objects (still WIP) to Spielberg, Kyalami and Buskerud
Small art passes to Spielberg, Bathurst, Kansai
Ortona: Fixed pit speed warning on track over 60kph; Added correct trigger for pit exit on layout 4;
optimized track cut mesh
Fixed VIR South hole after pit exit
Silverstone 2020: Extensive performance pass
Outon Park: Marbles test : less boxes (78->24), bigger boxes, 0.5-1.5 range, no brake zones
Snetterton: Fixed some AI pit lane issues (hitting pitwall, driving onto grass at pitlane to main path merge)
Adjusted textures; fixed some object LOD popping; Adjusted 100 layout pitlane/pitexit/trackcut to prevent a DQ in some cases
Curitiba: Minor optimization & art pass; improved pit lane path merge to main path; remapped garage/pitbox locations; calibrated dynamic brake marker spacing
Spielberg Historic:Restored road patch bumps; minor optimization pass; calibrated brake marker spacing
Londrina: Fixed black treelines
Imola 2001: Added period-accurate ad boards
Silverstone 2020 Intl: Improved AI line.
Added VR Spectator cams to Interlagos, Silvestone 2001, Bathurst, Hockenheimring, Imola
Fixed objects popping in Spielberg, Silverstone 1975, Silverstone 2020
Brasilia: Fixed several object LOD popping; Various object & texture adjustments
Brands Hatch: Upgraded road seam & roadline shaders; Improved brake marker texture and spacing; Minor optimization pass
Interlagos: Fixed object LOD popping; Upgraded road seam & roadline shaders;
Imola: Fixed hole at Acque Minerali; closed some open edges between double sawtooth curbs; fixed some grass glitches; calibrated brake marker spacing; upgraded sign placement to latest references;
Upgrade distance marker shader to rz_basic, rework sign placement based on recent reference video; moved start trigger 5m to align with pitwall starting gantry; added garage door collisions; relaxed road noise slightly; minor optimization pass
Ortona; Minor Art pass; Added new AI paths for paddock area; Fixed broken UV4 groove mapping. Upgraded road seam & roadline shaders; ;New HUD track maps. Optimized track cut mesh; Added starting lights; Fixed wrong way/DQ bug from new paddock pit lane; Updated fast lines for layout 1 and 3; Minor optimization pass
Guapore: Fixed various object LOD issues; Minor Optimization & art pass; Fixed some open edges; added animated drones
Adjusted road noise for Guapore and Ibarra

VEHICLES
SuperKart: Updated liveries
Added Stock Car 2020 dangling damaged parts
Added Sprintrace dirt and damage effects + dangling parts
Added Super_V8 dirt and damage effects + dangling parts
Fixed Caterham Academy Driver & car animations

https://store.steampowered.com/newshub/ ... 2813707670
Actualización 1.0.4.1 disponible
V1.0.4.1 CHANGELOG:

GENERAL
Fixed camera jittering when in low head movement slider values

UI & HUD
Fixed hover activation states on new Championship screen
Fixed incorrect vehicle information for cars added in v1.0.4.0

PHYSICS & AI
Revised physics & fixed various issues in initial release of M1 Procar, Group A, Mini JCW, Mini Austin 1965 & Lotus 23
Adjusted Group A & Procar tyre tread
Increased engine rev band for Group A cars to avoid triggering overreving bug
Fixed default tyre selection errors for Lotus 23, Mini 1965, Mini 2020
Adjusted engine inertia for Group A cars, Mini JCW 2020, Lancer R & RS, Puma P052
Revised Lotus 23 suspension geometry & fixed tire diameter
Callibrated AI for new series

AUDIO
Fixed bug with news car sounds overwhelming system and cutting off certain effects

