Hilo Oficial: Fallout 3

Bueno, después de leerme el hilo oficial, estoy muy interesado en este juego. Recuerdo que me lo recomendaron por primera vez cuando me pasé el Baldusr Gate II... pues, al parecer, tenía algunas similitudes.

En cualquier caso, lo espero con ansia.
aena escribió:Bueno, después de leerme el hilo oficial, estoy muy interesado en este juego. Recuerdo que me lo recomendaron por primera vez cuando me pasé el Baldusr Gate II... pues, al parecer, tenía algunas similitudes.

En cualquier caso, lo espero con ansia.


Bueno,respecto al Baldurs similitudes...date cuenta que el FALLOUT usaba el sistema SPECIAL que era como una especie de D&D 3.5 asignando dotes cada 3 niveles.

Y el juego estaba planteado de tal manera que casi toda situación que pueda llegar a las manos poder solucionarse con diplomacia,hasta el punto de hacer que un personaje ya no que se rinda para evitar la pelia,sino que directamente se suicide.

Aparte que este juego era menos lineal,tu tenías una misión principal pero en realidad todas las ciudades tenian su misión principal,de ahí que el juego tuviera varios finales por ciudad.


EDICIÓN COLECCIONSTA

$69.99
Pre-order Ships 10/7/2008

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The Fallout 3 Collector's Edition includes:

Fallout 3: From the creators of the award-winning Oblivion comes one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland. Prepare for the future.
Maletín edición coleccionista FALLOUT 3

$69.99
Pre-order Ships 10/7/2008

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Vault Boy Bobblehead: Enjoy your very own Vault Boy with this collector’s item direct from Vault-Tec.

The Art of Fallout 3: This hardcover book features nearly 100 pages of never-before seen concept art and commentary from Bethesda Game Studios artists.

The Making of Fallout 3: Get an exclusive, inside look at Bethesda Game Studios and the team behind the game with this special DVD.

Vault-Tec Lunch Box: The entire package comes in a fully customized metal lunchbox
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71146


Emil Pagiarulo: Fallout 3 can not be finished without combat

Responding to the Play Magazine's statement that the developers "are considering making the player able to complete the game without killing anyone, using only dialogues, sneaking and hacking" [quoting Ausir's translation], Emil Pagiarulo quickly explains: "no".

I've found that, occasionally with European non-English mags, some stuff gets lost in translation. I think this is one of those cases.

We've been pretty upfront before about the fact that we haven't designed the game so you could complete it without killing anyone. You can play MUCH of Fallout 3 without killing people, and there are options to talk your way through just about every situation in the game. But it's a crazy, violent world out there, and you're going to have to defend yourself at times.

Just wanted to clear that up.

http://www.bethsoft.com/bgsforums/index.php?showtopic=830462&st=60&p=12080066&#entry12080066

"BufonReal" escribió:
"varga" escribió: (...)No lo escribimos para no spoilear, pero si eres curioso y no te importan las spoilers, mira en lel libro de las revelaciones de la biblia, capitulo 21, versículo 6. Se refiere a una frase que tu padre te enseña y es, al parecer, importante para el juego.



Lo que pone el capítulo y versículo es esto...
Me dijo también: "¡Está hecho! Yo soy el Alfa y la Omega, el principio y el fin. Al que tenga sed, yo le daré gratuitamente de la fuente de agua de vida.


y no se yo que spoiler debe ser.....


Si has jugado a anteriores FALLOUT puedes empezar hacerte una idea como será el argumento,de ahí lo de spoiler.


Resumen de lo más destacable de las previews una por una
Kotaku

"The Pip-Boy 3000 has many of uses for interacting with your character as well as emitting light for use in those darker areas of which there are many."

"If things get too dangerous, you can always have him (Dogmeat) wait nearby or send him back to Vault 101 where his safety will be assured." (Vault 101 = Safe?)

IGN

"This is when you get to actually choose your character's look, picking from either preset selections or creating a custom look by mixing and matching different attributes. There are plenty of options to choose from, some quite colorful, like the "gunslinger" option for facial hair."

"It's during your toddler phase where dad also introduces you to a quote that will apparently play an important role in the game (We won't print it here for spoiler reasons, but if you're curious and don't mind a spoiler, it's taken from the Book of Revelation in the Bible. Look for Chapter 21, Verse 6)"

"...the idea with Dogmeat is that you can converse with him (he'll answer in barks, whimpers, and other appropriate canine noises), and he'll be knowledgeable about the surrounding area."

"There are even grenades to help clear out rooms."

"Throughout this battle the demonstrator switched between weapons using the Pip-Boy 3000."

"The supermutants carried everything from sledgehammers to rocket launchers."

Joystiq

"...but Hines expects more than Oblivion, with roughly 50 to 60 different character voices."

GameShark

"You're given a final opportunity to make any desired changes to your character--confirm sex, name, attributes, perks, etc--and then it's off into what remains of the post-modern world." - Looks like you can pull the sewer gate trick instead of redoing the tutorial, but will skipping it altogether be an option?

"Once a popular tourist spot (mall of Washington D.C.) it has degraded into a war zone, ravaged by battles between the Brotherhood of Steel and legion of super mutant that have annexed the Capitol Rotunda as their headquarters."

1up

"However, I was a bit bummed when Hines said we won't be able to become mutants."

Shacknews

"But while the general background is the same, none of the characters or locales from the original two games will make an appearance."

"It may not be a lonely world out there--what with super mutants, the mercenaries of the Talon Company, and the cult-like Brotherhood of Steel all marauding across the landscape--and it sure isn't a friendly one, either."

"Abandoned vaults and bombed-out buildings are to Fallout 3 what the generic caves and decrepit Elven ruins were to Oblivion."

Gamespot

"You'll even get to take on a few rudimentary quests at your party or just watch the many-armed robot of the future, Mr. Handy, mangle your birthday cake with one of its buzz saw-arm extensions." - confirmation that "many-armed" device in birthday screenshot is Mr. Handy?

"...you can't have any meaningful conversations with him (Dogmeat) or have him carry a ton of inventory." - While you do interact with Dogmeat through the same conversation mechanism as other NPC dialog, thankfully the options are limited to commands. It is also mentioned that scolding and/or praising Dogmeat will not affect Karma.

"Feral ghouls are extremely swift and vicious, leaping at you with tremendous speed."

