Hilo Oficial: Fallout 3

vaya imagenes cada dia tengo mas ganas de que salga mas que gta4,
[plas]
Sinless escribió:Leyendo en los foros del desarrollador del juego, me entero que dependiendo de la inteligencia de tu "mono" sera el tipo de dialogo que podras hacer, logicamente entre mas inteligencia podras obtener mas informacion sin hacer preguntas o cosas estupidas.


Si, como en los anteriores. Era curioso ver algunas opciones largisimas que le comia la cabeza al tio en cuestion y te librabas de un combate o conseguias cosas gratis o con descuento. Aunque mas que la inteligencia era una convinacion entre carisma e inteligencia, si no recuerdo mal.

Puskax escribió:vaya imagenes cada dia tengo mas ganas de que salga mas que gta4,
[plas]


Ya hay un hilo de gta, lo que dice no aporta nada [uzi]
Guriguriz escribió:
Si, como en los anteriores. Era curioso ver algunas opciones largisimas que le comia la cabeza al tio en cuestion y te librabas de un combate o conseguias cosas gratis o con descuento. Aunque mas que la inteligencia era una convinacion entre carisma e inteligencia, si no recuerdo mal.



Ya hay un hilo de gta, lo que dice no aporta nada [uzi]


ya se que hay un hilo de gta, a que viene eso[comor?] no puedo decir mi opinion que tengo mas ganas de que salga este juego que gta 4, esto es un foro donde se opina ...
Guriguriz escribió:Ya hay un hilo de gta, lo que dice no aporta nada [uzi]


Lo flipo. ¿me puedes decir que norma se ha saltado el compañero para que le des esa contestación?
madre mía cómo estamos con la censura!! ese comentario o se podría enmarcar en ninguno de los dos hilos oficiales porque habla de dos juegos a la vez. que yo sepa está estableciendo una comparación entre cuál le gusta más, si el de este hilo oficial (juegazo e hilazo) o uno de los títulos emblema de la next-gen

por cierto, estoy totalmente de acuerdo con su opinión, de hecho estoy pensando en pillarme oblivion para ir abriendo boca. lo único que me da un poco en la nariz es que en meri hay avance del juego en el que se desprende que ambos títulos tienen cierta semejanza, espero que sea poca y que nos traigan algo completamente nuevo. vaya último trimestre nos espera eh? salu2
Disculpèn mi ignorancia ya se q este sera un rpg... pero es un shooter? primera o tercera persona? o es mas aventura? o que combinacion de generos es?

Por q se ven de lujo las imagenes y lo q he leido en el foro hay cosas q no entiendo
Nagy escribió:madre mía cómo estamos con la censura!! ese comentario o se podría enmarcar en ninguno de los dos hilos oficiales porque habla de dos juegos a la vez. que yo sepa está estableciendo una comparación entre cuál le gusta más, si el de este hilo oficial (juegazo e hilazo) o uno de los títulos emblema de la next-gen

por cierto, estoy totalmente de acuerdo con su opinión, de hecho estoy pensando en pillarme oblivion para ir abriendo boca. lo único que me da un poco en la nariz es que en meri hay avance del juego en el que se desprende que ambos títulos tienen cierta semejanza, espero que sea poca y que nos traigan algo completamente nuevo. vaya último trimestre nos espera eh? salu2


yo creo que tendran semejanza, pero creo que este aportara muchas novedades,es un poco pronto para opinar en ese sentido.Buen titulo el oblivion te dara muchas horas de juego, es una buena compra, yo me lo pase en pc en su dia y la verdad esque me ecanto.
Como me gustaria que realmente realizaran un juego con el nivel tecnico de hoy, manteniendo el nivel artistico jugable y narrativo de esta saga, si esto no se tuerce este va a ser para mi uno de los mejores juegos de esta generacion sin duda.

SaLu2.
ViCoLaS escribió:Como me gustaria que realmente realizaran un juego con el nivel tecnico de hoy, manteniendo el nivel artistico jugable y narrativo de esta saga, si esto no se tuerce este va a ser para mi uno de los mejores juegos de esta generacion sin duda.

SaLu2.

+1

que recuerdos en el 1 cuando entraba en un pueblo de medio mutantes y le ayudabas te daban una recompensa y luego me los cargue a todos pa robarles todo lo que tenian, ice mas enemigos por ladron en el juego [qmparto]
yo no he jugado a ninguno de los anteriores. pero es que me he leído, con el de vandal que aun no lo he terminado, 3 avances diferentes, y lo ponen todos de maravilla. ojalá salga como decís, que si hay un género con pocos títulos de calidad en xbox360 ése es el rpg. salu2
Se confirma que la EC saldrá en todo el mundo

Fuente
Nagy escribió:yo no he jugado a ninguno de los anteriores. pero es que me he leído, con el de vandal que aun no lo he terminado, 3 avances diferentes, y lo ponen todos de maravilla. ojalá salga como decís, que si hay un género con pocos títulos de calidad en xbox360 ése es el rpg. salu2

t4e aseguro que si mantiene la esencia de los anteriores. te va encantar siempre y cuando te gusten los rpgs [jaja]
PREVIEW Bit-tech
http://www.bit-tech.net/gaming/2008/04/19/fallout_3_preview/1

Fallout 3 Preview
Platform: Xbox 360, PlayStation 3, PC
Release Date: Autumn 2008

In this line of work, it's very easy to start taking things for granted. Every day it seems like you're being shown another exclusive game or you’re meeting your heroes. Free games come through the post regularly and your workmates practically sit on thrones carved from super-expensive graphics cards. Every day is another battle in the war to keep a sense of proportion.