TRACKS
Imola: Fixed broken pit door collision for door 8,9,10 (garage 15-20); Max AI participants changed from 29 to 31
Adelaide: Minor art & performance pass
Azure: Added "cheatblock" to pit lane track cut mesh.
Bathurst: Attempted fix to floating groove in the Cutting
Cascavel: Minor Art Pass; Updated AI paths
Added VR Cams for Cascais & Jerez

VEHICLES
Lotus 23: various graphical updates & fxies
Mini JCW 2020: fixed bonnet issue; updated liveries(removed plates and fixed numbers font)
Ultima Race: added dirt / damage effects + Dangling damaged parts
Stock Car 2020: Update Cruze liveries; added new Windshield banner
Corrected onboard camera positions for Lotus 23, Mini Austin 1965 & Mini JCW 2020
F3 (F309) - Revised and updated liveries for the whole grid including 4 new community skins
Added MetalMoro AJR Dirt/Damage effects + Detachable parts (all versions)

https://store.steampowered.com/newshub/ ... 6004928418
Tengo entendido que habria dlc con Nurburgring. para cuando esta previsto y a que precio?

Gracias!
Kalakatita escribió:Tengo entendido que habria dlc con Nurburgring. para cuando esta previsto y a que precio?

Gracias!

En principio está programado para este mes y costará 8,99 € si no tienes el Season Pass o el Premium Track Pack..
er185 escribió:
Kalakatita escribió:Tengo entendido que habria dlc con Nurburgring. para cuando esta previsto y a que precio?

Gracias!

En principio está programado para este mes y costará 8,99 € si no tienes el Season Pass o el Premium Track Pack..

Gracias!
Alrededor del 30 de octubre saldrá la próxima actualización del juego que añadirá nuevos coches de forma gratuita como el McLaren 570s GT4 y el DLC del circuito de Nürburgring.
https://twitter.com/ReizaStudios/status ... 7815331842
A los que los habéis jugado, me podéis dar vuestra opinión respecto a assetto corsa?, le estoy dando y me está gustando mucho, lo digo por si merece la pena pillarme este más adelante también.
October 2020 Development Update
https://forum.reizastudios.com/threads/ ... ost-101183

En la próxima build, prevista para el 30 de octubre, se añadirán nuevos coches:
- 4 GT3: 2015 Mercedes AMG GT3, 2016 Porsche 911 GT3-R, 2019 Mclaren 720S GT3 y 2019 BMW M6 GT3.
- 3 GT4: 2016 Porsche Cayman GT4 Clubsport, 2017 Camaro GT4-R y 2018 Mclaren 570S GT4
- Porsche Carrera Cup.

También, habrá mejoras en el FFB, templates para poder personalizar la skin de los coches, mejoras en las físicas y la IA, más coches recibirán el nuevo sistema de daños con partes deformables, añadirán "vida" a los circuitos con helicópteros, drones y otros objetos, mejoras en el audio, nuevas categorías para el modo campeonato. El DLC de pago de Nürburgring incluirá el GP y el Nordschleife (ambos escaneadas por láser) y para el año que viene añadirán nuevas variantes y versiones históricas del circuito.

Más modelos de Porsche y McLaren serán añadidos en las próximas actualizaciones.
er185 escribió:October 2020 Development Update
https://forum.reizastudios.com/threads/ ... ost-101183

En la próxima build, prevista para el 30 de octubre, se añadirán nuevos coches:
- 4 GT3: 2015 Mercedes AMG GT3, 2016 Porsche 911 GT3-R, 2019 Mclaren 720S GT3 y 2019 BMW M6 GT3.
- 3 GT4: 2016 Porsche Cayman GT4 Clubsport, 2017 Camaro GT4-R y 2018 Mclaren 570S GT4
- Porsche Carrera Cup.

