[HO] Automobilista 2 - ¡Ya a la venta! - Parche 1.5.6.1 disponible

Automobilista 2 September 2021 Development Update
https://forum.reizastudios.com/threads/ ... ate.20211/

Para la actualización de finalse de septiembre añadirán el BMW 2002 Turbo.
Monza será el siguiente circuito Premium que se añadirá como DLC de pago, incluirán las versiones de 1971, 1991, pre-2000 y 2021.
A finales de noviembre tienen planeado sacar la segunda parte del DLC Racin' USA cuyo contenido se empezará a desvelar en el October 2021 Development Update.
El Multiplayer Rating System quieren lanzarlo a finales de año pero una beta pública junto a mejoras del multijugador podría salir en noviembre para los propietarios del juego.

Hotfix 1.2.3.1 disponible
GENERAL
Fixed refueling option of pit strategy applying incorrectly in non-race sessions when refueling is disabled

UI & HUD
Fixed mis-aligned help texts on Event race settings page
Added translations for recently added options
Fixed car HUD damage text defaulting to 100% when damage is disabled

PHYSICS & AI
Minor tire tread adjustments to GT Classics cars
Corvette C3 R: Small adjustment to front and rear track width; Fixed clutch slipping in some circunstances
Minor adjustment to AI lateral movement rate
Fixed an issue where AI would qualify with too much fuel on board when refueling is disabled
Fixed an issue where AI would add too much fuel in the second stint of practice/qualifying

AUDIO
Mini Vintage: Fixed chase cam view having discrete front / rear sound in live play
BMW M1 & Group A: Corrected surface sounds
Corvette C3 Vintage: Minor adjustment to high RPM interior mix

TRACKS
Added or adjusted pit entry & exit cones for all tracks
Interlagos: Further Z-fight fixes on GP temp stands

VEHICLES
Corvette C3 & C3 R: Tweaked the damage model; Adjusted the bonnet vibration effect in cockpit view; Adjusted driver position on cockpit view
Camaro SS: Cockpit view bonnet vibration effect adjustment
MCR2000: Added driver animations; Detached the gear shifter in the cockpit; Added under the bonnet bits in cockpit view; Added damage models; Added dangling damaged parts.
Lotus 23: Fixed the graphic artifacts
Corrected Bridgstone Potenza 01 tire normal map texture

https://store.steampowered.com/news/app ... 6571788595
Imagino que somos pocos para hacer retos semanales, hot lap, no?

Por aprender coches nuevos y circuitos. [carcajad]
Disponible actualización V1.2.4.1 y DLC de pago de Monza con las versiones de distintas épocas
CONTENT
Added Monza featuring Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane, 1991 GP layouts (all part of the Monza DLC Package)

GENERAL
Implemented Real Weather API for 5 days in the past and 4 days in the future from today
Improved status messages related to real/historic weather availability
Fixed real historic weather for circuits that lay in half-hourly timezones
Real Weather now uses real/forecast data for wind speeds.
Added Real Weather databases for Monza and Salvador
Updated recent historic weather data for all other locations
Fixed error in Curitiba Real Weather that was causing weather data to not be found by the game
Fixed valid weather API response failing to parse in some cases
Fixed a case where a weather API call wouldn't be made when it should
Fixed Championship Editor not persisting mandatory stop setting correctly

UI & HUD
Reorganized and refreshed session overview and pre-event leaderboards to increase number of rows and allow grouping by class.
All in-game environment information (time/temp etc) is now updated live on all screens.
Added event session information, current vehicle setup, and current pit strategy to session overview and pre-event screens.
Fixed lobby page starting in wrong state
Fixed Per Vehicle FFB input on setup screen not capturing mouse movement
Fixed pedal bar overlap on telemetry HUD
Adjusted loading screens to show real weather icon when appropriate[

PHYSICS
Further minor tire tread adjustments for GT3, GTE, StockV8, F-Ultimate F-Reiza, F-V12, F-Classic, DPi & P1 cars
StockV8 2019: Minor aero revision
F-Ultimate: Added custom track ERS maps optimizing boost for straights in all GP layouts
Corrected extreme weather tire tread for F-Reiza & F-Ultimate
Ultima GTR Race: Revised default setup
Adjusted parked FFB forces for several cars to reduce rattling while standing still
Increased default steering lock setting for several cars with high steering rotation

AI
Improved AI overtaking logic
Improved AI behaviour when behind a slower car in Practice/Qualifying sessions.
Adjusted AI lateral movements for smoother / more natural reactions
Decreased AI performance in 70-100% Strength range
Improved AI blue flag behaviour
Adjusted AI brake power & grip
Various adjustments to AI overtaking parameters
AI corner & straightline callibration passes
Adjusted AI wet launch performance for GTs & F-Ultimate
Taruma: Adjusted AI line to keep AI from leaving the track at T7 entry
Fixed duplicated F-Ultimate driver (Patrice Daigneau)
Minor GT Classics AI adjustment

AUDIO
Updated grass roll sample
Fixed issue where skidding on grass at high speed could trigger tarmac skidding sounds
F_Ultimate: Fixed missing exhaust sound for local reverb
Opala (all variants): Fixed missing startup sounds.
Passat HC: fixed low RPM sound mixing
F-Retro: Adjusted startup sound
F-Classic G2M1: Improved sound loops, fixed missing startup sound
Montana: fixed missing startup sound
Fixed recently introduced issue with interior engine sound on late 70's DFV engined formulas & polished some loops
Porsche RSR '74: polished all engine loops
Sauber C9 Increased backfire off throttle, polished some loops
BMW M1 Procar: Polished all engine loops

TRACKS
Montreal: Minor LOD adjustments
Various 3D crowd LOD adjustments
Hockenheim 1988 GP/Short: Moved rolling start location