But, let me tell you, getting to see Fallout 3 before it was released was like a dream come true and, as one of the biggest fans of the series in the world, you can take it as a huge endorsement when I say that the game looks fantastic.

The sequel to Interplay's classic RPGs of the early nineties, Fallout 3 has been a controversial game to say the least. The sale of the game license to Bethesda may have revived the failing Interplay, but it also incensed fans who reacted strongly to the shift of developer and perspective.

Can one company's seminal isometric RPG be another company's first-person sandbox RPG? Never mind the fact that it has shifted to the makers of The Elder Scrolls series – is such a thing even possible?

Yes. Yes, it is.


"There'll be crying babies"
When Bethesda's Pete Hines told us that there'd be crying babies on show in Fallout 3, I have to admit that I got the wrong impression. I started wondering if Bethesda had lost the plot or if I'd stumbled into a press screening for Manhunt 3 by mistake. It turned out though that there was nothing so sinister about the warning and my imagination was the only disturbing thing about it.

After a quick Ron Perlman voiced introduction, Fallout 3 kicks off properly with the birth. And yes, just so we're clear, hearing Ron 'Hellboy' Perlman utter the immortal words “War. War never changes” did make a shiver run up my spine. In fact, as the intro went on and I realised that Bethesda had absolutely nailed the tone of the series. That shiver stopped just running up my spine and started doing laps instead.

The setting is Vault 101 and the person being born is you, the player. It's dark and hard to see, but as the nurse severs the umbilical cord and your Doctor father swims in and out of focus things start to clear up. As the computers scan you, you go through the process of deciding your gender and look.

The game very quickly starts jumping about though and the next thing you know you're a year old and your father is helping you work. When Dad leaves the room for a minute then you get a chance to decide what sort of person you want to be and learn more of the world around you.





It isn't all smooth sailing and introspection though and as things progress there's a very real sense of claustrophobia and being fenced in. Don’t worry though, this is deliberate – there's something very wrong with Vault 101.

If you're a wizened old Fallout fan boy like me then you probably already know the root of this, but if you're a newcomer to the series or just a little rusty with your backstory recollection then let us remind you. Set after a very brief but very devastating nuclear war, humanity was almost wiped clean from the face of the Earth – those survivors on the surface becoming twisted, sterile mutants and ghouls. Yet not everyone perished and many thousands of people escaped to huge underground vaults provided by the US Government.

What very few people knew though was that the vaults weren't there to shelter the weak, but there to study the survivors. Each of the vaults had a very specific defect or flaw that would make life inside a little more interesting and in Fallout 2 you learned more of these flaws. Vault 13 for example, your home in Fallout 1 would run out of water far too soon. Other vaults were populated with only men or only women, while others were never sealed properly.

Vault 101 though, your home in Fallout 3 was sealed a little too well – ever since the door first swung shut nobody has been able to enter or leave the vault. Until one fateful day when your father goes missing...

Makin' Dogmeat
So, your Dad—voiced by the always fatherly Liam Neeson—goes missing and the catalyst for your adventure is introduced. You set out searching desperate for answers – or maybe not desperate at all, this is very much a sandbox after all.

Motives aside, it's inevitable that you'll eventually set forward into the world of Fallout. It's a barren, bare and broken world on the surface – but it's also strangely beautiful too, influenced by a 1950s view of the future despite the contemporary pessimism.

Or, to be put it another way; yes there is background radiation and zombies, but there are big laser guns and impossibly complex computers that run off cassette tapes too!

Don't get too comfortable if you're a big Fallout 2 fan though – the world of Fallout 3 isn't the same humour filled place as it was in that last proper game in the series. You aren't going to stumble across the Guardian of Forever in the wastelands and Bethesda's Pete Hines made it clear to us that the dev team had taken inspiration mainly from the first game,

“We're not really big fans of the whole winking at the camera thing, to be honest. There's some humour in Fallout 3, but not like in Fallout 2. We looked to Fallout 1 more than anything else,” said Pete as he showed us how Dogmeat, an optional canine companion, could be told to go fetch medicine for the player.


“You aren't, for example, going to find Monty Python encounters in our game. Nothing like that at all.”

