Detalles técnicos sobre la conversión de SC2 a las 3 consolas

Hablan de el software empleado y otros detalles. Emplean Maya, OPTPiX iMageStudio y otros

Dice que la XBOX gracias a su potencia prácticamente no perderá detalle aunque sea en TV de 29 pulgadas.
Y me ha parecido leer que podría llevar FSAA.

También hablan de que usan un método de compresión llamado textura S3TC, también adoptado por el DirectX de MS, lo que permite ahorrar memoria . (Editado esto último me lo han soplado) [jaja] ¡asias!

Para esto de las resoluciones hablan de D2 y D4


Me suena todo a chino. Así que vamos con algunas imágenes nuevas.

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PS2
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GAMECUBE
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XBOX
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Para quien le pueda interesar o entienda, dejo los comentarios de su desarrollador traducido online del japon¨¦s.
http://www.watch.impress.co.jp/game/docs/20030324/sc2.htm

-As for division of work system from development of arcade edition start

- Being to think, - this time, while producing the arcade edition, one for home had been decided 3 types simultaneously being sold, it does, but the programmer staff worked with some constitution, it is probably will be?

The small preservation rice field person (the world taking mountain of the or less small) producer (the person) it is and the person who makes the thing = library like the framework and the OS and the person who makes the part of the game will be divided. This system was decided when development for business starts.

Until now, staff everyone makes is is with the monolith, but " it is old as a just a little job method having become the story it is it isn't?". Story for home was a story that still at the time when it has not been decided, from development beginning for business it will make division of work system, it is is.

- - Before transplantation is decided, is the reason where the staff is designated as division of work system probably to be some place?

With system of the time before the small, when everyone touches the same hardware, when it becomes, the same cord/code to the various place comes out and the ¤Á ¤ã bears and does. As, cord/code which does the same thing for this person and the cord/code which does the same thing for this person. When you think at the total job quantity, the part of that becomes wasteful. Little by little, as scale of project becomes large, don't you think? it is the result of seriously considering Labor effectiveness.

Then, knowledge ones at one of reasons shank. The hardware gradually becoming high-level, from the place that, programmer everyone learning from the ¥¤¥Á, in simply polygon is made to indicate 1 picture, the cord/code is written, because it is wasted even timewise, as for the notion that where such place technique, is collected at knowledge level, you think it is important.

- - Development of the graphic engine finishes, the ¤¹¤ë¤È beginning job ahead of time from entire process, it is is?

Because the design of the small graphic engine is to relate to the job of design directly, unless you know those which the designer produces, how appear in the picture, there being a part that, it cannot be designed, (the graphic engine) preceding, making, it increased. Therefore, almost it being possible, it is ¤ë state in the middle extent of project for home. " It becomes like this ", don't you think? to the feeling that it drives at quick stage the ¤Ã ¤Æ in a way which is said, almost has been completed in the eye which was seen. At the point in time when concert is held in January, in the eye which was seen it had ended job to the place of the extent which everyone is not understood anymore.


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- Play and have heart the Xbox of the PS2, is not wasteful the GC and the power which

- You think there are the various differences, - this time, in regard to the hardware it is is, but you had the respective what kind of image?

As for the small PS2, a certain meaning don't you think? " the Asian ¤Ã ¤Ý it is and it is hard ". There being the hardware respectively enormous potential, leadership is not taken at first glance, however it is is, the fact that that leadership is taken is function of the programmer. In such sense, interest of the program being plugged, the ¤ë, you play enormously and there is a heart. " It is difficult ", when it is said, however it is to that, speaking funny, if expression is done, hard it is funny enormously. Consequently, hard it is easy to catch " the developer who has investigation heart " serving, the air does. Such taking densely, when making the hardware, it is funny importance, don't you think?. Just it is easy to make not being simply, being able to meet, the feeling that does it has made the challenge hardware.

