Soporte 3D para Linux en la 360

Tmbinc ha lanzado una version inicial de su libreria "gpu" No es un Api standar (como Open Gl) pero permite el uso 3D de la GPU.

Triangles on the 360, MANY OF THEM - about 40 million per second, or even more if you write clever code. (But this is not a depth of field, just a blurry screenshot ;)

I finally polished my GPU stuff far enough so I can risk a release. You need to compile your shaders, so you need Tser’s shader compiler (which uses part of the windows XNA libraries).

So, without further words: gpu-0.0.3.tar.gz and romextract-0.0.1.tar.gz (to extract the required ucodes from flash). Have fun!

Ok, some further words: I didn’t implemented any standard API yet, right now, the functions are on a very low level, directly above the hardware. Just take a look at gpu.c, and try to understand the example code. Then you should be able to do something more.

You might also be interested in xenkit, which is based on gpu, and adds X11 support and some demos.


Fuente: http://x226.org/?p=38#more-38

Imagen
segun entiendo... ¿extrae las librerias de XNA directamente de la flash de la 360?

de todos modos aunque aun no haya una API apruebadetontos es bueno saber que el tema no esta abandonado a su suerte :D
1 respuesta