VEHICLES
F-Vintage (all models): Detached the cockpit gear shift; Adjusted the driver feet position on cockpit view; Adjusted hand animations during gear changes
Mini JCW UK: Detached cockpit gear shifter; Adjusted hand animations during gear changes
Iveco Truck: Added driver animations; Fixed cockpit camera; Detached cockpit gear shifter; Fixed driver outfit assignment.
ARC Camaro: Added dirt/damage texture; Added dangling damaged parts; Changed the driver model; Detached the gear shifter on the cockpit; Adjusted the driver shifting animation; Revised collision models; Changed wiper position and Changed the bonnet model to allow the bonnet to be detached when damaged; Added the inner bonnet bits on cockpit view; Merged the boot with the rear wing; Adjusted the cockpit view to match the driver model position; Changed the cockpit interior to make room for the driver legs; fixed driver LODs; Fixed cockpit rear view camera
Metalmoro AJR: Fixed missing gear indicator in LCD display
Stock Cruze & Corolla 2021: Added livery overrides
Porsche RSR 74: Fixed cockpit steering wheel´s pivot position
F309: Fixed RPM lights
MetalMoro AJR: New display layout; Fixed car thumbnails
BMW M8 GTE: Corrected rpm lights
Ginneta G40 GT5/CUP: Add gauges glow
Corvette C3: Added gauges lights

https://store.steampowered.com/news/app ... 8370556274

Parche 1.2.4.2 disponible
V1.2.4.2 CHANGELOG
GENERAL
Updated recent Real Weather data

UI & HUD
Fixed tire temperature status widget not updating on some in-game screens
Fixed last session status being displayed on pre race leaderboard
Fixed championship round editor incorrectly altering session start hours when propagating race date changes
Fixed center column of drivetrain tab unelectable on setup editor
Fixed practice weather slot4 of in game session settings block referencing qualifying slot4

PHYSICS & AI
Minor tire tread adjustment for F-Vintages
Minor brake torque adjustment for all GT & Prototypes
AI callibration pass for F-V12, F-Vintage G1
Adjusted AI brake power & grip
Adjusted AI Grip multipliers for Monza 1991 & Modern
Adjusted AI to start passing routines sooner
Slightly increased parameter to reducing AI propensity to cut corner to avoid a crash

TRACKS
Monza 2021 GP: Slight increased width of green runoff at Lesmos 1 and 2
Monza 1971: Increased road noise on banked oval first draft; Optimized terrain shadows, new shadow dummy for banked track structures Increased grid spacing
General art updates to all Monza versions

https://store.steampowered.com/news/app ... 4868973596
Parche 1.2.4.3 disponible
V1.2.4.3 CHANGELOG

CONTENT
Added BMW 2002 to Vintage Touring Cars Tier 1 class

GENERAL
Split Mini 1965 & Lotus 23 into a separate Vintage Touring Car tier from Corvette C3 and BMW 2002
Fixed source of CTD when going into the pits with Copa Truck
Updated recent Real Weather data

UI & HUD
Fixed issue that resulted in stale status data being displayed on pre-race leaderboard.
Fixed camera toggle incorrectly displaying on pre session leaderboard
Fixed pre session multiplayer chat issue
Pre-session screen now foces camera to player

PHYSICS & AI
Minor tire tread adjustments to BMW Procar, Group A, Group C, Vintage Touring Cars, Opala 1979, Opala Old Stock, F-Vee, F-Classic Gen3, P1
Slightly reduced slick tires tread adhesion with water
Revised crankshaft mass of all cars for more accurate engine speed inertia
Revised wheel bearings for street cars
Mclaren 720S GT3: Revised aero; minor weight distribution & engine torque curve correction
BMW Procar: Moved default brake bias slightly rearwards
Adjused LSD differentials fos C3 & C3-R
Revised brake torque for F-Trainers, F-Vee, Lotus 23, Mini 1965
Adjusted steering lock range for high steering rotation cars (same default setting from before, lower minimal setting)
F-Vintage: Adjusted default final drive for Gen 1 model 1
Adjusted FFB Max force for Corvette C3, BMW 2002, Mini 1965
Revised Lotus 23 chassis inertia values
Group A: AI callibration pass
Further decreased AI Strength in the 70-100% range
Monza 1991: Adjusted AI performance

AUDIO
Fixed redundancy causing double entries for water splash sound

TRACKS
Monza 2020: Performance optimization & LOD pass; Added drain material to curbs for Livetrack functionality: Increase track limits at t3 runoff of Monza Junior layout
Monza 1991: Performance optimization pass, LOD pass, Minor fixes; Updated trackside cameras
Monza 1971: Move 10k rolling start location to mid point oval back straight; Fixed S/F Score Tower Z-fighting
Curitiba & Londrina: Rebuilt concrete walls to sort strange collisions

https://store.steampowered.com/news/app ... 8425130142
Parche 1.2.4.4 disponible
V1.2.4.4 CHANGELOG
GENERAL
Fixed an issue that would lead to blown engines and seemingly random pit lane speeding penalties when using real weather and a time/date close to the edge of the available range of dates.

PHYSICS
Minor tire tread adjustments to F-V10 Gen 1, F-Classic Gen1 & Gen3
Further minor crankshaft mass adjustments
BMW 2002 Turbo: Minor differential adjustments
F-Classic Gen1: Slightly increased default preload, slightly adjusted diffuser center of pressure, increased default turbo boost from 60 to 80%

AI
Fixed an issue that could lead to AI unnecessarily lifting in straights with shallow curves when track is wet or tyres are worn
Fixed an issue that could lead to AI having different potential ability depending on if a session started wet or dry
F-Classic (all gens): AI callibration pass

AUDIO
BMW 2002 Turbo: Further general updates

TRACKS
Velocitta: Updated track to latest references (including revised T2 run-off & green-painted curb extensions)

VEHICLES
Corvette C3: Fixed wiper cleaning issue

https://store.steampowered.com/news/app ... 0964922323
Parche 1.2.5.0 disponible
V1.2.5.0 CHANGELOG

GENERAL
Fixed incorrect environment values on session results screen
Updated recent historic weather data for all other locations

UI & HUD
Made ICM Value adjustment inputs continuous
Explicitly display 'NO' when a vehicle has no factory fitted electronic aids
Removed 'Sync to Race' weather progression and replaced with 'Real Time' as default option in Test Day
Changed replay fast forward rewind speed steps and added UI indicator of current speed
Added an on screen message when mandatory pit window opens
Fixed incorrect weather dates used for custom championship pre-race sessions.