También, habrá mejoras en el FFB, templates para poder personalizar la skin de los coches, mejoras en las físicas y la IA, más coches recibirán el nuevo sistema de daños con partes deformables, añadirán "vida" a los circuitos con helicópteros, drones y otros objetos, mejoras en el audio, nuevas categorías para el modo campeonato. El DLC de pago de Nürburgring incluirá el GP y el Nordschleife (ambos escaneadas por láser) y para el año que viene añadirán nuevas variantes y versiones históricas del circuito.

Más modelos de Porsche y McLaren serán añadidos en las próximas actualizaciones.


Guay! Gracias por la info
También han anunciado rebajas en los dlc's para las próximas rebajas de Steam, imagino que se referiran a las de Halloween. Si pruebo las mejoras y me gustan puede que caiga el dlc de los circuitos si queda sobre 20€
potato2010 escribió:También han anunciado rebajas en los dlc's para las próximas rebajas de Steam, imagino que se referiran a las de Halloween. Si pruebo las mejoras y me gustan puede que caiga el dlc de los circuitos si queda sobre 20€

Las rebajas empiezan hoy se supone, aunque yo creo que se refieren a rebajas de invierno. Hoy veremos.
rubee3n escribió:
potato2010 escribió:También han anunciado rebajas en los dlc's para las próximas rebajas de Steam, imagino que se referiran a las de Halloween. Si pruebo las mejoras y me gustan puede que caiga el dlc de los circuitos si queda sobre 20€

Las rebajas empiezan hoy se supone, aunque yo creo que se refieren a rebajas de invierno. Hoy veremos.


Están antes las de otoño/black friday que serian a finales del mes que viene, veremos a ver cuando son y en cuanto queda, porque tambien tenia pensado pillarme tal vez el raceroom completo en el BF por 50€

Edit:Confirmado, rebajas en el juego base y en los dlc's durante estas rebajas. El DLC de circuitos premium tiene un 25% de descuento
https://mobile.twitter.com/ReizaStudios ... 5856367617
Se espera algunos gt3 y gt4 para hoy a las 16.00 gmt, en España creo que serían las 17.00, también el nurburgring gp pero el "infierno verde" se lanzará para la semana que viene, eso he entendido.
Sí, nordschleife se retrasa de momento. Yo viendo las pedazo rebajas que meten de vez en cuando, que de los 6 circuitos premium del principio entran 5 en el premium pack (no sé si el sexto no lo van a lanzar ya o estará fuera del pack) y que hasta que metan el ranking online a este juego le hecho partidas ocasionales,creo que no me pillaré el pack de circuitos en estas rebajas. Me voy a esperar al año que viene a ver que dlc's sacan y como me conviene mejor pillarlos, porque hay 2-3 que me llaman la atención.
Yo justo ayer me cogí el pack de circuitos que estaba entorno a 27 euros ya que me interesan todos los circuitos, silverstone, spa, nurburgring, hockenheim, etc, son circuitos que más o menos conozco de anteriores juegos ya que de los que trae hay muchísimos que desconozco y no tengo tanto tiempo para aprenderlos y además que van a salir las hp reverb g2 y me apetece probar esos circuitos en vr, vamos que he visto que merecía la pena ya que daré uso a esos circuitos seguramente más que los que vienen en el juego ya.
Actualización V1.0.5.0 disponible
CONTENT
Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 & 2016 Porsche 911 GT3 R & 2019 Mclaren 720S GT3)
Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R & 2016 Porsche GT4 Cayman Clubsport)
Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 & 4.0)
Added Nurburgring Track (GP, Veedol & Sprint layouts - DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME

GENERAL
Added support for overriding default liveries with user liveries (more info for this soon)
Updated Force Feedback system & Added Damping slider to FFB menu
Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to to 15 mins to allow AI sensible pitting options

