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Shangais-MahJongg Wii 0.8 nueva versión 23/02/09

Foro dedicado al software casero y los diferentes hacks no relacionados con backups

Moderadores: jamonazo2000, comepiedras

pedrolm78
Adicto
 
Mensajes: 138
Registrado: 24 Ago 2008

Mensajepor pedrolm78 10 Nov 2008 09:17

muchas gracias nuevamente manny2008 ....... [beer]
solo una pequeña duda, cuando me pongo con el al cargar sale version 0.5....
puede ser que sin querer metieras el link incorrecto ?

Thyl-Thalion
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Mensajes: 483
Registrado: 09 Jul 2008

Mensajepor Thyl-Thalion 08 Ene 2009 13:34

aviso de nueva versión, v0.7

http://wiibrew.org/w/images/e/ef/Mahjongg_Wii_v0.7.zip

* Changed to automatically select the language based on the Wii menu language settings (Nintendo only support Japanese, English, German, French, Spanish, Italian, Dutch) but as Mahjongg Wii supports more languages, I have kept the language selection screen, but moved it to be accessible via the game options screen
* Added three new tile layouts - fortress, crab and spider
* Changed placement algorithm to handle complexity of new tile layouts
* Added a layout selection screen which can be accessed by selecting change layout from options menu
* Changed all the backgrounds from png to jpeg and at same time doubled their resolution so they now look much cleaner
* Added hint functionality to the game (not hover hint) so that if it the icon is pressed a hint selection is highlighted in flashing yellow and 30 seconds are added to the time as a penalty
* Added Wiimote rumble when a tile pair is successfully selected
* Added an option to turn the rumble feature on or off
* Added the saving and loading of configuration data to SD card (mahjongg.cfg on root of SD)
* Added SDHC support
* Added Danish language support
* Wrote language selection paging - now with 9 languages per page with the plus and minus buttons (or on screen equivalents) used to move between them
* Added button B usage as an alternative back button whilst in the menus
* Added callback functions so that power and reset on the Wii now work and power button on the wiimote now turns the Wii off
* Fixed several bugs

Ahriman
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Aprendiz
 
Mensajes: 1818
Registrado: 19 Sep 2007
Ubicación: Pontevedra

Mensajepor Ahriman 08 Ene 2009 19:36

Muchas gracias por el aviso, me encanta este juego! :D
Esta firma ha sido modificada porque incumplía la normativa sobre utilización de firmas.

franastor
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MegaAdicto!!!
 
Mensajes: 1839
Registrado: 23 Sep 2007

Mensajepor franastor 09 Ene 2009 16:27

muchas gracias bajando....ya lo probare :D
xDDDD Maragatooooooooooooo

pedrolm78
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Mensajes: 138
Registrado: 24 Ago 2008

Mensajepor pedrolm78 09 Ene 2009 18:11

nuevamente muchas gracias.......... [oki]

manny2008
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Mensajes: 310
Registrado: 31 Mar 2008

Mensajepor manny2008 24 Feb 2009 19:31

Nueva versión con muchos cambios:

v0.8 23/02/09

Download - Mahjongg Wii v0.8
http://freefile.kristopherw.us/uploads/ ... i_v0_8.zip

* Added multiple tilesets!
* Added character voices on 2 player versus mode
* Re-encoded and removed cracklys from the sound effects
* Added graphic when two player game ends as a draw
* Tidied up and fixed bugs around the placing of tiles / shuffling
* Fixed bug where saved music volume was not being used on startup
* Changed screenshot function to output filenames with date and time instead of just one
* Cleaned up the code that deals with memory allocation of textures in the menus
* Added new menu music + other music tracks for the different tilesets/themes during the game
* Fixed some memory allocation problems that may have caused memory to be held onto when mahjongg is exited and could have caused problems moving between the menu and the game if done numerous times
* Added pressing A button on already selected tile deselects it
* Added proper support for widescreen including options to turn it on or off
* Changed config loading and saving to include widescreen and tileset selections. Does in a way that is backwards compatible with version 0.7 config files
* Added Norwegian language support
* Changed internationalisation code to fully support utf8 encoding thus giving the use of non-ASCII characters without the need for mapping
* Change to auto detect whether the game has been loaded from a loader or not and exit accordingly (either reset to menu or back to loader)
* Fixed even more bugs

Salu2,

Manny
Mis proyectos para Wii:
WiiLander, Comentarios del juego aqui y si queréis verle las tripas, mejor aqui

dienteputo
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Habitual
 
Mensajes: 30
Registrado: 29 Ago 2007

Mensajepor dienteputo 24 Feb 2009 19:34

gracias manny por el aviso...

Ahriman
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Mensajes: 1818
Registrado: 19 Sep 2007
Ubicación: Pontevedra

Mensajepor Ahriman 24 Feb 2009 20:26

Gracias una vez más manny :D
Esta firma ha sido modificada porque incumplía la normativa sobre utilización de firmas.

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