PHYSICS
Minor tire tread adjustments to Porsche Cup, F-Classics Gen1 & 2, Group C, F-V10 Gen1, F-Reiza Opala 1986 / Omega 1999 Stock Cars
Further crankshaft mass fine-tuning to Group C, F-Classic (all gens), F-V12, F-V10, F-Reiza
Further revised slick tread sensitiveness to water to minimise chances of tires becoming unusable past a certain threshold of saturation
Minor adjustments to diffuser center of pressure in all F-Classics, F-V10 Gen1 & Mclaren MP4-12
Group C: Minor adjustments to default diff coast ramps on both cars; Fixed Sauber C9 clutch slipping on upshifts

AI
Fixed an issue that could lead to AI lifting in straights for very tiny invisible amounts of surface water
Adjusted AI puddle lifting logic to better account for puddle depth
Fixed an issue where some vehicles wouldn't receive blue flags in some specific places (Curitiba main straight for example)
Fixed some AI vehicles would enter hotlap behaviour as soon as they left pits in qualy/practice instead of entering outlap behaviour
Made AI work harder to avoid the passing cars lane under blue flag conditions
Increased distance AI cars under blue flag will factor cars behind to move out of the way
Velocitta: AI tweaks (less apex grass trimming and sausage surfing)

TRACKS
Velocitta: Fixed hole in grass, uneven terrain under garage tents leading to cars; cleaned up garage positions
Spa 1993: Revised track cut limits at bus stop chicane. Remove grass crete at 2nd apex
Long Beach: Added new csm wall (fixing sidewalk curb at pit lane exit causing strange collision)
Snetterton: Fixed strange pit wall collision; TSO lod pass; Reduced armco shimmering; Enabled start lights
Brands Hatch: Fixed strange pit wall collision
Fixed latitude/longitude of Nordschleife & Londrina resulting in slightly innacurate Real Weather data

VEHICLES
BMW M3 E30: Fixed internal windscreen banner for cars #57 #58
Metalmoro MRX P4: Added 6 new liveries

https://store.steampowered.com/news/app ... 8326894624

La semana que viene Reiza Studios publicará el Development Update en el que darán detalles sobre la gran actuailización que saldrá a finales de noviembre
https://twitter.com/ReizaStudios/status ... 6387171328

Parche 1.2.5.1 disponible
V1.2.5.1 CHANGELOG

UI & HUD
Added chat box to Monito
Fixed pit entry on Donington GP track map

PHYSICS & AI
Super V8: Revised tire tread, aero & inertia
Minor tire tread adjustments to GT3, GT4, GT5, F-V10 Gen1, F-Reiza Porsche Cup, F-Classic (all gens)
Slightly reduced overall draft effects
Adjusted brake torque for GTE cars, SuperV8
Revised water displacement rate of wet & intermediate compounds (slightly less in wet tires, more in intermediates for overall smaller gap between them)
F-V10 Gen1: Further front wing adjustments
Mclaren 720S: Revised 1st & final drive ratios
Altered AI initialization to prevent performance in the whole session being limited by the starting session conditions
Fixed AI using incorrect throttle map in some vehicles
AI calibration pass for F-V0 Gen1, F-Reiza, GT3, Super V8
Spa-Francorchamps 1993/2020: Improved AI performance thru Eau Rouge and Radillon
Kansai: Improved AI behavior leaving West layout garage stalls; Increased West layout max AI opponents to 17

TRACKS
Buskerud: Fix physical terrain near start/finish tire wall; Minor performance optimizations

VEHICLES
Revised exhaust backfiring parameters

https://steamdb.info/patchnotes/7649230/
November 2021 Development Update
https://forum.reizastudios.com/threads/ ... ate.21513/

Resumen
Los VW Polo & Virtus se añadirán al juego de manera gratuita y, además, en forma de demo gratuita para los que no tengan el juego.
Físicas mejoradas
Mónaco será actualizado gratuitamente usando datos de escaneo láser.
La IA podrá ser modificable (nombre, personalidad y rendimiento) por los jugadores
Se podrá limitar el número de sets de neumáticos
La 2ª parte del DLC Racin' USA incluirá los Champ Car de los 90
Nuevos coches como el Aston Martin GT3, Mercedes-AMG GT4, Nissan GT1...

En 2 semanas habrá más detalles del Racin USA Part 2 y del lazamiento Beta del Multiplayer Rating System.
Naked.Snake está baneado por "Saltarse el ban con un clon"
A ver cuándo Reiza cumple con lo prometido y actualiza a PBR su contenido de rFactor 2, es donde mejor se va a sentir
Disponible la demo de Automobilista 2 que incluye

The Demo currently features:

Custom Event / Test Day / Time Trial Game modes
Volkswagen Polo & Virtus TSI 1.0
Autódromo Velo Città (3 layouts)

https://forum.reizastudios.com/threads/ ... sed.21730/

Para los que tengan el juego, los coches de la demo estarán disponible en una actualización que debería salir este fin de semana.