Don't you think? as for the GC, " the European ¤Ã ¤Ý it is and " with says or experienced it is hard. Only the manufacturer which makes the long time game machine it is wasteful it is. Those which are necessary for the game, being placed in the place where it is truly necessary properly, quality of memory, those which it is easy to use are many, it is is. With just the number of the specifications it is not understood, when one time you try using, there is about " efficiency to be good ", it is is. Those like the surplus fat there is no at all, hard it is splendid. When it is conventional everyone expression, " balance is good ", don't you think? you think you can say.

Don't you think? as for the Xbox using, however also the eye which you saw so is, there is a preponderant power. Because it is wasted, to make the power be left over, it corresponds to the D4 and/or, tries applying full scene anti alias is. Game machine perhaps, even efficiency to whatever to be made the Xbox in standard it is not future as for, probably will be?

- - This time, with the notion that where you call transplantation to home privately becoming matter of concern, the thing where is GC edition has been settled in disk 1. With the notion that where, capacity of the disk with respect to specification has become moderate in comparison with the other 2 types being selfishly to imagine whether it is not to suffer hardship suitably it does, that you store to 1, but?

Because occupying small capacity after all the movie or sound kana, " you cannot adjust balance?" when it is said, it is not possible and it is not, don't you think? is. However this time, capacity 1 of GC disks it is last, there was no not entering. If you adjust such place. Because with respect to the quality of hard, compression of the data it is easy to be popular, utilizing there, shortening in various ways, it increases. With your that shade, it was settled call by result.

-With utilization of tool improvement of efficiency

- If it is used some kind of tool - this time at the time of development and can teach high you think, it is is, but.

Using " the Maya ", it increases the modeling of the small 3d. Don't you think? as for compilation of motion as for compilation " of the SOFTIMAGE " and the texture material " the Photoshop " is. Depending upon the ¥Ç¥¶¥¤¥Ê the person who uses " the Painter " and so on it is. Compression * decreasing color of the 2d picture * using the " OPTPiX iMageStudio " in 1, it increases.

- With the notion that where, - the tool is used, efficient being something which becomes, which extent it does?

The small " OPTPiX iMageStudio " there being also recommendation of a certain staff, is the tool which has been adopted from development beginning of the " Seoul caliber ". Naturally because it is various types optimized in each for platform, if only the original picture it is made properly, texture can be made steadily and. The result appearing in the picture rather, cleanly because it increases, don't you think?. At this point in time, you can feel at rest, don't you think?.

- - The image " ' SC ' ¤Ã ¤Æ color of the clean shelf " privately is enormous, it is is, but the empty somewhere how is different concretely it has been visible cleanly, it is probably will be?

The game the inside small with the notion that where " it probably will go graphically luxuriously ", has become the luxurious making. Perhaps, as for the first difference, don't you think? it is ¤Ã ¤Æ about it has tried to be able to use texture enormously.

- - Is that data quantitative? It means saying color number?

In order just we like the small designer and to be able to use, it is made. Just we like with saying, as for speed restriction however it is, don't you think? it is the point where being made in the manner " there is a power if, if please use, capacity you permit, please use ", most differs from other things. Control of lighting it causes, extremely doing finely, because it increases, you try probably to have been visible cleanly by the accumulation where such one one is small.

- - Being to think, there was the stage and the like where, burden fell on processing it does, even at the time of arcade edition, but don't you think? also new stage being added with one for home and/or melting it increases. With one for home it probably means that general processing becomes light?

The combining which is the extent that small a little it became light. Because the program only for home is added, by any means just a little it becomes heavy even with the normal game. Because it is necessary somewhere part which has become that heavy to lighten, doing, it increases tuning. So, at texture and polygon level, there is no place where it lightens design.


- - Continuing the story of texture, we ask, but so including also those which are not from those whose resolution is high, as for data compilation for the latest home which is produced, as for the hardship which is different until now it probably is to be? For example when it is the PS2, S3TC texture * not being able to use 2, you can use the other 2 types. So when it does, when each transferring the texture which is produced hard, when transferring to the thing = library after all like the OS, that it transfers to the PS2, will the proper use that it uses the S3TC when with primary color texture, using with the GC and the Xbox, probably be being done, the ¤ë is?

