Mas info reinci, como comento ammox:
declaraciones de uno de los desarroladores: nuevas stats añadidas!! pego:
"just gonna chime in on a few things. first off, since I've posted this the past 2 years, guess I'll post it again. don't expect to be able to fairly evaluate our game (or any game for that matter) based on a few short video clips and trailers. remember people saying how much 2k7 looked like 2k6 when the first vids were released? it's a completely different experience when you get your hands on the thing. there's so much stuff we've done both cosmetically and under the hood in 2k8 that you're never going to get a good feel for until you actually spend some quality time with the game. from the animation content to the AI, you guys are just going to love the depth that we've put into this title as you work your way through your seasons. I mean, I work on the thing every day and I still look forward to playing a few games every night before I go to bed. I don't like building up hype and I don't want anyone to have unrealistic expectations, but man... 2k8 really makes 2k7 look and feel... old.
about the cell phone bars. the number of bars represent a player's proficiency from that given range, not tendency... although the 2 are usually very closely related. the color of the bars represent the player's streak status (neutral, hot or cold.) the hotspot data from nba.com is also incorporated into this system. so for example, if bruce bowen has 3 bars from 3PT range, he might get up to 4 bars when he's set up behind the arc in the corners. for 360, we also rumble the controller very subtly when a player is in a hot zone for further feedback.
and yes, we've added logic for non-PGs like Lamar Odom and Bron Bron to set up the offense.
lastly, since several people have inquired... we've added other attributes that you guys requested to help further differentiate players. Along with Shoot in Traffic & Shoot off dribble, we've hooked up Quickness, Vertical, Hustle, Strength, On-ball Defense, and Standing Dunk. There might be a couple more but those are the ones I remember off the top of my head. you don't think I started that thread for nothing did you?
please don't turn this into a Q&A. just wanted to shed some light on some things. now if you'll excuse me, my bulls are waiting for me"
Trauduccion:
- Que en el pasado la gente se quejó que el nba2k7 era bastante similar al 2k6. En esta ocasión, la sensación que tendremos al comparar el 2k7 y el 2k8 es que el 2k7 es una anticualla. La experiencia que nos va a transimitir el juego cuando juguemos será muy diferente. No es referente a algo estetico, es la nueva inteligencia artificial, animaciones (en otro sitio leí que cada jugador tiene una animación de tiro diferente, todos!) y profundidad en el juego.
- Las barritas de debajo el nombre: tendremos dos indicadores. Número de barritas o palitos (rollo cobertura del mobil) y color. Depende de por donde te muevas, tendras más barritas o menos (posiblidades de meterla o no). Por ejemplo, Bruce Bowen, en general tendrá 3 barritas, pero si se coloca en la esquina de tres, tendrá 4 barritas, ya que es su mejor posición. El color indicará lo "caliente" o "frio" que tiene la muñeca el jugador. En xbox360, el mando vibrará levemente (en ps3 aún no tenemos mando vibrador) cuando el jugador este en una posición ideal de tiro.
- Nuevos atributos individuales de jugador: tiro en trafico, tiro despues de dribbling, quickness (parecido a velocidad, mas en matiz de agilidad, aceleracion, a mi entender), Vertical (salto vertical??, verticalidad en el tiro??), hustle (recuperar la posición?), fuerza, defensa al jugador que tiene el balón, standing dunk (supongo que se refiere a mate desde abajo el aro, sin carrerilla, de cara a los pivots que este bajo el aro, que no hagan un tiro asqueroso de esos, jajajaja!!).
Todo esto se lo devo a Ammox que es que paso la info.
saludos


DDDD
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