Automobilista 2 November Development Update Part 2
https://forum.reizastudios.com/threads/ ... t-2.21794/

Hablan sobre mejoras en las físicas, en la IA, en el FFB, el Multiplayer Rating System entrará en beta en la versión 1.3 y están trabajando con servicios Third Party para integrar mejor el sistema y que haya carreras programadas.

El Racin´ USA Pt2 saldrá a final de mes e incluirá el Formula USA Gen2 de 1998 y 2 circuitos: Watkins Glen y Cleveland. Y antes de navidades añadirán al pack el Formula USA Gen1 de 1995 y el Gen3 del 2000 y un circuito oficial que están pendientes de firmar la licencia.

El Racin´ USA Pt3 tardará en salir más de lo previsto pero, a cambio, añadirán más circuitos de los que estaban previstos inicialmente sin que tengan que pagar mas los poseedores del Racin´ USA Expansion Pack y del Season Pass. Esta parte 3 incluirá circuitos ovales y variantes ovales de los monoplazas Formula USA.

Han llegado a un acuerdo con Nissan para incluir varios de sus modelos y están pendientes de firmar con 2 fabricantes más que llegarán en 2022.
Parche 1.3.0.0 disponible
V1.3.0.0 CHANGELOG

CONTENT
Added Volkswagen Polo & Virtus to TSI Cup class
Added updated Azure 2021 (replacing old Azure))

GENERAL
Added support for customizing AI driver names & personalities (See Information for Customizing AI drivers in AMS2 V1.3 for details)
Minor revisions to shadow cascading parameters, slightly improving shadow quality especially for HIGH and lower settings

UI & HUD
Added driver profile statistics page
Added minimum rating information to server browser
Lobby Page: Condensed mutually exclusive icons to one field; Switched to short vehicle names; Added player rank information.
Extended player interaction pop-up to include remote player profile information; Added Steam profile link and friend request button.
Added Full variant tachometer (default option for new profiles)
Reordered vehicles by names/numbers in the vehicle selection screen
Revised & corrected all UI vehicle information, addressing several innacuracies
Updated label of Exit to Main Menu button on multiplayer session results screen
Fixed session overview and pre-event menu alignment
Fixed race session settings being incorrectly displayed on test day session overview

FFB
Added DEFAULT+ profile
Exposed FFB gain per vehicle to FFB script files.
Adjusted base gyro/damping FFB calculations
Reduced FFB parking force multiplier to minimise rattling when standing still

PHYSICS & AI
Extensive revisions to all tires & driveline models, with several corrections & improvements; the driveline updates include addition of elasticity moelling & fixing a bug clutch LSD preload calculation
Revised ABS & Traction Control slip ranges & scaling
Adjusted camber & toe step increments (now all camber & toe adjustments are +/- 0.1 degrees in cars that weren´t already set to that standard
Revised default setups of all cars to a more suitable baseline
Revised body drag coefficients of Sprint Race, Caterhams (all models) Caterhams, F-Classics, BMW M6 & M8
Revised Ginetta G55 setup & aero distribution
R-Retro Gen1: Moved diffuser center of pressure slightly forward
Sprint Race: Slightly reduced brake torque, increased body drag coefficient, minor CoG height adjustment
F-Vee: Reduced baseline steering lock by 1.5 deg
Adjusted Super V8 FFB smoothing, wheel rates, raised default tire pressure
Revised drag coefficients for
GT3: Revised baseline rear downforce for all models for more accurate aero balance
Ginetta G55: Revised default setup & aero distribution; Slightly reduced brake torque & default bias
Sprint Race: Minor CoG height, diffuser adjustments Slightly reduced brake torque & adjusted default brake bias
BMW M4: Minor default setup adjustments & aero revision, slightly reduced pneumatic trail
Corvette C3: Revised driveline & suspension geometry
Montana: Minor aero revisions
Porsche Cup: Minor rear wing & default setup revisions
Porsche Cayman GT4: Corrected error switching damper rates to non-existent fast dampers
Revised BMW M6 / M8 body drag coefficent (contributes to BoP)

AI
General AI calibration for all cars (further fine-tuning still in ordeR)
Bathurst: Revised AI performance
Adjusted AI Grip multipliers for Kansai, Oulton, Nurburgring, Donington, Santa Cruz, Spa 1993 to minimise gaps to player performance based on spreadsheet results
Adjusted AI corner cut scale to reduce corner cutting by the AI
Adjusted F1 AI field spread
Adjusted GT AI brake distance offset

AUDIO
Updated tires´ road rolling sounds (slightly "drier" with less "windy" artifacts in it.
Updated samples for external camera instead of filtered sample for dry / wet road sounds.
Revised AJR Nissan V6 engine
Porsche GT3-R: Fixed issue where transmission became inaudible off throttle
Porsche Cup: Corrected surface sounds
Mclaren 720S: Fixed missing traction control sound
Adjusted traction control sounds

TRACKS
Virginia: Several graphical and physical corrections; Minor AI tweaks (North pit layouts); Adjusted brake marker positioning
VeloCitta: Further track adjustments according to latest reference material
Bathurst: Fixed hotel railing transparency in fog conditions.
Kyalami Historic: Fixed red building zfight, Crowds LODs, some minor static object LOD pops; minor Z-Fight in treeline
Campo Grande, Ibarra, Imola, Imola 1972, Imola 1988, Imola 2001: 3d crowd LOD fixes
Goiania: Minor LOD fixes
Monza 1991: Fix hole in grass at Della Roggia Chicane

