After leaving work early today because some chemicals at the plant froze from the
cold (lol), I used those spare hours to put towards Cxbx. I got hard at work to
make up for all the time I couldn't work on Cxbx before, and it all paid off
today. The game I've been working with earlier, Smashing Drive (SDK 4242) now goes
ingame.
The menus so far have shown to me nothing but a white screen, but ingame looks
much better with very few bugs (mostly texture related). Since 4242 is closely
related to 4361, most of the functionality was just remapped to that version, but
DSound support was serverely lacking for that SDK, but fortunately, Microsoft made
very few changes to the DSound libraries back in 2002 so I just remap the DSound
libraries to use 4627's instead (I wasn't expecting that to work, but it did).
Only the 2D sound effects play, so It's not completely silent
PreFteRioR escribió:Genial, aqui tenemos la que faltaba.
Una duda...siendo la arquitectura de la xbox parecida a la de un PC convencional, eso significaria que en teoria deberia ser mas facil de emular que por ejemplo ps2 o gamecube pese a que xbox es mas potente?
Aidan escribió:Para los interesados en emulación.
Con la úlima version de Dolphin(gamecube) se puede jugar Smash Bros Melee practicamente perfecto y mi equipo noe s ninguna maravilla. (3800x2 2gbddr400 7600gt)