As Pete pushed further on into the game, showing us some more of the now-ruined sights that Washington DC had to offer, that much became rather clear. Fallout 3 is, like the first game, a post-apocalyptic adventure. It isn't a post-apocalyptic musical comedy and if you're looking for a game with that 1950s comedy feel then Serious Sam 2 may be more up your street. Here all we have is The Inkspots providing the soundtrack and buckets full of deadpan and gore.

Pushing back to the original, first Fallout is undeniably what makes Fallout 3 feel so exciting because, while Fallout 2’s repeated breaking of the fourth wall and constant Mad Max references made it an arguably more fun game to play, it’s Fallout 1 that started things off. It’s only right that Bethesda should take things back to the roots.

And take things back it certainly has, for much of what made the first games has been kept over. This time though we’re not talking about the tone of the game, the narrator or the soundtracks. This time we’re talking about the very building blocks – the foundation on which everything else is built on. Things like the S.P.E.C.I.A.L. stats system originally invented by Interplay.

S.P.E.C.I.A.L. is the skeleton on which Fallout is built on; a system of statistics which govern all the players’ attributes and abilities. It stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck and by upgrading or degrading each stat players can create an alter-ego that is truly detailed. One of the classic mistakes that new Fallout players would make is to think that it was just like in Dungeons and Dragons where it only affected player actions – everyone would turn down Intelligence and beef up Strength.





The unwitting result of this tinkering would then be a character so stupid that he could not make himself understood, would struggle to get new quests and have constant setbacks on the route to victory. He’d hit like a sledgehammer dropped from a height though.

How much of this that Bethesda has really taken on board was something we didn’t really get to see and, because the game is still in alpha and filled with placeholder dialogue, Pete was understandably wary of showing us much of the game’s dialogues.

What we can say though is that it has a definite impact on other areas of the game, such as combat and puzzle solving. While we will discuss combat in a little while, it’s the puzzle solving side of things that really seemed interesting and Bethesda has made the controversial choice of using a mini-game to represent players hacking computers – something that was arguably a weak spot of last year’s darling, BioShock. Here though, hacking is more sensibly handled. It’s also just a tad more realistic and theme-fitting.

With a high enough Science skill, players can attempt to hack computers they find on the way, which is done by uncovering the password from within a BIOS dump file. Opening up these files reveals a screen filled with garbled information, including possible candidates for the password. It’s up to the player to choose the right one from the list, with higher skills giving more guesses and the player’s PipBoy companion provides feedback to help narrow down the search – telling you what letter the password ends in for example.

Ok, so it sounds a little rudimentary and will no doubt get dull after a while, but like in BioShock hacking is never mandatory and players always have another option. Unlike Oblivion it’s also possible to crash a system permanently, making the stakes much higher.

The Glowing Truth
Combat in Fallout 3 has been one of the most looked at areas of the game, mainly because as a concept it’s so hugely different from the original games. What was isometric and turn-based before is now a first-person real-time kind of affair.

Well, that’s true for the most part.

Combat in Fallout 3 can actually change depending on how you want to play the game and, while the default is a first-person real-time kind of shooter, it’s not the only option. Players can switch to third-person over-the-shoulder viewing angles whenever they want if that’s their preference and the game can also be switched over to a turn-based mode using the VATS function of the PipBoy computer the player constantly carries.

Switching over to turn-based isn’t permanent though and players have a set amount of action points to use for shooting at enemies before the game reverts back to real-time so the AI can get a shot off. Your action points will then recharge after a few seconds and you get a chance to queue up your attacks once more, unleashing crippling blows however you please.





Oh, and crippling the enemy is something we’d definitely recommend – blasting limbs off isn’t only a possibility, it also gives the player a hefty advantage against the enemy.

Of course, if the changes in perspective weren’t enough, there’s also been controversy coming from the other side and after Bethesda’s Oblivion, many fans are worried that the enemy themselves will be spoiled. On that note we have both some good and some bad news.

The good news first then – enemies don’t level with the player. From the start of the game all the enemies are fixed, unlike in Oblivion. You won’t run across lowly raiders in Super Power Armour, and nor will rats get harder and harder to beat as you play more and more of the game. There’s none of all that.

On the downside, it does seem like Bethesda has polarised the enemies a little if you ask me. One of the things that made Fallout stand out was that there never was a true sense of right and wrong as such things as chivalry had long died in the wasteland.

On the one front, Bethesda has mirrored this once more by using Karma to track the player’s actions and popularity, but on the other you won’t be finding any friendly mutants like in past games. Pete confirmed with us that all the Super Mutants are dead – “Once a creature, always a creature.”





While that definitely makes the game a lot simpler and more accessible to players who want to boil Fallout 3 down to little more than a shooter, it does kind of feel like some of the greyness has been lost as a result. A world of black and white and clearly defined sides isn’t bad, but it is a little less involving.


Early Thoughts
You should be able to tell by now that we already love how Fallout 3 is shaping up. It’s grim and visceral, keeping close to the good source material and barely dealing with the lamentable spin-offs that later ruined the Fallout name.

