Ruby Gloom escribió:
Por decir cosas repetidas de una forma un poco Uruk Hai, básicamente
En realidad seria de forma Olok Hai, que son los trolls "evolucionados" xD
Moderadores: mapashito_8, Astral, Namco69
Ruby Gloom escribió:
Por decir cosas repetidas de una forma un poco Uruk Hai, básicamente
maxconsole.net escribió:Top Devs Slam PS3 Hardware 'Slow & Broken' Claims
We reported a little while ago that leading tech news website the inquirer reported that the PS3 hardware is slow and broken, with the triangle set-up rate half of the 360! Well top developers working on some Playstation 3 titles have hit back and say these figures are meaningless and that the Theinquirer's report was misleading and uninformed.
Quote:
Although our sources declined to be named due to the continuing secretive and NDA-laden nature of PlayStation 3 development, they were unanimous in claiming that the figures, while they may well be true, have been grossly misinterpreted.
The contentious triangle setup figure, which The Inquirer claims to be 270 million triangles per second, compared to around 500 million per second in the Xbox, came under fire first.
"It's just a pointless measurement," one programmer told us. "Where's the context? How were these numbers measured? There are loads of different ways you can measure tri performance, and just putting up headline figures like that tells you nothing."
"In fact, the PlayStation 2 had better tri performance than the Xbox, on paper," he continued. "Everyone knows that the Xbox was more powerful at running real games, but if you just wanted to fill a screen with 2D, flat colour, unlit triangles, then the PS2 was much better at that, so it looked great in benchmarks. That just shows how meaningless this measurement is - it's really pointless."
"Once people start doing really impressive stuff on PS3 and Xbox 360, they're both going to be much the same [in terms of difficulty]," he concluded. "Sony's giving us better tools this time around - they're still not great at communicating and there are some weird holes in their developer support, but they've learned a lot of lessons from PS2."
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