UI & HUD
Added support for additional UI track filters
Fixed incorrect label on FOV options tab when in unselected state
Disabled 'Reset to defaults' button in main setup screen when fixed setups are used
Fixed RR compound decrease button altering wrong value
Further reduced opacity of disabled menu options on in-game screens
Fixed incorrect current lap in displayed on HUD when rolling start used
Gaps now shown in laps rather than time for lapped vehicles on weekend results
Added lobby detail page to multiplayer browser
Extended MP player interaction dialog to include Vote To Kick
Allowed Player interaction dialog acces to all users (previously host only)
Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)
Fixed player name clipping on in-game MP leaderboards

PHYSICS
Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip & improved force combining
Slight reduction to parking force FFB (all cars)
Fixed missing autolift function in Mini gearbox
Adjusted Max force for MRX (all variants)
Reduced default viscous lock & preload baseline in cars in LSD diffs
Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca & Uno)
Slightly further reducing lock per clutch in LSD differentials
Corrected rev range error in Group A engines
Adjusted default gear ratios for Group A
Adjusted F-Ultimate sidewall stiffness

AI
Revised AI code for various behavioral improvements
AI callibration pass to Group A, Procar, kart series & wet performance on GT & Prototype series
Scaled the pit exit speed by the outlap slowdown factor
Adjusted AI calculations for enforced pitstops in timed races

TRACKS
Added animated helicopter & drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,
Hockenheim (all versions): Minor art & performance pass
Montreal: Object LOD fixes & Minor art & performance pass
Londrina: Adjusted triggers & start location
Donington: Object LOD fixes; Minor art & performance pass
Added VR cams for Adelaide, Kansai & Montreal
Goiania: Fixed marbles
Taruma: Minor art & performance pass
Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts
Added helicopter & drone animations to Granja, Londrina, Hockenheim, Ibarra

VEHICLES

F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.
Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)
Camaro SS - Corrected LOD D glitch
Added Gol) Dirt/Damage effects + Detachable boot lid (all variants)

https://store.steampowered.com/newshub/ ... 3943338837

Todos los jugadores pueden correr en Nürburgring GP y sus variantes hasta que salga Nordschleife la semana que viene. Cuando salga solo los que lo tengan comprado podráun usarlo.
er185 escribió:Actualización V1.0.5.0 disponible
CONTENT
Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 & 2016 Porsche 911 GT3 R & 2019 Mclaren 720S GT3)
Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R & 2016 Porsche GT4 Cayman Clubsport)
Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 & 4.0)
Added Nurburgring Track (GP, Veedol & Sprint layouts - DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME

GENERAL
Added support for overriding default liveries with user liveries (more info for this soon)
Updated Force Feedback system & Added Damping slider to FFB menu
Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to to 15 mins to allow AI sensible pitting options

UI & HUD
Added support for additional UI track filters
Fixed incorrect label on FOV options tab when in unselected state
Disabled 'Reset to defaults' button in main setup screen when fixed setups are used
Fixed RR compound decrease button altering wrong value
Further reduced opacity of disabled menu options on in-game screens
Fixed incorrect current lap in displayed on HUD when rolling start used
Gaps now shown in laps rather than time for lapped vehicles on weekend results
Added lobby detail page to multiplayer browser
Extended MP player interaction dialog to include Vote To Kick
Allowed Player interaction dialog acces to all users (previously host only)
Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)
Fixed player name clipping on in-game MP leaderboards

PHYSICS
Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip & improved force combining
Slight reduction to parking force FFB (all cars)
Fixed missing autolift function in Mini gearbox
Adjusted Max force for MRX (all variants)
Reduced default viscous lock & preload baseline in cars in LSD diffs
Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca & Uno)
Slightly further reducing lock per clutch in LSD differentials
Corrected rev range error in Group A engines
Adjusted default gear ratios for Group A
Adjusted F-Ultimate sidewall stiffness

AI
Revised AI code for various behavioral improvements
AI callibration pass to Group A, Procar, kart series & wet performance on GT & Prototype series
Scaled the pit exit speed by the outlap slowdown factor
Adjusted AI calculations for enforced pitstops in timed races