The best thing of all though is that we’ve barely scratched the surface of the game – in fact, we’ve barely scratched the surface of the Alpha build of the game which is growing by the second. The ending, which is designed on the same branching model as in the first games, has grown further now too so that there are now around 500 endings on offer.

You may think that that is too many endings. You may be right. If that’s your line of thinking though then the people you should feel sorry for are the Xbox 360 Gamerscore addicts like Jamie – Pete reckons it’ll take at least three or four playthroughs to get all the achievements on offer.

And yeah, that does sound daunting – but personally I can’t wait to give it a shot

PREVIEW VIDEOGAMING247

http://www.videogaming247.com/2008/04/18/fallout-3-baseball-fields-and-roadside-diner-encounters-revealed/

Fallout 3: Baseball fields and roadside diner encounters revealed
April 18th, 2008 @ 12:00


Speaking to videogaming247 in London yesterday, Bethesda marketing boss Peter Hines spoke for the first time about a newly added instance involving some post apocalyptic sports fans.

There’s stuff like baseball fields, just little places to come across that you would normally find if you were out exploring a DC suburb,” he said.

“There’s old roadside diners that you can find, and just different stuff like that. The baseball field is one we haven’t talked about, but you’ll find guys out in the wasteland with baseball bats that’ll attack you.”

Hines showed us both outdoor and “dungeon” style encounters in buildings, and confirmed that the two will be treated differently.

“The outdoor is seamless, so the entire world is non-loading: it’s just one big world to explore,” he said. “The indoor environments we treat separately, so whenever you enter buildings or locations you get a load screen.”

The number of encounters is yet to be fixed, however, and it sounds as though there’s still plenty of “fiddling” going on.

“I don’t actually know how many [encounters] we’ve got, partially because we’ve been adding them and moving them around, and like, this area feels too cluttered, this area needs more stuff to do,” he said.

“We came up recently with new types of random locations to put in the world, just different stuff to come across… The number’s still a bit fluid, but all told there’s just a ton of different locations to find and places to explore.”

Fallout 3 ships for PC, PS3 and Xbox 360 this autumn.


PREVIEW CVG


http://www.computerandvideogames.com/article.php?id=187244&site=cvg


Bethesda Softworks' main PR man Peter Hines has denounced suggestions that the company is using extreme violence as a main selling point of Fallout 3.

Advertisement:
When questioned over the extreme violence seen in screenshots so far, Hines responded: "We don't want it to be the focal point of the game, but it is what it is. It's a violent world, and so the combat should be violent as a result.

"I think we've done it to the extent that it's not realistic. It's a bit more tongue-in-cheek. It's Quentin Tarantino. So it's not storming the beaches of Normandy in Saving Private Ryan, where it looks like it's actually happening. It's more Kill Bill. It's violence that's a bit more over the top so it's more comical than disturbing."

Covering all bases, Hines concluded, "It's definitely a game for grown ups. It always has been. I think we've been very clear about that. This is a mature title for mature audiences. It's not a game for kids."
Pues parece ser que no tienen intencion de sacar demo de este juego en ninguna plataforma.
Copio la noticia:
En declaraciones al portal EuroGamer, Pete Hines, Vice Presidente de Bethesda Softworks, ha asegurado que no habrá demo de Fallout 3. En sus propias palabras, "cuando creas un mundo que funciona como un todo cuyas partes interactúan entre sí, no puedes simplemente cortar una porción de ese mundo para que funcione de manera independiente salvo que metas todo el juego en la demo. Y eso no va ocurrir, os lo puedo asegurar". A lo que añadía, "en un juego como Oblivion o Fallout 3 gran parte de la diversión es vagar por el universo que se le presenta al jugador y recorrerlo libremente, sea en la dirección que sea. Y eso es imposible en una demo. No creo que merezca la pena". Por último, destacar que Hines ha asegurado que tras la incorporación de Liam Nesson al reparto del juego, se están entablando nuevas conversaciones con Holywood para que actores de reconocido prestigio presten sus voces a los personajes del juego.

Fuente:
http://www.hardgame2.com/index.php?zone=news&mod=noticia&id=39130
Fallout 3 Q&A
Bethesda's Pete Hines speaks out about this autumn's biggest title.
by Martin Robinson, IGN UK

UK, April 21, 2008 - After an extended stint in the vault, Bethesda's highly anticipated Fallout 3 has finally begun to emerge into the public eye, and early impressions suggest it's set to be one of the year's best titles. We recently caught up with the developer's Vice President of Public Relations Pete Hines to talk Dogmeat, morality and those 500 endings.

IGN: Has it been a challenge developing across three different formats and working towards a simultaneous release?

Pete Hines: It's never easy, as any developer will tell you, and you'd always prefer to just make it for one, so you're aiming for one thing, but this is our second time around on all these platforms, so we've learnt a lot already from doing one big sandbox game on 360, PS3 and PC, and we're able to use a lot of those learnings and that tech for the next generation of stuff we want to do. It's gone pretty well, and we're pretty confident we're going to have three versions that are all on parity in terms of performance, and certainly from a content standpoint and gameplay standpoint it'll be exactly the same.