"...coupled with the weapon's (minigun) startup delay..." - A nice touch of realism for the minigun

"...you'll receive most of your alerts, such as new quests, as brief text messages that fade away, similar to friends notifications on Xbox Live."

Team Xbox

"...we were already impressed by little touches, such as how the loading screen offers a selection of statistics and your level progress taken directly from your gameplay."

"when 'Dogmeat' joins you on your trek, it isn’t something that’ll happen in the game at the same point if you play it three times in a row." - confirmation that Dogmeat is part of a random encounter as suggested in earlier previews

Gamespy

"Vault 101's overseer presents you with your very own Pip-Boy 3000, which will serve as your quest log, map, and radio receiver throughout your wasteland jaunt, sporting a handsome cathode ray tube display that doubles as a flashlight when clicked on its highest setting." - More on the Pipboy "flashlight". Confirmation that instead of a flashlight setting the players turns up the brightness on the display for a light halo similar to previous Fallouts (sorry if this is boring but I had been wondering about that for ages)

Games Radar

"We also toured a mall of Washington D.C., where we saw the Washington Monument. In the future, it's full of holes, but still standing, and the elevator will still goes to the top." - Confirmation (?) that the Washington Monument from the official trailer is in fact a playable area


UGO and Crispy Gamer: Fallout 3 is a-coming

UGO and Crispy Gamer preview Fallout 3, and they are impressed! Mostly!

UGO: The last time I saw Fallout 3 was last E3. It’s been almost a year since then, and that brief glimpse was plenty to keep me obsessing about it. It was precisely the game that Fallout fans were looking for, from the aesthetic to the gameplay to the PipBoy. It was proof enough that Bethesda knew what it was doing.

Crispy Gamer: Visuals are looking fantastic, even at this early stage of development; Story looks very intriguing; Character creation system is really cool; Dogmeat!

What will those game makers think of next? Here's a little bit on stuff:

Crispy Gamer: Though the game doesn't directly resemble those [Fallout] classics of the computer role-playing genre, an air of familiarity is bound to hit you with this one, as it shares a great deal in common with Bethesda's wildly successful The Elder Scrolls IV: Oblivion.

UGO: By the end you’ll lay out your 7 stats how you want them, but again, this happens all within the environment. You’re not staring at a generic menu screen, you’re actually looking at a book, making the experience feel a bit more “real.”

Actually looking at a book? Not a menu screen designed to look like a book?

UGO: It’s here that we encountered our first ghouls. Basically they look like zombies, but can act incredibly intelligent or incredibly deranged, depending on how much radiation they’ve soaked up. [..] Their boss, however, is a glowing ghoul who, upon encountering him, caused us to get a brief glimpse at what his life was like before the attacks, as he looked normal and worked diligently in a laboratory. Now, though, he’s all about yelling and trying to kill us.

Crispy Gamer: A few select ghouls still have some semblance of humanity buried within their frail bodies, and these creatures will be NPCs with which you can interact. The rest are purely animalistic, more zombie than anything else.

UGO: Apart from the giant minigun we were toting, we also had Power Armor, the most protective armor in the game. Unlike Fallout 1 and 2, though, this is not always the “best” armor, as it does limit your perception and agility a good deal (apart from being a bitch to lug around).

Crispy Gamer: If you frequently help NPCs in trouble and do good deeds, you'll be a good guy. If you're a cold-blooded killer who murders ruthlessly and talks mean to people, you'll be a bad guy. If you try to avoid conflict and rarely take sides, you'll be neutral.

Crispy Gamer: Incidentally, your companions are entirely mortal, meaning once they die, they're dead.


And of course, the combat system is impressive.

UGO: Activating VATS, the game’s turn-based combat system, we were able to take a few aimed shots at his head with a laser rifle, but, lacking a decent Energy Weapon stat, did little damage. So we did what anyone would do in this situation...we tossed a crapload of grenades at him until he exploded in a pile of limbs, oozing green, glowing radiation. Huzzah!

UGO: At one particuarly heated moment in the battle, one of the mutants flipped us the bird, which even surprised Pete Hines of Bethesda, who had never seen them do that before. It really goes to show you how much effort the devs are putting in to make each battle unique and the AI feel believable.

Crispy Gamer: [The Fat Man] essentially launches a miniature nuke at whatever you're aiming to obliterate, and its destructive power is hysterically entertaining. If watching mutants blow apart or seeing burnt out cars explode with spectacular effect ever gets old, then we'd like to grow old right along with it.

Crispy Gamer: If we had to name a concern, it's simply that the unique combat system might not completely pan out. It could strike a great balance between RPG conventions and traditional action, or it could end up being a case of, "You got your shooter in my RPG, dammit!" We think it looks like a cool system, but we'll reserve judgment until we get real hands-on time with the game



GameTap and WorthPlaying: Woo Fallout 3 wooo

GameTap and WorthPlaying preview Fallout 3, and they are impressed!

WorthPlaying: On Apr. 9, Bethesda invited journalists to the Hotel Monaco in San Francisco to check out their progress on Fallout 3, and to tell us that we'd be allowed to go hands-on with it at this year's E3 [...] Bethesda won the bidding war back in 2004, nerd rage ensued, and now we have this: a first-person shooter with heavy RPG elements (or perhaps it's the other way around), a huge open world set in and around the radioactive ruins of Washington, D.C., and a fan base that may actually be legally insane. [..] It's a solid project with a good pedigree from a proven developer, though, so it's almost certainly a sure bet.

GameTap: Much like both the previous Fallout titles and the previous Bethesda games (Oblivion, Morrowind), player choice will be significant. [..] Up to now, the developers have shown mostly combat, as that is infinitely easier to demonstrate than dialogue and quest solutions, but the simple fact that you can decide whether a town stays on the map or gets wiped out is already exciting enough to tide us over until the next time we see Fallout 3 before its fall release.

What will those game makers think of next? Here's a little bit on friends and enemies

WorthPlaying: In the demo, the ghouls were holed up inside an old office building, where the Glowing One provided brief flashbacks to how the building looked before the war.

GameTap: Watch out, for there are creatures like radscorpions and deathclaws about. Beyond those, there are quite a few supermutants--slobbering freaks that wander around and kill people for the heck of it. [..] Your first [party member] will always be Dogmeat, a trusty canine from the previous games. [..] At the moment, the developers are still tuning the party members; you'll likely just have two at a time, and whether they join you in the first place is dependent on your karma rating.
And of course, the combat system is impressive.