VEHICLES
Mercedes E190 DTM: Fixed windscreen issue
Caterhams: Fixed right front cockpit tire spinning the wrong way
Copa Montana: Fixed sticker LOD issue
Chevette: Textures updates & fixed light issue
Puma GTB: Fixed cockpit external mirror flickering
Porsche 911 RSR: Corrected cockpit camera position
Corvette C3: Corrected cockpit camera position
F-Classic G3M1: Fixed RPM display bar
Passat HC: Fixed bonnet camera position
Sprintrace: Corrected RPM lights
Kart Shifter: Corrected RPM lights
Corrected look back camera for: ARC Camaro, F-Classics (all models), F-Retro V12, Lotus72E, Metalmoro MRX P4, McLaren F1 LM
BMW M6 GT3: Fixed display lap time issue
F-Trainer Advenced: Fixed cockpit dashboard issue

https://forum.reizastudios.com/threads/ ... sed.21929/

Hotfix 1.3.0.1 disponible
V1.3.0.1 CHANGELOG

GENERAL
Fixed default Formula championships crashing from targeting old Azure track instead of updated one

UI & HUD
Fixed throttle/clutch pedal values inverted on full tacho variant
Fixed replay list not correctly aligned in ultrawide resolutions

FFB
Optimization pass on Default+ profile
FFB adjustments to BMW M4, M6 & M8 GTE; F-Vee, Mini 1965, Corvette C3 & C3-R, TSI Cup

PHYSICS & AI
Further tire tread revisions & AI Calibration pass for F-Trainer, Caterham Academy, Vintage TC1, Vintage TC2, Copa Fusca, Copa Uno, TSI Cup, Opalas, Omega Stock, F-Vee
Further fine-tuning of Traction Control slip ranges
Adjusted crankshaft mass for Vintage Touring Cars & Copa Classic
Corrected VW Polo & Virtus mass
Increased preload resistance in cars with open differential

AUDIO
Adjusted traction control sounds for all cars

TRACKS
Azure Circuit 2021: Reduced AI on AI trapping against armcos causing crashes/pileups; adjusted line at the chicane to reduce AI going 2-wide and clipping the barriers causing crashes/pileups; Reposition the rolling start location to before last corner and reduce rolling speed to 60 kph

VEHICLES
TSI Cup: Fixed missing custom livery folders causing mix-up with Mini liveries; Fixed small gap in cockpit dashboard

https://store.steampowered.com/news/app ... 1942453289
Ya está disponible el DLC Racin USA Pack Parte 2 con los CART de los 90: Lola T98, Reynard 98i (con motorizaciones Ford, Honda, Mercedes y Toyota) y Swift 009c y los circuitos de Cleveland y Watkins Glen. Road America y los Gen1 (Reynard 95i & Lola T95) y Gen3 (Reynard 2Ki & Lola B2K/00 ) de los CART serán añadidos a final de mes
https://twitter.com/ReizaStudios/status ... 7029687296

Las 2 partes del DLC se podrán jugar gratis durante este finde.
https://twitter.com/ReizaStudios/status ... 9659515911

Parche 1.3.1.0 disponible
CONTENT

Tracks
Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack)
Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack)

Vehicles
Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack)

GENERAL
Optimized FFB/custom script performance
Further revisions to shadow cascading parameters
Revised AI suspension rates to minimise some cars appearing to "jitter" in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters)
Fixed selection issues in Custom AI grids feature
Further adjustments to shadow cascading parameters

UI & HUD
Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen
Added driver flag to pre/post session leaderboards
Fixed online rating regulations options being visible in single player.
Fixed stretched fuel icon on session overview screen
Fixed stretched flag textures on nationality selection screen
Fixed aspect ratio of loading screen vehicle render
Adjusted mouse activation zones on monitr screen
Updated credits list

PHYSICS & AI
Minor tire tread revisions to GTE, GT3, F-V10 G1, F-V10 G2, F-Reiza, Super V8
Revised rain tires for all classes; Increased slick dropoff in wet for GT cars
Further fine-tuning for ABS system
F-Trainer AI Calibration pass
Revised rain tires; Increased slick dropoff in wet for GT cars
Added wet & hard compounds for F-USA G2; medium & revised hard for F-ultimate
Adjusted helper spring rates for Porsches Cup, GT3-R & RSR GTE
Updated SuperV8 suspension (reducing sprung mass), revised splitter aero
Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks

https://store.steampowered.com/news/app ... 6685023233
Me compré este juego por 12 euros pero tengo el TS-PC con el aro Ferrari 488 y por lo que he visto en foros de habla inglesa esta versión de aro no es compatible, supongo que nadie sabrá como arreglarlo no?

@er185 alguna idea?
megachao escribió:Me compré este juego por 12 euros pero tengo el TS-PC con el aro Ferrari 488 y por lo que he visto en foros de habla inglesa esta versión de aro no es compatible, supongo que nadie sabrá como arreglarlo no?

@er185 alguna idea?

Ni idea, pero aquí https://www.racedepartment.com/threads/ ... ch.206305/ el usuario que tiene lo mismo que tú lo ha hecho funcionar haciendo esto https://www.racedepartment.com/threads/ ... st-3416329
Pero como puede ser que cun Polo derrape en un circuito a 30 k/h y que el coche después de pasar de segunda vaya ahogado en tercera!! Esto que éeess. Y lo mejor es que pisas el freno y cuando ya vas a diez por hora haces 30 metros patinando.. en fin. No sé los ingenieros o programadores que hacen estos juegos a veces toman a los conductores por tontos o yo que sé. Entiendo que es un juego, pero hombre que se ciñan un poco más a la realidad coone porque algunos comportamientos de los vehículos son de risa.
er185 escribió:
megachao escribió:Me compré este juego por 12 euros pero tengo el TS-PC con el aro Ferrari 488 y por lo que he visto en foros de habla inglesa esta versión de aro no es compatible, supongo que nadie sabrá como arreglarlo no?

@er185 alguna idea?