IGN: Was anyone from the original game's developer Black Isle Studios consulted?

Pete Hines: We've talked to some of the guys from the original – there's pretty much two different teams – we have talked to some of those folks from a casual standpoint.

IGN: Fallout's got a massive following and quite a vocal community. Have you at any point consulted the fan-base to see what they want from a Fallout game?

Pete Hines: Back when we first announced we were doing it in 2004, there was tons of feedback with people saying here's what we want and here's what we don't want. We're not really into consulting, in that we've got 75 people who spend all day every day working on this game, so we look for information and feedback for the kinds of things the fans are looking for, and feedback from the last game that we made. Even though it's an Elder Scroll game, we've looked at the things they liked or didn't like from that, and we have our own opinions about what we liked and didn't like, and look at what things may be applicable to Fallout. Whether its how fast travel works, or for example how we've changed the way leveling works, so it's very different from Oblivion.

IGN: Though Fallout 3's world won't be as large as that of Oblivion, will there be any way to get around quickly?

Pete Hines: Yes there are ways you can traverse it quickly, using fast travel, but you can't explore it quickly – there's no vehicles, there's nothing you can ride to speed up that journey. We've certainly tried to create the world in a way that you're not traveling huge distances for no reason – there are lots of things that are put all over the place for you to do.

IGN: We've seen the welcome return of Dogmeat – are there any other non-playable characters returning from the Fallout universe?

Pete Hines: There are other things from the original that we haven't spoken about yet that folks will come across. As far as inanimate objects, there's lots of things, be it the skills, the perks, the weapons, there's lots of that kind of stuff, and all the references to that world, the Nuke Cola and all of that is just part of the world itself. If you've played the original Fallouts, you get some measure of pride or enjoyment out of seeing that stuff again. If you haven't played Fallout before, you're not missing out on anything – it stands on its own but it still has plenty of stuff from the last game and the series as a whole.

IGN: Has it been restrictive working with a canon as well defined as Fallout's?

Pete Hines: It's more just a pleasure to be able to work in that fantastic universe, and the canon is not that restrictive to work with. We obviously took it to a different coast for a number of reasons, but the canon itself is a lot of fun and there's still a lot of opportunity to play and we're pretty used to that with the Elder Scrolls, with the canon that we ourselves have created.

IGN: We've seen different factions going about their business in the demo – how persistent is the world of Fallout 3 going to be?

Pete Hines: We don't want it to constantly be wherever you go two groups are fighting each other, as that would get to be a little old after a while, but you see it enough, whether it's creatures attacking humans or different factions fighting each other.

IGN: You've said previously that Fallout 3 will have 500 different endings.

Pete Hines: Somewhere around that.

IGN: How's that going to work? Is it going to be permutations of different elements?

Pete Hines: It'll be like in the original games, where the ending that you got was a compilation of different things that you would have done along the way, main quest related or not main quest related, you piece it all together so it's custom tailored to what you did. We want player choice to be meaningful, so anything that you get will be based upon what you chose to do – did you save this town, did you blow it up – and taking what you did and retelling it back to you so that it's meaningful to you as opposed to having one generic ending.




IGN: Moral choices play a large part of the Fallout experience – how does this compare to games such as BioShock?

Pete Hines: I thought BioShock was terrific. It obviously draws some amount from Fallout, which is part of the reason why I like it, in that they borrowed the holo-tapes and stuff like that. I think the thing about Fallout that's unique is that is very much open-ended and up to the player in that there's moral choices and they're not in linear fashion, so you feel you have a lot more choice in terms of where you're going to go and what you're going to do. BioShock is very much a linear experience, you can harvest the little ones or you can save them, but still at each point you're going point to point and making that decision. To that end, that's where the difference in ending comes about. If you harvest the first little sister but save the rest of them, you still get the bad guy ending, and there's no ending for the guy who started harvesting little sisters but then had a change of heart and decided to save them as the story went on – where's that ending? That's where the 500 endings of Fallout come into play, we want to take into account if you started playing the game really evil and then turn into a good guy, then the story that you told is very different. Those endings are all different flavours to how you played the game, as opposed to whether you were good or you were evil.

IGN: Is this the start of an ongoing relationship with Bethesda and the Fallout franchise?

Pete Hines: I would hope so, and that was the whole point of picking up the rights. This is going to be something that we plan to continue and develop going forward, like we did with the Elder Scrolls, but obviously you've got to do the first one first!


Bethesda Fallout 3 Interview Feature

Fallout returns this year with a new team behind the radioactive wheel. We sit down with Bethesda's Pete Hines to find out more.
Ahora me voy a dormir y ya la leeré con tiempo pero echándole un vistazo por encima, me quedo con la intención de seguir con la saga una vez lanzado este Fallout 3. Espero que las ventas acompañen.