GameTap: What we've seen of combat is pretty straightforward first-person action-RPG mayhem. [..] One interesting side detail: A Bethesda representative was demonstrating the combat and had power armor equipped. While he was basically a nigh-impenetrable tank, his visibility was cut down, so the perception stat had a significant penalty--one that made VATS nearly impossible to use, which was just one example of the hard tactical decisions you'll need to make.

WorthPlaying: Tossing a nuclear grenade in slow motion directly into a mutant's open mouth is pretty much the best thing ever.
PREVIEW GAMEPRO
http://www.gamepro.com/microsoft/xbox360/games/previews/176388.shtml

BioShock fans, take note: Fallout 3 may be your next obsession. GamePro gets a look at the latest version of this post-apocalyptic RPG.

Ghouls come in three varieties: harmless, "Feral" ghouls who consume human flesh, and "Glowing Ones" who absorb radiation and heal other zombies.
(...)

We can't help but notice that Fallout 3 looks better and better each time we see it. The latest version boasts improved graphics, which were so detailed you could practically smell the ash in the air as you walked through the decaying streets of D.C. The attention to detail is superb: while prowling through mutant-infested ruins, we trotted past lookalikes of famous structures such as the Washington Monument and the Smithsonian Museum of Natural History. The meat-and-potatoes combat looks impressive, too, with miniguns and rocket launchers that will make shooter veterans sit up and take notice. Yet despite the slick first-person combat, Fallout 3 is first and foremost a role-playing game. Upgrading your equipment and choosing the best skills are as important as having a speedy trigger finger. Judging by the success of Oblivion, we wouldn't have it any other way.

But also:

As in Oblivion, the world of Fallout 3 is an open book: you can theoretically travel almost anywhere, at any time, without waiting for new areas to be "unlocked." In a similar touch, many of the battles and events are unscripted and random. For instance, you'll meet a friendly companion called "Dogmeat" sometime early in the game, but the time and place of that meeting depends on chance

PREVIEW MERISTATION

Por: Javier de Pascual López

Fallout 3 es la continuación de una de las sagas más añoradas por parte de los usuarios de PC, y Bethesda Softworks está poniendo toda la carne en el asador para colmar las espectativas. De mano de uno de sus responsables os transmitimos todos los detalles de la última beta a la que hemos tenido acceso, que nos muestra un sistema renovado en un ambiente clásico. La guerra nunca cambia.

Diez años. Ese es el tiempo que los fans de Fallout han tenido que esperar para ver por fin la continuación directa de su saga –sin contar los spin-offs de la Brotherhood of Steel-. Pocos son los RPG ambientados en un mundo post-apocalíptico, reflejo de la paranoia nuclear acontecida en los años 50, y que además lo hacen de una manera eficiente, muy personal. Bethesda Softworks, padres de la laureada saga The Elder Scrolls, han recogido el testigo después de que Interplay y Black Isle Studios, editor y desarrolladora respectivamente, quebraran con parte del juego en desarrollo, parte a la que no se ha terminado dando uso. Fatalidades aparte, al fin tendremos una tercera entrega que ha causado expectación masiva. El estado de desarrollo, en claro avance desde lo mostrado en la Games Convention, nos ha permitido detallaros cómo enfrentarnos a este mundo en ruinas. Pete Hines, Product Manager del título, hizo las veces de anfitrión mientras respondía a todas nuestras preguntas. Es preciso notar que Bethesda tiene previsto distribuir nuevas imágenes en los próximos días; a fecha de hoy, el material disponible es el que ilustra el texto.



¿Es Fallout 3 un “Oblivion con armas”? Definitivamente, no. Por mucho que Bethesda haya utilizado el engine Gamebryo de Oblivion, claramente mejorado, las trazas que hicieron popular a la saga se mantienen. “Para algunos, lo visto hasta ahora le podrá parecer a Oblivion, pero nosotros no estamos de acuerdo. Fallout no es sólo una perspectiva o un sistema de batalla: es un tipo de diálogo, un cierto tipo de personajes, de desarrollo de la aventura, de características que hemos querido mantener en esta entrega. Hay cosas de los anteriores Fallout, y otras nuevas que hemos hecho manteniendo el tono y estilo adecuados”, aclara Hines. Eso lo pudimos comprobar ya desde los primeros compases de la introducción, reproduciendo el éxito de Eddy Arnold “I Don’t Want To Set The World On Fire” en una pequeña radio antigua mientras una voz en off nos detalla los orígenes de la devastación, seña inconfundible del humor negro que sus seguidores sin duda reconocerán.



El mundo está devastado desde 2077 tras un conflicto con China que termina recurriendo al uso de armas nucleares y, por lo tanto, al cataclismo. Los últimos resquicios de la humanidad terminan refugiándose en bunkers –vaults-, de enorme extensión, donde se forman pequeñas sociedades. Nuestro papel se desarrolla en uno concreto, el llamado Vault 101, situado el capitolio Washington D.C. Se aleja así de la Costa Oeste que presentaban los anteriores Fallout, según Hines porque les pareció interesante “contar lo que ocurre en otra parte del mundo en vez de continuar la línea argumental de las anteriores entregas”.



Comenzamos viendo el mundo desde los ojos de un bebé, en una pequeña sala de partos de Vault 101, con nuestro padre mirándonos lleno de ilusión. Aprovecharemos para elegir el género de la criatura y posteriormente ver en una pantalla una proyección de nuestro aspecto cuando crezcamos, es decir, para elegir cómo seremos físicamente. El sistema es muy parecido al de Oblivion: configuraciones predefinidas, muchas opciones para personalizar a través de barras tono de piel, ojos, nariz, pelo, bello facial… Luego, dependiendo de la apariencia elegida la de nuestro progenitor –cuya voz, por cierto, la pone el actor Liam Neeson- variará en consecuencia.


Pasaremos luego a dar nuestros primeros pasos en una pequeña guardería y de este modo familiarizarnos con el sistema de control, bastante similar a lo ya visto en incursiones similares. Por allí, en el suelo, veremos un pequeño libro con título “You’re SPECIAL”, de importancia fundamental en la personalización de atributos. SPECIAL es uno de los puntos clave en Fallout 3, y responde a las siglas Strength, Perception, Endurance, Charisma, Intelligence, Agility, y Luck –o lo que es lo mismo: Fuerza, Percepción, Resistencia, Carisma, Inteligencia, Agilidad y Suerte-. Como es típico en los RPG, se nos dará una cantidad limitada de puntos para especializarnos en algunas cualidades en concreto o partir de un estilo más versátil.