TRACKS
Added animated helicopter & drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,
Hockenheim (all versions): Minor art & performance pass
Montreal: Object LOD fixes & Minor art & performance pass
Londrina: Adjusted triggers & start location
Donington: Object LOD fixes; Minor art & performance pass
Added VR cams for Adelaide, Kansai & Montreal
Goiania: Fixed marbles
Taruma: Minor art & performance pass
Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts
Added helicopter & drone animations to Granja, Londrina, Hockenheim, Ibarra

VEHICLES

F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.
Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)
Camaro SS - Corrected LOD D glitch
Added Gol) Dirt/Damage effects + Detachable boot lid (all variants)

https://store.steampowered.com/newshub/ ... 3943338837

Todos los jugadores pueden correr en Nürburgring GP y sus variantes hasta que salga Nordschleife la semana que viene. Cuando salga solo los que lo tengan comprado podráun usarlo.

Buena noticia aunque no sé si me dará tiempo a probarlo. Qué tal la nueva actu para quien la haya probado?
Actualización 1.0.5.1 disponible
V1.0.5.1 CHANGELOG:

Small improvements to the logic of AI to avoid invading of human line on straights when far from curves
Fixed non-linear bumpstop code
Revised suspension for Porsches
Revised Mclaren 720S GT3 aero, brakes & drivetrain
Revised Mclaren 570S aero & brakes
Revised GT3 / Prototype tire tread for slightly more longitudinal slip
Corrected Mclaren 720S stats & onboard cameras
Updated volumes of all Porsche GT3 / Cup cars and minor improvements to GT3-R sound set
Nurburgring: Smoothed harsh road bumps along the pit lane entrance;conform some overlay mainly in pit lane region (road line, kerb verge, grass verge, road seam) fixed some tyrewall Z fighting & some object LOD popping; reorganized bollard/cone for Veedol chicane layout; Minor Art pass
Goania: Minor art pass

https://store.steampowered.com/newshub/ ... 3951218986
Gameplay en Nordschleife con un GT3 que debería estar disponible esta noche.
https://www.youtube.com/watch?v=D4Iamj1Sl5w

Versión V1.0.5.5 disponible
IMPORTANT: The latest physics modifications to GT3 / GT4 cars require a setup reset to default in setup UI to take effect - no need to delete all your settings, just go into the setup screen and click "Reset to Default" when choosing any of the new GT3 / GT4 cars added in v1.0.5.0 (other cars haven´t had setup range changes so shouldn´t need a reset).

IMPORTANT: As previously announced, with the release of the Nurburgring DLC Pack, the Nurburgring layouts included in the previous update are now only available for owners of the DLC or the packages that include it.

V1.0.5.1 -> V1.0.5.5 CHANGELOG:

CONTENT
Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)

GENERAL
Fixed reverse grid in Championship mode

UI & HUD
Added Vehicle Selection filters
Fixed track image anchors on lobby details page
Fixed 'Left Monitor Bezel Width Right' input
Added Credits screen to UI
Fixed various missing / incorrect filters for cars & tracks

PHYSICS & FFB
Fixed coordinate conversion when reading SETA contact patch offset
Fixed curbs pulling inverse way on cars where steering arms are "behind" steering axis.
Fixed minor road noise confribution being partially unequally handled on front right wheel
Fixed issues with Mini FFB using new profile
Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
Adjusted tire treads for adittional longitudinal slip in rain race tires
Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
Adjusted default diff settings & roll bar values for Porsches
Revised low rev band torque curves & suspension rates for GT cars
Adjusted Porsche Cayman suspension travel & helper spring deflection length
Fixed error in main driveline syntax (potentially improves rear differential functionality)
Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
Reduced engine inertia in GT3/GT4 cars
Slightly increased engine inertia for Group A cars
Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
Further revised suspension rates on all GT3 / GT4 cars
Fixed Mercedes AMG GT3 camber range for front wheels
Minor adjustment to StockCar 2020 CoG height & aero
Copa Fusca FFB Max force and raised stactic ride height by 1cm
Reduced F-Reiza FFB max force