Gracias por la info!
Preview Eurogamer

http://www.eurogamer.net/article.php?article_id=134466

Given that the developer is responsible for the most successful Western-style RPG of recent years, Oblivion, it was a little surprising, during Fallout 3's demonstration, to get the sense of a team with something to prove. While there's much about FO3 that recalls Oblivion, there are also regular elements that arise as if to signify, "You know - we're good enough to deal with a legend as big as Fallout. Watch this." In itself, this is a tad touching. A team like Bethesda would probably be justified in going, "Damn the lot of you - our way is the best way." The result is something that - on these impressions - seems to be the next logical step on from Oblivion, while infusing as much of what made Fallout Fallout as they reasonably can.

While they showed a lot more afterward, the sensation's most apparent in the opening sequence. The game's central plot - though it allows you to ignore it completely and go and do your own thing - is your Liam Neeson-voiced dad disappearing, and you being sent out into the wastes to try and find him. While having that particular voice be your dad buys significant sympathy, you can easily see this failing to engender enough motivation if you start the game and are given a plain order to Go Get Pops. I don't know Pops! Why should I care?

So, Bethesda's stroke of inspiration is a return to the old RPG standard of moving through your childhood playing out key events and you making decisions which shape your future. Of course, with modern technology this has mutated from simple question-and-answer to a walkthrough of life in the radioactive shelter, the Vault, in which you observe life at birth, one, ten, sixteen and - the start of the game - nineteen years old. It's ten that made me start to see the message-to-gamer most.

Don't seduce dogs in junkyards, readers. Trust us.
It's at your birthday party, and you've just received your Pip Boy wrist terminal and promised your first work detail, but between the amusement of robots ruining birthday cakes, you get your initial conversations. The first one is standard enough (though it introduces the concept of lying), but the next one we're shown is with a bullying peer by the name of Butch, where you appear to have at least six cake-related options available; everything from a diplomatic, sharing-it-fifty-fifty option, to the openly perverse provocation of spitting in it and then giving it him. Bethesda's Pete Hines, demoing, stresses that these options will all play out differently down the line. The point is to show that we're a long way from the "Yes, I'll help you"/"Yes, I'll help you for three pounds fifty and a cheeseburger"/"I WILL KILL YOU AND TAKE YOUR STUFF" conversation options with which most modern RPGs satisfy themselves. Hines and co. have talked about the game being a much more dense conversational game than Oblivion, and this is them showing how they're walking the walk as well as talking the post-apocalyptic talk. About talk.

There's some other neat stuff in the opening, too: any game which starts you between your mother's legs, looking up at your dad, and being able to bawl by pressing a button deserves a round of applause. It's at this point you also decide what you're going to look like as an adult, and then the game - from your choices - generates what your Dad would have looked like. Also worthy of a quick appreciative nod is the age of one sequence, where as a Toddler you make your way around your room making the literal first baby steps in the game. You also select your future abilities in a fully illustrated kids' book called "You're Special!", arranging your assorted statistics. Is it too much to read this as a pointed eye-rolling at the perennial accusation of dumbing down? I suspect not

Then later, after you've left the Vault, you end up getting your faithful hound, Dogmeat. As well as an ideal thing to satisfy fans of the originals, and keeping up the post-apocalyptic reference of Harlan Ellison's Boy And His Dog, the hound is an ideal companion in a game which promises to allow you a wide variety of moral stances. A dog doesn't care if you're good or bad - just that you're its master. He's a useful pet to have around: you can order him to go off and find something, like a firearm, and he'll go off searching until he finds one lying around. Clearly, telling him to do this near an enemy base may not be that smart. You're also able to order him not to attack or stay safely behind in areas where you don't want a mutt getting hurt. There are other NPCs who can join you, related to your personal karma, which changes depending on your actions. Basically, nice guys tend to get people who are similarly nice, and bastards flock together.

Combat including the VATS (Vault-tec Assisted Targeting System) is also demonstrated - and here my expectations are somewhat confounded. I came not entirely convinced by the VATS system's utility - it struck me as the worst of both possible real-time and turn-based worlds - and leaving quietly impressed. Related to your dexterity, you gain an amount of pause-time, which you can spend on specifically calling shots - for example, aiming at arms to lose their weapons or just pummelling their body to knock them down. This then plays out in a cinematic video of the conflict, with agreeably macho angles. It looks actually stylish - in fact, this turn-based-game with 360-era graphics makes me even think that a fully turn-based game would have worked. Why can't we have a turn-based game which goes for a crazy graphic effect? It'll have the attraction of being distinctive, anyway.