Otro salto temporal nos pone en nuestro décimo cumpleaños, donde se nos entrega un sistema llamado Pip-Boy 3000 puesto como una muñequera –nos centraremos en él más adelante-, y comenzamos a mantener relaciones sociales con el resto del mundo en Vault 101. El diálogo es una parte fundamental para encauzarnos hacia un lado u otro; tomaremos decisiones constantemente a través de las opciones que se nos darán, tan cuantiosas como variadas. Por ejemplo, el matón de nuestro grupo, Butch, nos pide un caramelo que nos acaban de dar: podremos seleccionar la más simple sumisión, enzarzarnos en una pelea con él, ponerle alguna excusa, o hasta escupir en el caramelo y dárselo. Con cada pequeña elección nuestro Karma se pondrá del lado del bien, del mal, o entre ambos, y de ello dependerá tanto el trato por parte de ciertos grupos como las quest que nos asignen.



A otro nivel, las decisiones tendrán repercusión en el final de la aventura. Aquí Hines ha querido matizar las famosas declaraciones de los 200 finales: son, de hecho, variantes de una secuencia cinemática cuando el arco argumental dé a su fin, y según él mismo dice llegan a“500 las que llevamos hasta ahora, y dependerá de lo que resta de desarrollo el ver si aumentan finalmente o disminuyen. Habrá momentos críticos donde decidiremos sobre ciertas cuestiones que podremos ver reflejadas en la cinemática final: algunas serán pequeños detalles, otras serán más críticas sobre nuestro destino”. A la aventura principal, de una duración entre 30 y 40 horas, se le ha procurado mucho mimo para hacerla interesante; por otro lado, las misiones secundarias podrían llevarnos hasta las 100 horas, aunque el mismo Hines confiesa que “todavía no hemos terminado todas las mazmorras ni todas las quest secundarias, así que no podemos dar ninguna cifra definitiva”.



Desde aquí pudimos ver secciones sueltas para conocer aspectos concretos del título, como la presencia de nuestro compañero Dogmeat, conocido de los anteriores Fallout. El encuentro se produce de casualidad: unos asaltantes matan a un hombre, dejando al perro sólo ante ellos. Podremos intervenir para rescatar o no, pero de hacerlo obtendremos a un fiel compañero para toda la aventura. Entre sus posibilidades están hacer de tanque para desviar la atención de los enemigos, buscar objetos, o bien ir a Vault 101 y esperarnos allí si vamos a lugares muy peligrosos para él. “En el caso de que muera no habrá más perros, así que tendremos que ser cuidadosos sobre dónde nos adentramos con él. Sus ventajas son muchas: puede atacar, buscar comida, armas o munición, dirigirse a un lugar concreto, esperarnos… pero el tenerle es completamente opcional. Nuestra intención era que el jugador no se sintiera sólo, que tuviese algún tipo de compañero” señala Hines.



Al recorrer posteriormente parte del paisaje en este mundo devastado, las mejoras respecto a Oblivion se nos hacen más que evidentes. En general, se percibe mayor detalle en pantalla, las texturas están más definidas y se han agregado mejores animaciones y físicas, con amputaciones incluso a la hora de acabar con los enemigos. Asimismo, y a pesar de que la versión que hemos podido ver se encuentra en una fase beta, los tiempos de carga han disminuido y la línea de fondo se aleja con respecto a anteriores trabajos de Bethesda. Como es obvio, podremos cambiar entre la primera y tercera persona en cualquier momento.



La muñequera llamada Pip-Boy 3000 es, como decíamos, un elemento fundamental, puesto que hará las veces de menú para gestionar inventario, estadísticas, karma, e incluso el nivel de radiación en nuestro cuerpo. Este efecto disminuirá nuestras estadísticas drásticamente o incluso nos matará si nos exponemos a ello demasiado. Por otro lado, Pip-Boy servirá de radio, tanto para escuchar emisoras de música con DJ incluido –el repertorio constará de temas de los años 50, para más señas-, como para “escuchar transmisiones mientras caminas en una zona concreta o incluso recibir quests a partir de cualquier señal”, apostilla Hines.



La siguiente parada en este “tour” es una mazmorra llena de ghouls, personas expuestas a tales niveles de radiación que terminaron mutando horriblemente. “Los hay de tres tipos”, nos explica el representante de Bethesda, “el primero, los normales, han sido afectados pero aún puedes hablar con ellos, recibir quests, etc.; los segundos, tienen el cerebro tan dañado que te atacarán en cuanto te vean; los terceros, además, tienen tanta radiación en ellos que se iluminarán y, de acercarse a ti, te afectará”. Aquí nos centramos en el sistema de combate, a caballo entre el FPS y el RPG; tendrá peso tanto nuestra habilidad para apuntar y dar a un objetivo en un lugar como nuestro nivel y atributos a comparación del enemigo. Eso sí, será enfrentarnos a un rival muy superior a nosotros y caer irremediablemente. La compensación de dificultad es más clásica, según apunta Hines: “no es como en Oblivion, así que un monstruo se mantendrá igual seas nivel 1 o seas nivel 15. Para ciertas zonas donde podrías tener problemas e incluso quedarte atascado hemos diseñado un sistema que lo detecte y te dé rivales más fáciles de batir para que así puedas salir del entuerto y tu partida no se estropee”.



El otro gran método de batalla es el llamado sistema VATS -Vault-Tech Assisted Targeting System, o en castellano Sistema de Apuntado Asistido Vault-Tech-, el único atisbo a las batallas por turnos usadas antaño. A costa de Action Points –que se regenerarán automáticamente-, la acción se detendrá para poder apuntar a uno o a varios enemigos en secciones concretas de su cuerpo; si les damos en las manos, su velocidad de ataque disminuirá, si le damos en las piernas, se moverá más despacio. Dependiendo de la distancia y de nuestra habilidad con dicho arma habrá un probabilidad mayor o menor de acertar en cada parte. Por ejemplo, las posibilidades de acertar en la cabeza y por lo tanto liquidar al contrincante suelen ser ínfimas, mientras que el torso siempre es una apuesta segura. Hecha la elección, veremos cinemáticas en tiempo bala mostrando nuestro resultado de una manera tan espectacular como dinámica.