AI
Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
Improved AI player avoidance in situations where more than one player is present (MP)
AI callibration pass for GT / Stock / Prototypes
Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
Reduced aggression scalars for tintop series

AUDIO
Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
Fixed McLaren 570S GT4 missing sound in Chase view.
Increased bottoming sound effect for GT3s & GT4s

TRACKS
Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
Imola: added DRS zones triggers as per latest GP configuration
Added drone animations to Velocittá, Velopark, VIR
Fixed rain blockers at VIR
Adjusted Nurburgring GP TV cameras

VEHICLES
McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
Camaro GT4R - Corrected samll sidewindow material
Fixed Porsche Cup 4.0 rear tire dimensions
Added damage, dangling parts & dirt map for Fusca (all variants)

https://store.steampowered.com/newshub/ ... 4491150741

La próxima actualización será a finales de mes y añadirá variantes del actual Nordschleife, el año que viene añadiran una version histórica de Nordschleife que será gratuita para todos los poseedores del DLC de Nürburgring, Season Pass o Premium Track Pack.
Parece que el ffb lo han tocado algo se nota más fino ahora los gt3 si parecen gt3 no naves y se ha disimulado el efecto pivote en las físicas aún queda por mejorar pero si siguen así van x buen camino.
@Maxsimracing ojo que para que se actualicen las físicas de los GT había que resetear algo según las notad del parche. Yo por si a caso cuando sacan actualizaciones desinstalo el juego entero y borro la carpeta de documentos entera, sino parece que va arrastrando fallos. Dicho esto yo también noto mejora en el FBB que viene por defecto.
Actualización 1.0.5.6 disponible
V1.0.5.6 CHANGELOG
Added Nurburgring 24h Endurance Layout
Added support to order Vehicle group filters alphabetically (original sorting)
Fixed class list scroll bar on Vehicle browser
Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it)
Adjusted Porsche Cup FFB max force
Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)
Adjusted Traction Control base slip to allow for more slip before system kicks in
Porsche Cup AI wet tire callibration pass
Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)
Camaro GT4R: Corrected brake and tail lights color
Mercedes 190E: Fixed cockpit red materials
MetalMoro AJR: Fixed head and brake lights
Super V8: Fixed head and brake lights

https://store.steampowered.com/newshub/ ... 4502057041
No entiendo la politica de dlc's de esta desarrolladora...

[*]Automobilista 2 - Hockenheimring Pack 2,24€
[*]Automobilista 2 - Silverstone Pack 4,49€
[*]Automobilista 2 - Nurburgring Pack 8,99€
[*]Automobilista 2 Premium Track Pack 26,99€

Es decir pillando el season pass...sale cada circuito a 5,40€ aproximadamente.
Sin embargo ya tienen 2 de lo circuitos por debajo de ese precio y solo tienen Nurburgring que acaba de salir a full price, pero algo me dice que para las ofertas de navidad mínimo un 25% le meterán ya.
Es decir que al final esperando un poco (Silverstone salio hace un par de meses...) sale mejor pillarse cada circuito de forma individual que en pack...no entiendo su estrategia de marketing :-? :-?
@potato2010 la diferencia está en que el Premium Track Pack, si me equivoco que alguien me corrija, además de esos tres te incluye dos packs que están por salir (Spa y otro circuito por confirmar creo)
Gr93p escribió:@potato2010 la diferencia está en que el Premium Track Pack, si me equivoco que alguien me corrija, además de esos tres te incluye dos packs que están por salir (Spa y otro circuito por confirmar creo)

Si, pero por eso digo que a la larga no sale a cuenta.
Si a los 2 meses de salir rebajan a menos de 5€ cada circuito, como ha pasado con silverstone por ejemplo.
Parche 1.0.6.0 disponible
V1.0.5.6 -> V1.0.6.0 CHANGELOG

