Parece que le ha sentado bien el retraso.
When we had last seen Silent Hill: Downpour, it was not in good shape. As our own preview makes clear, there is certainly some potential, but it needed more development time. The pessimistic tone was certainly warranted, since at the time the game was scheduled to release a month following the preview in October. However, it seems that Konami was aware of the issues plaguing the game, and made the right move by pushing it to March. This is the first we've seen of the game since its delay, and fortunately for survival horror fans, it seems to have improved quite a bit.
“A mucha le gustan los puzzles y Silent Hill los ofrece de una genial manera pero en cambio esa misma gente odia los combates. Es por ello que hemos dado al jugador la posibilidad de variar la dificultad de los combates y los puzzles entre fácil, difícil, etcétera.”
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