Ni idea, pero aquí https://www.racedepartment.com/threads/ ... ch.206305/ el usuario que tiene lo mismo que tú lo ha hecho funcionar haciendo esto https://www.racedepartment.com/threads/ ... st-3416329

Gracias, pero por lo que veo ese usuario lo configura para el TS-PC Racer, el problema es que yo tengo el aro del Ferrari 488 que para el juego es como si tuviera otro volante.
No he tenido ningún problema con ningún otro simulador pero sin embargo con este si. Seguire buscando soluciones o esperare que saquen un parche. Gracias de nuevo.
Naked.Snake está baneado por "Saltarse el ban con un clon"
Scalhada escribió:Pero como puede ser que cun Polo derrape en un circuito a 30 k/h y que el coche después de pasar de segunda vaya ahogado en tercera!! Esto que éeess. Y lo mejor es que pisas el freno y cuando ya vas a diez por hora haces 30 metros patinando.. en fin. No sé los ingenieros o programadores que hacen estos juegos a veces toman a los conductores por tontos o yo que sé. Entiendo que es un juego, pero hombre que se ciñan un poco más a la realidad coone porque algunos comportamientos de los vehículos son de risa.

Está muy verde en algunas cosas este juego, si quieres mejor manejo y comportamiento más realista tienes otras opciones mejores
Por si alguien le pueda interesar, solucioné el problema con el aro Ferrari 488 Evo. Hay que meterse en el panel de control de Windows y en los ajustes del volante desactivar la configuracion avanzada y dejar con la normal. Asi el juego lo reconoce pero como un TS-PC racer. Anulando, eso sí, algunos botones.

Por otro lado, el juego me parece una maravilla. El FFB es de los mejores que he sentido. Fisicas buenas, aunque me hace algo raro en frenada. Ahi si me recuerda al PC2. Pero bien en general.
Este juego con combinaciones tipo grupo 5 y monza antiguo te salen carreras muy guapas. Ojala implementen algo en el online como dicen, carreras oficiales diarias tipo GT Sport
Parche 1.3.1.1 disponible
V1.3.1.1 CHANGELOG
GENERAL
Added Real Weather historical data for Cleveland & Watkins Glen

UI & HUD
Fixed instances where custom AI drivers would have the wrong nationailty
Fixed an issue where all AI would have incorrect nationality in session results screen
Fixed leaderboard not being enabled by default in cockpit view
Added tyre wear and temp info to damage widget (this can be disabled by selecting the minimal version
Equalised opacity across all tach/damage modes.
Corrected engine layout UI info for Camaro GT4R & Copa Classic FL Fusca

PHYSICS & AI
F-USA: Adjusted tire tread for both compounds; adjusted default gear ratios & added extra final drive options; increased aero drop-off with yaw; switched off downishft autoblip; adjusted pit stop rules & timing
Made AI vehicles uncollidable earlier on pit entry

TRACKS
Cleveland: Enabled standing starts & moved rolling start position 300m back
Watkins Glen: Enabled standing starts & moved rolling start position 300m back; Added added watchtowers; start gantry, warning light poles, worn maps mapping for tirewalls/tecpro barriers, garages scoretowers, more buildings and gantry structures, tweaked startlight gantry, added startlight; Reworked T1 curbs to minimise issues with AI; Adjusted track limits to not allow running wide into escape roads

https://store.steampowered.com/news/app ... 0945241074
Parche 1.3.2.0 disponible
V1.3.1.1 -> V1.3.2.0 CHANGELOG

GENERAL
Added Fanatec CLS DD control sets
Fixed view changing to default attached camera instead of last driving view after switching camera on session live timing boards
Fixed MP Opponent type spinner allowing wrap and causing class list display issues
Fixed missing player avatar image on profile affinity tab
Fixed incorrect wheel range for some controllers
Rate limited Fanatec rumble motor updates

UI & HUD
Fixed an issue that would prevent driver profile details being saved in some instances.
Added user option to configure ICM auto-close time (options > gameplay > display > ICM Auto-Close)
Replay screen: Allowed info elements to remain visible when controls are hidden and added watched driver overview.
Added "Favourite Content" info to Profile screen.
Added "Outlap" status to session overview screen.
Fixed main menu replays button not opening correct profile tab
Fixed incorrect environment info on advanced setup screen
Adjusted scaling of weight distribution values
Added option to "unready" in pre-race screen
Fixed Online Opponent Settings page not showing all set classes
Fixed track map overlap on lobby details page

PHYSICS
Revised ideal temperature & range for all tires (generally slightly lower ideal temps and wider operating windows for road, vintage & harder semi-pro level slicks & semislicks, higher and narrower on higher top level compounds)
Slightly reduced road & vintage tire tread velocity sensitivity
Revised tire carcass of F-Classic (all gens), Group C, F-Ultimate
Minor tire tread adjustments to Group C cars, F-Classic Gen 1 & 2, Street & Vintage tires
Further driveline flex adjustments & added flex to remaining driveline models that still didn´t feature it
Revised aero drop-off with yaw angle for all formulas, GTs & Prototypes
Minor default setup adjustments to Stock Car 2019, Stock Car 2020/2021, Camaro GT4-R, BMW 2002, Porsche GT1, F-Ultimate, Super V8, Porsche RSR 1974, BMW M4, GTE, GT3, GT4 & Group A cars (setup reset recommended)
Porsche Cayman GT4: Corrected weight distribution & adjusted default setup (setup reset recommended)
Super V8: adjusted gear ratios
Reduced FFB parking force (correcting error that increased the parking forces in a previous build)
Fixed incorrectly pre-warmed tires for Stock Car 2019, Copa Montana, Stock Car 2020 & 2021

AI
Fixed AI issue that would result in pit entry/exit overshoots/slides
AI in process of retiring before making it to main racing line merge will now do so immediately instead of waiting some time and risking tangling with other AI cars
Adjusted AI behaviour if encountering understeer on pit entry
Fixed AI sometimes getting stuck on track in reverse gear
Revised AI pit entrance speed tweakers