CONTENT
Added BMW M6 to GT3 class
Added Ginetta G55 to GT4 class

UI / HUD
Fixed issue where too much chat history was played back in some instances
Seat adjustment input is now continuous (hold to move)
Adjusted various background image anchors to improve display on 16:10 and triple screen

PHYSICS & AI
Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires
Stiffened sidewalls for GT / Stock / Proto tires
Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default)
Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)
Revised Balance of Performance for GT3 / GT4 class
Revised brakes for GT3/GT4 cars
Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)
Revised Porsche Cup aero, adjusted default roll bars
Reduced front splitter dropoff with yaw in all GT/ Stock Cars
Fixed missing wet tire compound for Camaro GT4R
Adjusted Camaro GT4R suspension
Adjusted Copa Montana center of gravity height
Revised Procar, Group A, Ultima Race baseline damper rates
Fixed Ultima race front left, rear right fast damper ranges incorrectly available
Reduced Group A rear brake torque
Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars
Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)
Adjusted rear wing efficiency for Stock2020, Montana

AI
Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes
Added logic to prevent AI slowing on track after returning from partially outside track limits
Added logic for AI to be more reactive and switch switch behaviors more often
Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)
Reduced range of AI variation from ideal racing line
GT3, Porsche Cup, P4, P3, P2, F3 callibration pass
Minor AI aggression scalar adjustment for GT cars
Further wet weather callibration passes for all GT / Stock / Proto cars

AUDIO
Adjusted Mclaren 720s tire skid volume
Lowered tranny whine given enigne sounds feature them prominently

TRACKS
Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;
add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass
Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes
Interlagos: Fixed floating pit box lines
Campo / Curvelo: Adjusted flag LOD range
Montreal Historic: added missing HUD map

VEHICLES
Porsche Cayman GT4 - Fixed red cockpit material issue
Fixed lights for Fusca (all variants) + wiper uv mapping fix (HC1/HC2)
Adjusted brake glow ranges for carbon brakes (player & AI)
Camaro GT4R: Fixed missing RPM leds

https://store.steampowered.com/newshub/ ... 3490407538

Parche 1.0.6.1 disponible
V1.0.6.1 CHANGELOG

Revised BMW M6 setup ranges & default settings (requires car setup reset to default)
Further GT3/GT4 brake revisions, also for Ultima Race, Super V8, Sigma P1, Lancer Cup cars
Reduced brake wear rate by 25% (both carbon and steel)
Slightly increased downshift protection function (less overreving allowed)
Improved GT3/GT4 AI launch on starts
Reduced GT3 AI rolling resistance to better match player´s straightline speed
Fixed Ginetta G55 Supercup ABS range
Nurburgring/Nordschleife: Terrain/roads material optimization, new armcos with new more detailed meshes, new armco graffiti, resolved flickering of armco graffiti; Further improvements to shimmering issues on TV cameras of Nordschleife / 24h layouts
Montreal: Various minor fixes, optimization & art revisions
Montreal Historic: Various minor fixes, optimization & art revisions
Silverstone: Fixed disappearing helicopter
BMW M6 GT3: Added Racelogic timing display and improved alcantara material in cockpit dash

https://store.steampowered.com/newshub/ ... 3505017363

Automobilista 2 November Development Update
https://forum.reizastudios.com/threads/ ... ate.14294/

A final de mes saldrán gratuitamente los GT1 (Mercedes CLK y el Porsche 911 GT1) y un par de coches sorpresa nuevos
El DLC de Spa saldrá este mes pero solo saldrá la versión moderna del circuito, para el año que viene se lanzará la variantes de 1970 y de 1991 que estará incluído en el DLC.
Actualización 1.0.6.2 disponible
V1.0.6.2 CHANGELOG