Hablando de armamento, éste será de enorme variedad, recorriendo pistolas, subfusiles, ametralladoras, escopetas, y hasta lanzamisiles o lanzagranadas. Tendremos que estar atentos a la munición, claro, pero también a su estado: si abusamos demasiado de algún arma en concreto se nos encasquillará a menudo, perdiendo segundos valiosos en el proceso. Desde el Pip-Boy manejaremos todas estas variables, e incluso haremos reparaciones tomando partes de armas en malas condiciones para hacer a una tercera más resistente.



Nuestras Impresiones
Quizás para los más puristas este no sea ese regreso tan esperado, pero Fallout 3 es un título que se mantiene por sí mismo sin requerir de la referencia Oblivion. Tiene una enorme personalidad, un valor artístico más que notable y nos presenta un mundo al estilo Mad Max lleno de posibilidades. El sistema de batalla es de lo más interesante, y no pierde un ápice de frenetismo. Por otro lado, los diálogos dan tanto juego que sería imposible detallar cuántas opciones tenemos en total, eso sin contar las 500 variantes de la escena final hechas hasta el momento. Pero lo que más sorprende es su ambientación, esos parajes tan bellos como desolados, escondiendo sorpresas tras cada edificio derrumbado.



En principio la fecha anunciada para el lanzamiento de este título es el mes de Octubre, y aparecerá tanto en consolas –PlayStation 3, Xbox 360- como PC. La expectación está servida, pero lo que está claro es que cuando finalmente llegue a las estanterías no dejará a nadie indiferente. Mientras, estad atentos a nuestras páginas para conocer cualquier detalle que se llegase a revelar.
Este juego tiene buenisima pinta. El oblivion fue uno de mis juegos preferidos, lo tengo en PS3. Y este, siendo de Bethesda tambien, me gustara seguro. Este cae fijo.
Sobre el sistema de diálogo de FALLOUT 3

A thread on the Bethesda forums speaking on dialogue and intelligence managed to extract some fairly clear answers. First community managers Matt Grandstaff forwards a bit from Emil:

Anyhow, I just chatted with Emil on the matter and he had this to say:

We don't have full dialogue options for characters with low intelligence. That is to say, you cannot simply "Ughhh" and "Agghh" your way through dialogue. That said, there are some Intelligence-specific dialogue options in the game.

That's all I've got for now
And lead designer Emil Pagliarulo clarifies a bit.
I know you guys haven't seen a lot of dialogue, but I really don't think you'll be wanting for options in that regard. The dialogue trees are pretty detailed, and there are plenty of response options, including those that check for skills, perks, S.P.E.C.I.A.L. attributes, etc.

The one screenshot with dialogue that we did release -- shows a guy with a couple of "do you want to come with me" type of responses -- is actually an example of the smallest set of responses. The majority of NPCs have several more.

In general, what you can say depends on who the NPC is, all your combinations of stats and skills, events that have transpired, how you want to respond (different "attitudes" or "voices"), and more.
Fallout 3 Q&A
Bethesda's Pete Hines speaks out about this autumn's biggest title.
by Martin Robinson, IGN UK

UK, April 21, 2008 - After an extended stint in the vault, Bethesda's highly anticipated Fallout 3 has finally begun to emerge into the public eye, and early impressions suggest it's set to be one of the year's best titles. We recently caught up with the developer's Vice President of Public Relations Pete Hines to talk Dogmeat, morality and those 500 endings.

IGN: Has it been a challenge developing across three different formats and working towards a simultaneous release?

Pete Hines: It's never easy, as any developer will tell you, and you'd always prefer to just make it for one, so you're aiming for one thing, but this is our second time around on all these platforms, so we've learnt a lot already from doing one big sandbox game on 360, PS3 and PC, and we're able to use a lot of those learnings and that tech for the next generation of stuff we want to do. It's gone pretty well, and we're pretty confident we're going to have three versions that are all on parity in terms of performance, and certainly from a content standpoint and gameplay standpoint it'll be exactly the same.




IGN: Was anyone from the original game's developer Black Isle Studios consulted?

Pete Hines: We've talked to some of the guys from the original – there's pretty much two different teams – we have talked to some of those folks from a casual standpoint.

IGN: Fallout's got a massive following and quite a vocal community. Have you at any point consulted the fan-base to see what they want from a Fallout game?

Pete Hines: Back when we first announced we were doing it in 2004, there was tons of feedback with people saying here's what we want and here's what we don't want. We're not really into consulting, in that we've got 75 people who spend all day every day working on this game, so we look for information and feedback for the kinds of things the fans are looking for, and feedback from the last game that we made. Even though it's an Elder Scroll game, we've looked at the things they liked or didn't like from that, and we have our own opinions about what we liked and didn't like, and look at what things may be applicable to Fallout. Whether its how fast travel works, or for example how we've changed the way leveling works, so it's very different from Oblivion.

IGN: Though Fallout 3's world won't be as large as that of Oblivion, will there be any way to get around quickly?

Pete Hines: Yes there are ways you can traverse it quickly, using fast travel, but you can't explore it quickly – there's no vehicles, there's nothing you can ride to speed up that journey. We've certainly tried to create the world in a way that you're not traveling huge distances for no reason – there are lots of things that are put all over the place for you to do.

IGN: We've seen the welcome return of Dogmeat – are there any other non-playable characters returning from the Fallout universe?

Pete Hines: There are other things from the original that we haven't spoken about yet that folks will come across. As far as inanimate objects, there's lots of things, be it the skills, the perks, the weapons, there's lots of that kind of stuff, and all the references to that world, the Nuke Cola and all of that is just part of the world itself. If you've played the original Fallouts, you get some measure of pride or enjoyment out of seeing that stuff again. If you haven't played Fallout before, you're not missing out on anything – it stands on its own but it still has plenty of stuff from the last game and the series as a whole.

IGN: Has it been restrictive working with a canon as well defined as Fallout's?

Pete Hines: It's more just a pleasure to be able to work in that fantastic universe, and the canon is not that restrictive to work with. We obviously took it to a different coast for a number of reasons, but the canon itself is a lot of fun and there's still a lot of opportunity to play and we're pretty used to that with the Elder Scrolls, with the canon that we ourselves have created.