TRACKS
Cleveland: More details to the airport buildings, few material fixes for other buildings, added collisions for planes, trackside vehicles and structures that are visible through all the sessions; the cement wall on the exit of T8 has got some rubber battle scars; Adjusted brightness of night lighting
Watkins Glen: Added crowds at Turn 10; Terrace, restaurant, few more outside buildings More AIW tweaks (short layout); Rolling start P1 is now on the right hand side added small grandstand before T1, slightly corrected marshall huts; rubber marks on the tirewall at the exit of T9; updated trackside cameras
Salvador: Added wall at the monument chicane to avoid AI cars getting stranded on the grass island
Distance from start-line from which a track limit infraction would invalidate the following lap is now customized per track
Daytona: Moved rolling start location to exit of bus stop chicane, increase gap between grid rows
Monza (All layouts): Revised rolling start location; Fixed graphical issue on the tunnel
Long Beach: Revised rolling start location and rolling start velocity; Switch P1 to left-hand side
Azure 2021: Add some missing flower boxes to runoff at the chicane; Remove some out of place 2d ivy and cleanup the foliage clipping the walls at the hairpin
Interlagos Historic: Adjusted AI path for better pit-in behavior; Moved pit guy to minimise clipping into garage wall; Adjusted AI line to reduce corner cuts at Descida do Lago; Smoothed out an abnormal dip on the outer loop junction
Interlagos: Adjusted pit lane entrance path
Curitiba: Adjusted fastline at Entrada do Miolo / Esse de Baixa; Adjusted corridors; Move rolling start location 250m back before last corner
Campo Grande: Fixed garage depth causing AI to hit wall on pit exit; Adjusted AI fast line through S1,S2; Improved pit entry path
Kyalami: Fixed gap between grass and road ; Fix gravel traps resistance (switch sand to gravel); Corrected 3d crowd LODs
Speedland: Added rain blockers to indoor segment
Spa-Francorchamps 2020: Added rain blockers to garage building
Spielberg: Fix gap in pitlane mesh; Minor LOD fixes & optimization pass
Brasilia: Fixed garage depth causing AI to hit wall on pit exit
Added VR cams to Brasilia, Spielberg Vintage
Jacarepagua: Adjusted rolling start locations and speed
Jerez: Adjusted AI fat path & Fixed garage depth causing AI to hit wall on pit exit

VEHICLES
F-USA: Revised & fixed driver animation issues (all models)
Swift 009C: Fixed cockpit windows issue
Reynard 98i: Fixed steering rack default position (animation). Fixed tire glitch
Formula Classic G3M2: Revised the driver animation, fixed driver head position
McLaren 720S GT3 Material: update for liveries #27 #90; New sponsors added for liveries #11 #22 #87
Stock Car Omega: Updated windshield textures
VW Polo/Virtus: Updated custom materials
Formula V10 Gen1: Updated driver animations.
Roco: Fixed left tires sidewall issue

https://store.steampowered.com/news/app ... 8624394964

Automobilista 2 December 2021 Development Update
https://forum.reizastudios.com/threads/ ... ate.22709/

A finales de enero del 2022 saldrá el contenido restante del Racin' USA Pt2, durante el primer trimestre saldrá las versiones de 1970 de Spa y Nürburgring. En la próxima actualización saldrá el Formula Retro Gen 3 basado en los Formula 1 de 1983 junto al McLaren MP4-1C. A lo largo del año llegarán más monoplazas históricos de Brabham, Lotus y McLaren. Durante el año añadirán más coches, nuevos circuitos, circuitos históricos, mejora en la IA, más características multijugador, logros de Steam, periodos con Safety Car, carreras oval, carreras de dirt y la implementación del elaborado modo Carrera.
Nuevo parche 1.3.3.0 disponible
https://forum.reizastudios.com/threads/ ... sed.23463/

Para los poseedores del Racin´ USA Pt2 han añadido el F-USA Gen3 y Road America.
Para todo el mundo han añadido el F-Retro Gen3 con el Mclaren MP4/1C y las variantes GTS del Polo y Virtus a la clase TSI Cup.
Naked.Snake está baneado por "Saltarse el ban con un clon"
Este Project Cars 2.5 la verdad es que se va a quedar muerto, con rFactor 2, iRacing, Assetto y R3E no tiene hueco ya que en lo único que mejora a estos es en los gráficos
Se sabe si van a mejorar el sistema de colisiones?
Naked.Snake escribió:Este Project Cars 2.5 la verdad es que se va a quedar muerto, con rFactor 2, iRacing, Assetto y R3E no tiene hueco ya que en lo único que mejora a estos es en los gráficos


Pues a mi es un simulador que me encanta la verdad, de hecho es el único que estoy jugando ahora. Los gráficos son una delicia, el FFB es de lo mejor que he probado, la variedad de pistas y coches espectacular. Reiza además no para de sacar actualizaciones para el juego, lo está dejando cada vez mejor.

Además, está perfectamente optimizado, las comparaciones en este aspecto con ACC son odiosas. El VR por lo que dicen es de lo mejor, no lo sé de primera mano ya que no tengo visor (de momento).