Don't you think? so it is small, it has become the texture which has the texture which the x porter receives in the type, is accurate expression. Already, if at point in time of the scene of the Maya, the scene for the PS2 and the scene for the Xbox and the scene for the GC say, strictly, it is the feeling that has divided. In a word the ¥Ç¥¶¥¤¥Ê looks at the data which is optimized with the iMageStudio, as the scene it is is. On Maya. Therefore, in a way that, that x porter, the graphic engine converts the data selfishly, it is is. Beforehand, so doing, having working, the ¤ë ¤Ã ¤Æ it is the feeling which is said.

- - In that way at stage of the tool, those which form the data in the one for respective type, the ¤Ã ¤Æ which in the normal eye is seen from after becoming the shape which is said, the ¤ë.

Don't you think? so it is small.

- - Doing from texture before the first processing, it is the case that it is different don't you think?. For example when it is the Xbox, therefore D4 correspondence it is different from resolution.

Don't you think? so it is small. It is that, but if basically, for example the ¥ß¥Ã¥×¥Þ¥Ã¥× on * is designated as 3, it is the case that almost automatically necessary texture corresponds vis-a-vis resolution. Unless a certain leaves such place, () hard, job exploding quantitatively, the stripe bearing, (laughing). When rough expression is done, because size of the television does not change even if even with the D4, the ratio where the human who is occupied in the texture 1 dot is visible it does not change excessively. The resolution which it indicates rising even when, not changing the resolution of texture, method of being visible does not change excessively, it is is.

On the other hand the place where the jaggy stops being conspicuous is large. In order for the handle and the like of texture to be visible certainly finely, it becomes, it is is, but that is largest, is. Seeing with the monitor of 29 inches of original ¡© arcade, in order to be visible cleanly, because it is made, because it made the D4, saying, it does not change that much, is.


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- - Reading this article lastly, one word we can ask to the one which it has received?

Small honesty, as for the part which I have taken charge, they are not the contents that with the eye which was seen it is understood, it is is, don't you think?. Everyone even natural the place where you think, being to be my work. Strange feeling is not felt, = it has succeeded, it is is. You call the first joy of the layer there like me? Thinking, it is everyone natural, the place, ? saying, well, you call the ?. 3 types having buying, when you make compare by sight motionlessly, finely as for the difference you think in various ways it is, it is is, but when it is recognized to there, it is enormous - with you think, it is is, but.

- - Thank you.

* When 1...... it is the consumer machine where surroundings of especially memory become severe, while decreasing color number, the compressed technology which actualizes clean graphics becomes necessary. Especially, as for the texture which sticks to polygon it is required that by the fact that it decreases color number beautiful graphics is actualized at little capacity. Also " decreasing color " is synonymous.


Information of OPTPiX iMageStudio
Http: //www.webtech.co.jp/istudio/

* 2 ...... as for S3TC texture, the texture compressed technology which the S3 corporation which is the graphic card vendor developed individually. The texture data can be compressed in 1 of maximum of 6 parts. If the S3TC is adopted by also the DirectX of the Microsoft and utilizes the S3TC without consuming memory, it becomes possible to house big texture.

* The texture data which 3...... the ??????, designated the same picture gradually low as resolution, continues is prepared, the high resolution ? ? ? map picture is used by close object, from point of view of the camera, object goes away following, the processing that the ? ? ? map picture of resolution is used low. Because of this, quality of the texture which rendering is done improves, but the memory which is used increases
juer vaya parrafada!!!!! e pasao de leermelo to. solo decir que le tengo muchas ganas a este! :Ð
Juasss....

Esta que se entiende algo XD XD XD
Traduccion "simultanea", juas juas:

La version de ps2 es exactamente igual que la recreativa, y le han pulido un par de detalles de jugabilidad.
La version de gamecube usa la posibilidad de las texturas comprimidas s3tc, puesto que se han visto con problemas debido a la escasa capacidad de los God y a la memoria de la consola en si..
Y la version de Xbox tiene soporte para hdtv(resolucion de hasta 1280*1024), FSAA y ya puestos tambien s3tc(high res), es la version mas beneficiada de todas debido a su potencial "preponderante"(palabras textuales), pero que como yo siempre digo nos tendremos que tragar al truñon de Spawn(el injerto)...
pero que como yo siempre digo nos tendremos que tragar al truñon de Spawn(el injerto)...