Added Nurburgring Sprint Short layout
UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected
Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.
Added support for car livery overrides
Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.
Revised tire tread physics for all cars (in progress)
Bumped steer lock range for all cars
Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro
F-Ultimate: raised baseline rear pressure
Increased speed tolerance to trigger jump start penalty
Revised FFB Max force for several cars for better consistency
Fixed asymetrical right front damper range in Procar
Revised suspension & bumpstop rates for Procar, Ginetta G58 (requires setup reset)
Minor weight distribution adjustment for Procar, Super V8
Improved AI performance at Ibarra
AI callibration pass (all classes)
Slightly increased AI roll torque stab & CoG height multiplier to minimise risk of AI cars rolling over high curbs
Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting
AI now return to track in a safer manner after slipping or going off road
Further reductions in AI lateral jitter / weaving / abrupt moves
Slightly reduced bump amplitude of gravel / grass
Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)
Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts
Fixed helicopters disappearing on some tracks
Slight tweaks to animated objects @ Brands Hatch & Bathurst
Bathurst: Slight improvements to night lights optimization; revised trackside cameras
F-Trainer: Fixed black external mirrors
BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02

https://store.steampowered.com/newshub/ ... 9543927482
Me acabo de leer el hilo entero y la verdad es que el juego pinta muy pero que muy bien, vengo del pcars2, y ahora me han entrado dudas, no se cual pillar si este ( me gusta gráficamente, buen FFB y por lo que leo prácticamente no hay que tocar parámetros del volante, enchufar y jugar) o Assetto Corsa Competizione o Assetto Corsa...


alguna recomendación??

Un saludo y gracias!!!! [beer]

PD:Tengo el mítico driving force gt
amzg escribió:Me acabo de leer el hilo entero y la verdad es que el juego pinta muy pero que muy bien, vengo del pcars2, y ahora me han entrado dudas, no se cual pillar si este ( me gusta gráficamente, buen FFB y por lo que leo prácticamente no hay que tocar parámetros del volante, enchufar y jugar) o Assetto Corsa Competizione o Assetto Corsa...


alguna recomendación??

Un saludo y gracias!!!! [beer]

PD:Tengo el mítico driving force gt

Qué es lo que buscas carreras online? Offline?
rubee3n escribió:
amzg escribió:Me acabo de leer el hilo entero y la verdad es que el juego pinta muy pero que muy bien, vengo del pcars2, y ahora me han entrado dudas, no se cual pillar si este ( me gusta gráficamente, buen FFB y por lo que leo prácticamente no hay que tocar parámetros del volante, enchufar y jugar) o Assetto Corsa Competizione o Assetto Corsa...


alguna recomendación??

Un saludo y gracias!!!! [beer]

PD:Tengo el mítico driving force gt

Qué es lo que buscas carreras online? Offline?


preferiblemente carreras offline, no soy muy de online.

gracias :)
amzg escribió:
rubee3n escribió:
amzg escribió:Me acabo de leer el hilo entero y la verdad es que el juego pinta muy pero que muy bien, vengo del pcars2, y ahora me han entrado dudas, no se cual pillar si este ( me gusta gráficamente, buen FFB y por lo que leo prácticamente no hay que tocar parámetros del volante, enchufar y jugar) o Assetto Corsa Competizione o Assetto Corsa...


alguna recomendación??

Un saludo y gracias!!!! [beer]

PD:Tengo el mítico driving force gt

Qué es lo que buscas carreras online? Offline?


preferiblemente carreras offline, no soy muy de online.

gracias :)

Los 3 son buenos, pero por este orden ahora mismo pillaría primero Automobilista 2, luego Assetto Corsa y por último el Competizione.
Este Automobilista 2 lo están dejando muy pero que muy bien.
También puedes optar por rfactor 2 que es muy bueno también.
Incluso el rfactor y el primer automobilista a día de hoy los sigo usando y disfrutando.
485 respuestas
16, 7, 8, 9, 10