This is especially pointed as the non-turn-based side fails to convince as much as you'd hope. While "Oblivion with guns" has been the rather sarcastic description from cynics, my personal take was... well, I'd kill for Oblivion with guns. Probably using a gun. It'd be everything we traditionally have to opt for an RPG to get at, but with a setting that's a little less derivative. Sold. The problem only struck me after watching a battle with mutants. You see, at the time of release, Oblivion was probably as good as a first-person sword combat game as we'd had. It wasn't mind-blowing, but no-one had done it better. Even now, only the PC version of Dark Messiah is a peer. Conversely, everyone in the world has done gun combat - and the second you take this angle, you're immediately competing on some level with Valve, Bungie, et al.

Size Zero diets are a no-win.
Which is unfair, but that's how it is. On a personal level, I found Mass Effect had a similar problem - the hope has to be that Fallout has a similar grace to Bioware's game. That is, the combat is just about good enough to serve the purpose the game demands of it, and leaves the rest of the game's charms to get its hooks into you. When there's elements like the nuclear rocket launcher - with very rare ammunition, obviously - which irradiates the area of the strike, you begin to see how placing this sort of combat in a larger setting could lead to something with a character and appeal of its own.

In other words, there's much to be excited about with Fallout 3. With BioShock putting 1950s retro-futurism back on the scene, Fallout's return serves as a timely reminder of who actually applied the approach to games in the first place. S.T.A.L.K.E.R. showed how an open world and claustrophobic setting could pay dividends, but for those of us who found it a little too light, a more true-RPG approach is welcome. And for those who Oblivion was a bit too Land-of-the-Fairies, the dense and atmospheric Fallout universe offers a very different experience. As with any game as big of this, we'll only really get a chance to see how it hangs together when we stride out into the waste to see what's out there. I'm looking forward to it.

Fallout 3 is due out on PS3, 360 and PC later this year. Check back soon for some Q&A action with Pete Hines.
Lo distruibuirá en Europa Ubisoft.

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Pensaba que lo iban a distribuir ellos(por Bethesda soft.), algo de eso leí en algún lado. De todas formas, pues Ubisoft se apunta a caballo ganador, y por suerte/desgracia no creo que localicen el juego completamente al resto de idiomas, solo subtitulos. Eso sí, espero que esté bien y completamente subtitulado y no pase como en otros juegos que si no sabes inglés te pierdes mucho. Los GTA son un buen ejemplo.
Drian-kun escribió:Lo distruibuirá en Europa Ubisoft.

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Información erronea. Será Atari Ibérica.

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Drian-kun escribió:
Drian-kun escribió:Lo distruibuirá en Europa Ubisoft.

Fuente


Información erronea. Será Atari Ibérica.

Fuente

pues espero que lo traduzcan bien , que este juego es el rpg que espero con mas ganas!!!
Entonces esto es un juego de ROL o un FPS?? porque estoy echo un lio, aunque sabiendo que los hacen los del Oblivion sobra decir que sera un juegazo [tadoramo]
Kiniela escribió:Entonces esto es un juego de ROL o un FPS?? porque estoy echo un lio, aunque sabiendo que los hacen los del Oblivion sobra decir que sera un juegazo [tadoramo]


Como dices, son los creadores de Oblivion, con esto puedo dormir tranquilo hasa el día que esté jugando a este juegazo!!!

Saludos!!! [bye]
Algo nuevo:
Artworks of Fallout 3
No es gran cosa, pero a falta de cosas, pues unas Artworks esta bien, salen armas, enemigos y demas
Se agradece la info vocesSPA gracias por el link!

Me encantan, pero soy un enamorado de la mayoría de los artworks de videojuegos, hay que verlo eso extrapolado al juego, que de momento pinta increíble.
Madre, que estética. Hasta esto hace ilusionarme más. Gracias por el link tio.
Tres nuevas imágenes del juego, llegan con cuentagotas :S

Imagen

Imagen

Imagen
( Click sobre las imágenes para verlas mas grandes )

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Hola,

Hay que reconocer que este juego tiene muy buena pinta. Seguiré atento la evolución del hilo, porque estamos ante un bombazo.

Saludos.
Tres nuevas imágenes del juego, llegan con cuentagotas :S



Imagen

Imagen
( Click sobre las imágenes para verlas mas grandes )




Como no, siempre enseñan los juegos en Xbox 360, en la primera foto, se ve LT y RT, eso me alegra, asi no solo son de PC , por cierto la ultima imagen tiene una ambientación, como sea "la ambientación del Oblivión" al menos una parte de ella jugazo al canto.

Eso si, espero que signa tmb con el The Elder Scrolls V, y no sea para PC solo o Xbox 720 xD , o PS5 o lo que sea
haber cuando sale este juegazos cada dia tengo mas ganas, madre...
He visto hoy las 3 imágenes "nuevas". Tienen más tiempo que carracuca, no sé porque la página oficial no las había puesto antes. Por cierto, Drian-kun ¿que es lo que has puesto?, ¿la caja de la Ed.Esp.?
Esperemos que este SÍ lo traduzcan y no hagan como con la 2ª parte o el Tactics :(
Dawidh360 escribió:Por cierto, Drian-kun ¿que es lo que has puesto?, ¿la caja de la Ed.Esp.?