Pues tio que quieres que te diga asi sin la mascara no queda tan mal, al menos lo prefiero a link que viendo las imagenes queda bastante cutrecillo, joder el arco que lleva parece el que venden en los veinte duros de plastico con la flecha de ventosa.
Madre que ganas tengo de jugar a este juego.
En muchos aspectos, Spawn lo veo más un "Soul" que algunos personajes propios del juego. :o
Escrito originalmente por PAL
En muchos aspectos, Spawn lo veo más un "Soul" que algunos personajes propios del juego. :o

Yo tambien estoy de acuerdo, y desde luego, de los tres "invitados" es para mi el que mejor le pega al juego.. en esa pelea con Astaroth no desentona nada..
pues a mi, tras el susto inicial de ver a Spawn en el juego, me esta comenzando a gustar como queda el personaje :)
pero que como yo siempre digo nos tendremos que tragar al truñon de Spawn(el injerto)


No, si al final, hubiese sido mejor no poner ningun personaje extra. Seguro ke si lo hubiesen puesto en la version de ps2 te estarías kejando. El personaje keda de puta madre, y muchísimo mejor ke el link y el del tekken.
Para mi es y sera un tremendo injerto... Es mas... Me niego tajantemente a que en un juego JAPONES metan un personaje de comic AMERICANO, porque no tienen nada que ver [noop]
Yo ya lo he jugado, en ps2 esos si y es clavado a la Dc pero clavado clavado, espero que en xbox parta con la pana.
quitando el que spawn sea un personaje de comic americano, hay que reconocer que pega en el juego, lo veo del estilo astaroth, si fuera un personaje nuevo nadie diria nada.

en cuanto a link, mola que este, pero pega el cante, parece un cortar y pegar xD

y lo del viejo del tekken, es para flipar, meter con calzador a un personaje que no usa armas en el juego de lucha con armas por excelencia... menos mal que eso sera en la version ps2 u_u

salu2
que alguien me explique para que sirve el fsaa a toda pantallla plis! [fumando]

See ya!!! [bye]
Escrito originalmente por macarrone
quitando el que spawn sea un personaje de comic americano, hay que reconocer que pega en el juego, lo veo del estilo astaroth, si fuera un personaje nuevo nadie diria nada.


No sólo Spawn, el pavo ese verde nuevo y el enemigo final (o son el mismo personaje, no se) están inspirados en los diseños de McFarlane o directamente son obra suya o de su estudio.

que alguien me explique para que sirve el fsaa a toda pantallla plis!


FSSA (Full Screen Anti Aliasing), dicho de forma llana, para que no veas ni un solo jaggie (dientes de sierra) en la pantalla.
Así que decía yo que el RE no tenia ni un miserable piquito dentado de esos que tanto molestan. :cool:


Gracias Urashima y a halo2 [ok]

See ya!! [bye]
El Resident Evil no tiene jaggies porque todos los fondos y las localizaciones del juego estan en 2d, pero si te fijas en los personajes y los enemigos...bueno en todo lo que se mueva ya veras que si los tienen
Lo que tenian que haber hecho es estarse quietecitos y meterse el dedo en el culo, porque mi opinion sobre el juego ha bajado mucho desde que me entere de estos personajes en exclusiva.
Ahi Ahi le duele, el dedete en el culete [+risas] (como en el arcade aquel [666] )
Los personajes de McFlarne? estan bien, pero los de la epoca medieval, no los de la moderna, el Spawn medieval con la capa y el esucdo la lexE!!!!
Creo que con RE se referia más a Racing Evoluzione (AKA Apex) -XBOX- que al Resident evil.

El RE (aka Apex) si que lleva FSAA a granel entre otros efectos.
halo2 está baneado por "utilizar clon para saltase baneo"
El RE (aka Apex) si que lleva FSAA a granel entre otros efectos



tanto como barbaro no......... a 2x que no 4x aun asi podrian haberlo dejado seleccionable para desactivarlo para no tener que trastear con copias :(
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