IGN: We've seen different factions going about their business in the demo – how persistent is the world of Fallout 3 going to be?

Pete Hines: We don't want it to constantly be wherever you go two groups are fighting each other, as that would get to be a little old after a while, but you see it enough, whether it's creatures attacking humans or different factions fighting each other.

IGN: You've said previously that Fallout 3 will have 500 different endings.

Pete Hines: Somewhere around that.

IGN: How's that going to work? Is it going to be permutations of different elements?

Pete Hines: It'll be like in the original games, where the ending that you got was a compilation of different things that you would have done along the way, main quest related or not main quest related, you piece it all together so it's custom tailored to what you did. We want player choice to be meaningful, so anything that you get will be based upon what you chose to do – did you save this town, did you blow it up – and taking what you did and retelling it back to you so that it's meaningful to you as opposed to having one generic ending.




IGN: Moral choices play a large part of the Fallout experience – how does this compare to games such as BioShock?

Pete Hines: I thought BioShock was terrific. It obviously draws some amount from Fallout, which is part of the reason why I like it, in that they borrowed the holo-tapes and stuff like that. I think the thing about Fallout that's unique is that is very much open-ended and up to the player in that there's moral choices and they're not in linear fashion, so you feel you have a lot more choice in terms of where you're going to go and what you're going to do. BioShock is very much a linear experience, you can harvest the little ones or you can save them, but still at each point you're going point to point and making that decision. To that end, that's where the difference in ending comes about. If you harvest the first little sister but save the rest of them, you still get the bad guy ending, and there's no ending for the guy who started harvesting little sisters but then had a change of heart and decided to save them as the story went on – where's that ending? That's where the 500 endings of Fallout come into play, we want to take into account if you started playing the game really evil and then turn into a good guy, then the story that you told is very different. Those endings are all different flavours to how you played the game, as opposed to whether you were good or you were evil.

IGN: Is this the start of an ongoing relationship with Bethesda and the Fallout franchise?

Pete Hines: I would hope so, and that was the whole point of picking up the rights. This is going to be something that we plan to continue and develop going forward, like we did with the Elder Scrolls, but obviously you've got to do the first one first!


Bethesda Fallout 3 Interview Feature

Fallout returns this year with a new team behind the radioactive wheel. We sit down with Bethesda's Pete Hines to find out more.


Fallout 3 hands-on at E3 is press only

Yeah, some folks were able to get their hands on the game last year. As you said, part of that criteria was that judges had to be able to see that the game was "playable."

Talking with Pete, at this year's E3, folks will be able to play the game. To what length they'll be able to play it, I suppose that depends on how much time schedules permit, how many folks are checking out the game, etc. E3 can be pretty hectic.
(...)
As it was last year, E3 is a press only event, so Folks = Press.
Segun gamestop el dia 10 lo tienen a la venta http://www.gamestop.com/Catalog/Product ... t_id=71145 soy un enamorao del fallout pero no me la jugare aun con este, si alguien se anima y lo pilla que diga si esta en español plz a ver si me animo asi ;P
Con que fuera la mitad de bueno que el 1 y el 2 me lo compraba sin dudarlo.La fecha de salida será mundial o tendremos que esperar?
Fijo que en españa hasta navidad no sale ni de coña, minimo octubre calculo yo pero por hay habra alguna web que diga cuando sale
y esperemos que salga a un precio razonable porque hoy me he enterado que el rockband que lo estaba esperando como loco va a costar en españa 240€ jajAJaajajAJAjAJaAJAJAJAjaJaAJaJajaAJaAJaj y yo pensando mal y con lo listos que son aqui costaria 199.99€ me he quedao cortiiiiiiiiiiiiiiiiiiisimo, al final a comprarlo en usa por 100€ menos xD que rabia haber esperao pa na, a la minima que alguien confirme si el fallout3 esta doblado al español hago una compra transatlantica de esas ;P
Joder, acabo de leerme casi todo el "tochete"XD y el juego tiene una pinta impresionantemente impresionante. :p Ademas, me encanta este ambiente a mundo postapocaliptico, con parecidos a Soy Leyenda y a 28 dias despues, donde tienes que buscarte la vida para sobrevivir en un mundo hostil. Me encanta. Este cae SI o SI, must have.
Quiza por ese ambiente el Fallout ha sido el juego que mas me ha gustado de todos los que he jugado en mi larga vida xD y empece con el de los palos ese uno a cada extremo de la pantalla y un cuadrado haciendo de bola xDDDDDDDDD

No habre soñao yo veces que por la mañana me despierto y no hay ni dios por la calle y to los coches en mitad de la carretera paraos y flipando hasta que te das cuenta que estas solo, no me mola na a mi ese sueño xDDDDDD eso si.............en mi sueño siempre aparece despues de una pila dias, poniendome hasta el culo en el corte ingles de papeo y otras cosas xD que aparece una pedazo de hembra que lo flipas y tenemos que procrear como conejos por el bien de la humanidas HAAHHAHAAHHAHAHAHAHAH
Alguien sabe si será como el fallout 2 que estaba sin traducir?Porque en ese caso merecería la pena comprarse la edición especial por 69,99$,ya que de todas formas estaría en inglés y así al menos sería más barato.
Este juego me la pone "asín" de gorda, no duermo por las noches no te digo mas XD
A saber yo estoy en un sin vivir a la espera de saberlo para pillarmelo junto con el rockband y algun otro para que me compransen los gastos de envio, si cuando salga nadie se ha animado yo lo pedire y os cuento
xauet escribió:Joder, acabo de leerme casi todo el "tochete"XD y el juego tiene una pinta impresionantemente impresionante. :p Ademas, me encanta este ambiente a mundo postapocaliptico, con parecidos a Soy Leyenda y a 28 dias despues, donde tienes que buscarte la vida para sobrevivir en un mundo hostil. Me encanta. Este cae SI o SI, must have.