La caja, sí :).

Por cierto, a lo que venía:

Imagen

Last month we announced the Fallout 3 Collector’s Edition, and today we’re giving you a first look at the contents included with it. When you purchase the CE, you’ll get the following:

* Vault Boy Bobblehead: Enjoy your very own Vault Boy with this collector’s item direct from Vault-Tec.
* The Art of Fallout 3: This hardcover book features nearly 100 pages of never-before seen concept art and commentary from Bethesda Game Studios artists.
* The Making of Fallout 3: Get an exclusive, inside look at Bethesda Game Studios and the team behind the game with this special DVD.
* Vault-Tec Lunch Box: The entire package comes in a fully customized metal lunchbox.

The Fallout 3 Collector’s Edition will release the same day as the regular edition of the game and is available for pre-order now.


Bethesda Blog

Sale el 28 de Noviembre. Habrá que ir reservándola ^^.
Que ganar de juego, es que no Drian? xDDD
Ya te digo tío xD este juego promete... si no había ya suficiente con la EC que comenté, ahora Amazon.com sacará una edición exclusiva de la misma EC... con un despertador del dispositivo que llevamos en el juego!

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130$ + gastos la broma... pero joder como mola xDDD.

Pero no se puede importar.... han prohibido mandarla fuera de USA.
Aqui uno que reservara la Edicion Coleccionista, aunque andaaaaa que no falta ni naa.... buffff
Que guapo el despertador diosssssss

La coleccionista fijo y el despertador se andara XD
Jop lastima del despetador que no lo catemos por aqui, está genial. Por cierto en Game fuí ayer y todavia no está abierto el plazo de reservas, el 1º que sepa algo que lo diga :)
Si está repetido, sorry.

Según meristation:

-La edición Survival Edition de Fallout 3 no llegará a Europa. Esta edición limitada sólo está planeada para Estados Unidos.

fuente http://www.meristation.com/v3/des_noticia.php?id=cw48499f097a0e3&pic=GEN

un saludete [360º] (que suerte vivir aqui)
En noviembre sale, por lo que leeo arriba . esta bien, le tengo unas ganas, como tenga algo parecido al Oblivion , jugazo, [Alaa!]
Dicen que la Edicion Survival no se que.... no saldra en Europa, la Edicion Coleccionista si
Creo que la Ed.Survival es la del reloj/despertador.
La verdad me importa poco viendo el precio que tiene (más de 100 euros). Hay que decir que el relog es feo y plastiquero (a mi me lo parece), nada le envidia a adornos tan particulares como los peces cantantes enmarcados que venden en los chinos jajaja [+risas] .
Será el primer juego ke me compre pa PC y 360 ... mi juego favorito de ROL de pc ... eso es rol y lo demás son tonterías o directamente no llegan a su altura ...

LARGA VIDA A FALLOUT [buenazo]
Hola, una pregunta, leí hace tiempo en este hilo que iba a ser una historia diferente al de los anteriores que además transcurre en otra localización distinta, aún así habrá problemas para jugar si no he jugado a los anteriores?

Gracias
nebb_5 escribió:Hola, una pregunta, leí hace tiempo en este hilo que iba a ser una historia diferente al de los anteriores que además transcurre en otra localización distinta, aún así habrá problemas para jugar si no he jugado a los anteriores?

Gracias


Hola claro que no es necesario tener jugados los otros Fallout para entender este nuevo Game para nada...
Mirá el FallOut3 tendras que hacerte con el personaje desde que es un niño... es decir no es una continuación a las otros games si no que toma muchas cosas de esos Grandes Games como lo fueron el 1º y 2º.
Este Game Fallout 3 es quizas a mi gusto claro el mas esperado de los lanzamientos de este 2008, ya que añoro mucho su historia, sus personajes, las localizaciones y la manera de el combate que tenían, por turnos, aunque creo que este nuevo FallOut, tendría muchos cambios como por ejemplo una vista en 1º Persona cosa que los anteriores no tenían. En el lugar donde transcurre es en un Imaginario Whasinton devastado hay varias imágenes ya colgadas donde puedes ver el capitolio, todo claro en ruinas.
[360º] Lo bueno de todo esto es que los que compraron los derechos de Fallout, son como ya conocemos los señores de Bethesda que de esta clase de game saben y mucho, y estoy 100% seguro de que lo que sacaran sera un Gran Game, que marcara una diferencia y con seguridad se situara con los mejores como el GTA4, BioShock, Mass Efect.
saludos
El combate es sin turnos. Mirate la info que hay en el post principal/wiki no vaya a ser que te lleves chasco.

PD:Ya falta menos para que salga!
Noviembre reservado para:Imagen
By pacopepe36

salu2
Despues de la mierda de Oblivion, no estoy seguro que los de Bethesda(?) hagan algo que merezca ser comprado.

Por lo que he podido leer es Oblivion pero ambientado en Fallout (pésimamente).
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