Probada en 3.55 kmeaw. Funciona muy bien, pero aún le faltan 5 versiones. No he sido capaz de hacer funcionar el sonido fx en ningún juego, aunque el midi va perfecto.
El día que esto funcione bien voy a ser muy feliz

Por favor, identifícate o regístrate.
Moderadores: Ferdopa, jamonazo2000, Namco69
iag0uu__ escribió::O Myst y RiVen funcionan en scumm??
New Games:
- Added support for Lands of Lore: The Throne of Chaos.
- Added support for Blue's Birthday Adventure.
- Added support for Ringworld: Revenge Of The Patriarch.
- Added support for the Amiga version of Conquests of the Longbow.
New Ports:
- Added PlayStation 3 port.
General:
- Fixed the ARM assembly routine for reverse stereo audio.
- Added support for building with MacPorts out of the box.
AGI:
- Implemented sound support for the DOS version of Winnie the Pooh in the
Hundred Acre Wood.
AGOS:
- Implemented support for loading data directly from InstallShield
cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
- Fixed loading and saving in the PC version of Waxworks.
- Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
- Added support for the iOS version of The 7th Guest.
Lure:
- Fixed crash when trying to talk and ask something at the same time.
SCI:
- Added better handling of digital vs. synthesized sound effects. If the
"Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
digital sound effects, otherwise their synthesized counterparts will be
preferred instead, if both versions of the same effect exist.
SCUMM:
- Implemented PC Speaker support for SCUMM v5 games.
- Fixed priority bug in iMuse. As a result the AdLib music should sound
better, since important notes are not interrupted anymore.
- Implemented CMS support for Loom, The Secret of Monkey Island and
Indiana Jones and the Last Crusade.
- Improved palette handling for the Amiga version of Indiana Jones and the
Fate of Atlantis.
Broken Sword 1:
- Fix freeze in Windows demo.
- Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
- Fixed deleting saved games from the list of saved games (from the launcher
and the in-game ScummVM menu).
- The US version of Discworld II now shows the correct title screen and
language flag.
Android port:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.
jonit escribió:Entonces que hay 2 versiones ? cual es mejor o es mejor tener las dos instaladas ?
The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0.
The most notable changes in this release are:
Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
Slight graphical improvement for the PlayStation version of Broken Sword 2
Several bugfixes for Lands of Lore
More logical sound settings for SCI games
A fixed crash in the VGA version of Quest for Glory 1
The full list of changes can be found in the release notes and the release binaries for many platforms are located on our downloads page.
Enjoy!
AGOS:
- Fixed loading videos directly from InstallShield cabinets in the Windows
version of the The Feeble Files.
BASS:
- Added support for Enhanced Music by James Wood****
(http://www.jameswood****.co.uk/?p=7695).
Broken Sword 2:
- Slight graphics improvement for PSX version.
KYRA:
- Fixed bug in the original Lands of Lore GUI which made ScummVM error out
in the case the user did not have a contiguous save slot usage.
- Add support for original DOS Lands of Lore save files (also applies to save
files made with the GOG release).
SCI:
- Fixed race condition in SCI1.1 palette changes. This fixes an error in
QFG1VGA, when sleeping at Erana's place.
- The option to toggle sound effect types between digitized and synthesized
has been disabled until a more user-friendly GUI option is possible.
Digital sound effects are always preferred for now.
- Fixed a case where starting a new song didn't fully reset its channels,
thus some notes sounded wrong.
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