y que lo digas,juegazo en toda regla,si señor [beer]

saludos
mooooooooooolaaaaaaaaaaaa, soy fan de los anteriores, y la verdad, el cambio al modo "oblivion" le sienta bastante bien, asi que, edicion de coleccionista in process :p
El otro día pregunté la fecha de salida en gamestop y me dieron el 10 de octubre e incluso permiten ya reservarlo,a 69,95€
Tiene buena pinta, en el E3 se va a hablar del juego, esperare impaciente...
Sep, queda muuuy poco, por inet se puede reservar la de coleccionista hace su tiempo, aunque la verdad creo que esperaré a la normal, por un bubblehead un making off no creo que me gaste mas pasta (aunque a la que me de un repente lo pillo sin darme cuenta xD)
para mi sus anteriores entregas son los mejores juegos de rol puro que e jugado, haber este que tal esta y por aora pinta muy bien XD
Tengo k jugar las dos anteriores entregas, k veo k hablais muy bien de ellas.
3 nuevas imágenes

Megaton Bar
Imagen


Shotgun on Robot
Imagen


Pip-Boy Skills
Imagen


Entrevista a Bethesda hecha por fans
Justo iba a postearlo ahora.Bueno,no me leo la F.A.Q. que toy con el proyecto.Dentro de nada el E3(15-17) y porfín videos.
Han mejorao la vista en 3º persona o me lo parece ami? espero k no sea como en el oblivion y la mejoren [carcajad]
Los anteriores son, desde mi punto de vista, geniales, salvo el Fallout: Brotherhood of steel (Xbox, y no se si alguna otra consola) que parece que hacia el final del juego se quedaron sin ideas. Los de PC eran brutales, y, si añadimos el toque de bethesda, creo que el juego puede salir bastante bien.
El viernes supuestamente trailer de FALLOUT 3

SpikeTV and GameTrailers have announced that they have teamed up to provide gamers with "E3 Invasion." E3 Invasion will be a week along and have both online and on-air high-definition programming. According to SpikeTV and GameTrailers, they will also have "blockbuster world exclusives that will air before E3 even opens to the media." According to the press release, these world exclusives will include "Fallout 3, Gears of War 2, Prince Of Persia, Resistance 2, Rock Band 2, The Next Game From BioWare, UFC 2009 Undisputed And Many More Surprises"
-------------------



The Polish CD-Action magazine was invited to Bethesda headquarters for a hands-on preview of Fallout 3 as the only representative of Poland, along with 15 other journalists from around the world. A summary:

* As far as locations and content go, the game is finished. Bethesda is mostly doing QA now. There are still some bugs and the game crashes from time to time.
* They had a predefined character - a strong male.
* They were told to steer clear of the main quest and were not allowed to talk about what they saw of it in the preview.
* To make escape from Vault 101 easier, guards were removed.
* The game can be saved at any moment, and saving is pretty quick.
* We leave the Vault with a PipBoy, a pistol, some ammo and a holotape with a message from the father.
* Ammo is scarce and it's best to fight weaker opponents hand to hand.
* They go to Megaton by following a sign in Springvale showing the way to the town.
* In Springvale, the Sputnik Eyebot was hovering over the street, broadcasting a speech of the Enclave president.
* Megaton looks like a Wild West town. We have a good sheriff, and an evil saloon owner. The saloon has a prostitute, but she tells the player character that he's too young to use her services.
* We are informed that our Karma has changed after the fact. We also don't see any numbers - we just see e.g. a Vault Boy with angel wings and a "Saint" description. The developers intentionally hid the numerical value of your Karma.
* If we are caught trying to steal something, the person we tried to rob will first chase us, trying to recover his property. He won't be happy, but usually it won't end with a shootout, unless we already have a bad reputation. Well, it was enough to cause some trouble in Megaton for everyone to turn against us. What then? We can try putting our weapon down - if we didn't kill anyone, the situation will calm down.
* If we, however, do have blood on our hands already, the best way out is to quickly evacuate. Fortunately, a return is possible. After a few days the emotions drop down, and entering the town does not end with bloodshed. But still, people will know about our deeds and if we cause trouble again, they won't give us the benefit of a doubt this time.
* At first glance, it looked like they'd wander around aimlessly. But only at first glance, thanks to the compass. Directions where we can find something interesting are marked with little triangles. We'll learn what it is when we get there (it can be a school taken over by bandits, a cinema with car wrecks, a baseball pitch with dead bodies hanging from the fence, a small settlement at an overpass or a normal town). The compass can also show the place where we have a quest to do or a navigation point we put on the map ourselves.
* At first glance, Fallout 3 looks like a typical FPS.
* You use stimpaks on specific parts of the body, as hit points are divided among them.
* When throwing grenades and during hand-to-hand combat, while you can use V.A.T.S., you can't aim at specific parts of the body.
* Choice of gender has been marginalized and its importance will be minimal.
* Lots of blood and profanity.
* Body parts can be disintegrated or vaporized, depending on the weapon.
* The PC version has the same interface as the X360 one, but adjusted to the use of mouse and keyboard. It works much better than Oblivion's. Both the PipBoy and the V.A.T.S. work well with the mouse.
* You can assign hotkeys to items - e.g. weapons or stimpaks.
* Even with standard settings, the game looks better on the PC than on the 360 - better textures and longer line of sight.
* The lockpicking minigame is similar to the one from the Thief games.

Conclusion: "Is it Fallout? If you expect the same experience as before, it's safer to just play the previous games. But if you just want the brutal, post nuclear world, freedom and atmosphere, what I was shown is no worse than in the first Fallout. And it's the best recommendation I can give after a few hours of playing."
En australia ya han empezado a hacerle publicidad gratuita.
http://www.kotaku.com.au/games/2008/07/ ... ralia.html
Teaser FALLOUT 3
http://www.gametrailers.com/player/36040.html

El lunes creo que saldrán videos ingame de la demo que van a mostrar
Que ganas de que salga ya
Que ganas de pillarlo ya! El Oblivion me gusto muchisimo y esta ambientacion post-apocaliptica me encanta. Siempre quise un juego con esta esencia.
No conocia esta saga pero esta tercera entrega me llama muchisimo la atencion, sobre todo despues de darle tantas horas al oblivion.

Me encanta la ambientacion que le han dado, y eso de apuntar a diferentes partes del cuerpo, otra cosa que me ha encantado es que han "arreglado" el fallo que tenia oblivion al controlar al personaje en tercera persona, que se veia CUTRISIMO, y aqui parece que no tendremos ningun problema los que nos gusta mas controlar al personaje en tercera persona

De momento me parece todo un juegazo, y si cumplen con esa ambientacion que se ve en los videos, y le dan los toques rpg de muchas misiones, un mundo por explorar y cosas por el estilo com muchisimas posibilidades, este se vendra para casita.

Espero que no te obliguen ha hacerte una clase de soldado, porque en el oblivion no eres nadie sin espada, y para los que queriamos hacernos un mago puro era bastante dificil XD

tengo unas dudas para los fans de la saga

Es necesario jugar a los anteriores?
la historia de los fallout esta currada? (es que la historia del oblivion duraba muy pocas horas y era muy simplona :S)

He leido el post oficial pero me interesan mas opiniones, segun lo visto, me parece todo un juegazo


Alguien ha visto la parte del E3 que hablaban exclusivamente del fallout?
No la pude ver y agradeceria que alguien me hiciera un breve resumen ^^

Saludos
despues de verlo en el e3 me ha gustado, de que fecha estamos hablando de salido oficial ya?
providence escribió:No conocia esta saga pero esta tercera entrega me llama muchisimo la atencion, sobre todo despues de darle tantas horas al oblivion.

Me encanta la ambientacion que le han dado, y eso de apuntar a diferentes partes del cuerpo, otra cosa que me ha encantado es que han "arreglado" el fallo que tenia oblivion al controlar al personaje en tercera persona, que se veia CUTRISIMO, y aqui parece que no tendremos ningun problema los que nos gusta mas controlar al personaje en tercera persona

De momento me parece todo un juegazo, y si cumplen con esa ambientacion que se ve en los videos, y le dan los toques rpg de muchas misiones, un mundo por explorar y cosas por el estilo com muchisimas posibilidades, este se vendra para casita.

Espero que no te obliguen ha hacerte una clase de soldado, porque en el oblivion no eres nadie sin espada, y para los que queriamos hacernos un mago puro era bastante dificil XD

tengo unas dudas para los fans de la saga

Es necesario jugar a los anteriores?
la historia de los fallout esta currada? (es que la historia del oblivion duraba muy pocas horas y era muy simplona :S)

He leido el post oficial pero me interesan mas opiniones, segun lo visto, me parece todo un juegazo


Alguien ha visto la parte del E3 que hablaban exclusivamente del fallout?
No la pude ver y agradeceria que alguien me hiciera un breve resumen ^^

Saludos



Prueba este video
http://www.nma-fallout.com/#43523

Se ve como usa el sistema de combate,como usa ganzuas y hackea ordenadores
Solo habría un juego que me impidiese jugar a este , solo Mass Effect 2 podría hacerme no jugar inmediatamente a Fallout3.

Imprescindible.
Este juego tiene una gran pinta, esa ambientación y eso de que no sea por turnos me gusta, además si es un un mundo amplio, con libertad todavía mejor, lo malo que nunca he sido de jugar a este tipo de juegos, pero habrá que seguirlo de cerca.
Tiene muy buena pinta éste juego [amor]
3 "nuevas" imágenes:

Imagen

Imagen

Imagen

Vía: gamersyde.

1 saludo!
Dawidh360 escribió:3 "nuevas" imágenes:

Imagen


Vía: gamersyde.

1 saludo!


Que ganas de correr por esas calles.
Madre mía, con cada screen este juego me impresiona más y más. Un must have indispensable.
yo con este y el rage, saciare mi ansiedad postapocalptica que tenia XD
No debían de haber "quitado" los turnos...

Espero que mantenga el espíritu de la saga.
A mi lo único que me repatea es esto:

Q- Will the PC version of the game include some sort of SDK or level editor like Elder Scrolls games have? If not, might one become available via download in the future? And how about the console versions, what have you done to give them the same options PC players have?

A- [...]As far as consoles go, that's not happening for this game and user content. It's something we keep talking about with Microsoft and Sony, but there are a lot of barriers there right now, from delivery to security. We'd love to see that happen. I'd love to see Oblivion content created by PC users available to all platforms, because the data is the same, most of them would pretty much "work" right away.


Para mi Morrowind y actualmente Oblivion son lo que son por los addons. Con Fallout 3 nos quedamos como estamos, sin esa posibilidad. Me jode en lo más profundo [+furioso] .

Fuente: Bethesda Forums
M@tu escribió:No debían de haber "quitado" los turnos...

Espero que mantenga el espíritu de la saga.


yo pienso que si es acion directa , pero es necesaria un poco de estragia para poder batira los adversarios, tambien esta bien , pero como los antiguos fallout opor turnos de pasos y tal, eran la ostia XD
Parry escribió:A mi lo único que me repatea es esto:

Q- Will the PC version of the game include some sort of SDK or level editor like Elder Scrolls games have? If not, might one become available via download in the future? And how about the console versions, what have you done to give them the same options PC players have?

A- [...]As far as consoles go, that's not happening for this game and user content. It's something we keep talking about with Microsoft and Sony, but there are a lot of barriers there right now, from delivery to security. We'd love to see that happen. I'd love to see Oblivion content created by PC users available to all platforms, because the data is the same, most of them would pretty much "work" right away.


Para mi Morrowind y actualmente Oblivion son lo que son por los addons. Con Fallout 3 nos quedamos como estamos, sin esa posibilidad. Me jode en lo más profundo [+furioso] .

Fuente: Bethesda Forums


Un buen Fallout no necesita addons ni ostias.
M@tu escribió:
Parry escribió:[...]


Un buen Fallout no necesita addons ni ostias.


Me parece perfecto que no te importe la imposibilidad de modificar el juego, pero las posibilidades de rejugabilidad con esa opción serían prácticamente infinitas. Entiendo que si el juego está bien realizado no hagan falta extras, pero eso que comentas es como decir "A mi Ferrari no le hace falta aire acondicionado ni hostias, total para qué coño lo quiero si tengo un pepino y puedo bajar las ventanillas".

Toda posible inclusión de posibilidades en un juego sólo hace mejorarlo. En fin, una lástima que sigamos sin esa posibilidad en nuestras consolas...
Bueno con las nuevas imagenes queda claro que habran transportes. O eso espero. Ya que se ve un vehículo volador. A lo mejor es solo de un video.

Un saludo y gracias
Parece que se confirma oficialmente la fecha de salida en Europa. 31 de Octubre, según Vandal.

Fuente
http://www.vandal.net/noticia/34177/gc: ... fallout-3/
Aun no se sabe nada de si tendra trofeos?
X_cepo_X escribió:Aun no se sabe nada de si tendra trofeos?


Están confirmados para la X360, pero desconozco si serán los mismos para PS3 o no (espero que sí).

Un saludo!
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