Resumiendo, para mi el mejor simulador del momento. Lo único malo, el online, pero en este caso me da igual ya que juego offline porque no me da tiempo a meterme en más saraos.
Naked.Snake está baneado por "Saltarse el ban con un clon"
@pumpkin78 en gráficos igual es el mejor, pero en conducción y físicas, que es lo más importante de un simulador está aún lejos del mejor. Eso no quita que sea disfrutable y me alegro de que haya gente que lo disfrute, pero mucho tiene que mejorar para conseguir una base de jugadores decente (en cuanto a número)
Pues yo el AMS a día de hoy es el que más horas le estoy dando... Y estoy de acuerdo con algunas cosas y en desacuerdo con otras.
Lo primero es que ni por asomo (y gracias doy) me parece un Project Cars 2.5, y el PC2 mira que lo quemé a horas [+risas] . Esta lejos de lo que puede ser un rFactor2 (que aquí coincido con @Naked.Snake si no me equivoco que gana por goleada en físicas) y un AC/ACC pero las físicas son bastante buenas y el FFB ídem, tiene mucho detalle. Para lo que yo he probado, por encima de iRacing y ya no hablemos de R3E que me parece una castaña. Aunque a pesar de todo, hay coches que creo que es mejor no tocarlos ni con un palo de mal hechos que están y siempre he tenido la sensación de que hay algo mal con los neumáticos
Gráficos muy buenos, sonido muy bueno y de contenido... Pues aquí pienso que sí, hay mucho, pero muy repetitivo. Y el online pues bueno, yo corro con gente y no tengo tanto problema, pero fuera de eso puede ser un poco suplicio.

En resumen: Me parece muy bueno, pero también pienso que a estas alturas tiene cosas a mejorar o que me parecen inaceptables [carcajad]
Naked.Snake está baneado por "Saltarse el ban con un clon"
@Gr93p cuando meto a iRacing y R3E es más por el sistema online, y bueno en el caso del R3E el sonido. Como digo el título es disfrutable, lo comento como PC 2.5 porque usa el mismo motor y obviamente algunas cosas recuerdan mucho a PC2, aunque está claro que AMS2 es una evolución y superior, intentandose además centrar más en ser simulador y quitar la parte simcade
@Naked.Snake Este Ams2 de arcade no tiene absolutamente nada. En todo caso podría ser un Project Cars 25.
Parche 1.3.4.0 disponible
V1.3.3.1 -> V1.3.4.0 CHANGELOG
CONTENT
Added F-USA Gen 1 class featuring Lola T95/00 & Reynard 95i (part of Racin´ USA Pt2 DLC)

GENERAL
Added VR mirror adjustment screen and fixed in-game VR options link incorrectly pointing to main VR options
Shared Memory: Fixed DRS state, added TCS/ABS garage setting entries; Updated changelog and fixed comment text of TCS setting
Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts

UI & HUD
Added optional 'Cycle ICM' control bind which will open the ICM if not open, cycle ICM pages, and close the ICM with a long press. (existing d-pad navigation is still fully supported)
Reorganised ICM to a flatter navigation model without submenus and maintain old position on reopenning.
Fixed incorrect element order on Edit HUD page causing overlap on some inputs
altered 'DRIVE LAYOUT' label colour from white to Greyto match all other labels on this UI load screen
Fixed drive layout for Puma P052 in vehicle selection info

PHYSICS
Revised driveline and axle elasticity for Formula USA, GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 1974, Ultima GTR, McLaren F1 LM
Revised driveline inertia for GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 73, Ultima GTR, McLaren F1 LM, C3, C3R, Omega
Added engine support for thermostatic water cooling
Increased ABS update frequency
Revised turbo model for F-Classic G1, F-Classic G2M3, F-Retro G3 Turbo
Reduced F-Classic G2M3 fuel tank size to 150L accurate to Gen2 regulations
Improved F-Classic G3M1 and M2 sequential shift reliability
Mclaren MP4-1C: Fixed gearbox error
Revised engine heating & cooling properties for F-Vintages, F-Retros, F-Classics, F-USA (all gens) & set default radiator opening to 80%
Revised engine heating & cooling rates for F3, Ginetta G40, BMW 2002, MRX P4
Copa Classic and Hot Cars
Super V8: Fixed error in hard tires causing a physics crash
Updated default setups for F-USA (all gens), F-Classics (all gens), F309, Porsche RSR, Corvette C3-R, F-Vintages (both gens), F301, MCR2000 (setup reset recommended)
Revised engine heating & cooling rates for for F-Vintage V8s, Brabham BT46B, TSI Cup, Camaro SS, Ultima GTR
Fixed FFB rattle under braking in all F-Retro cars
Caterham (all models): slight reduction of Mz influence in FFB signal

AI
Adjusted AI fast line at Goiania & Road America

AUDIO
Adjusted engine starter timing for F-USA (all gens), Kart GX390
:F-USA (all gents) Added Turbo, Starter/Startup, Transmission sound; Adjusted road noise (roadroll, scrub, skid) & increased gearshift volume
Revised F-Classic Turbo sounds

TRACKS
Road America: Added foundations under various buildings, redone terrain areas, tweaked emissive glow for the cafe interior, added lightmap for Corvette bridge, added advertisement boards, cafe benches, small garages and workshop building, terrain shadows, tweaked normals of rumblestrips, reworked T5 enter/exit runoffs to 2021 spec, added grasscrete bits, added small curb extension to Canada corner, added Motorcycle school building, reworked wall collisions, updated curb at Kink exit to 2021 spec, added Turn14 adboard, administrative building, optimized a few textures and materials; added registration building, adjusted terrain under the building. added north entrance gate, few more buildings at north paddock, optimized some of textures, object settings and LODs, let some trees grow a bit; added bungalow buildings, distant powerline & entrance sign, few changes to entrance gate, few more huts corrected position/height of few grandstands; added generic vehicles, tents, huts, houses, small shacks people, other various generic assets; Moved a tree blocking the 400' brake mark at Canada corner; Adjusted track cut limits T5/T8; optimization pass
Bathurst: Fixed wall hole at the pit entrance; Expanded runoff road at Hell corner up to the orange barriers.
Curvelo: Minor LOD adjustments; Upgrade treeline shader; Added 3D tree shadows; Optimized object export with latest standards
Londrina: Reorganized pitbox/garage positions; Minor tweaks to shadow casters and pit markings
Brands Hatch: Fixed crowd alignment issue; Added variable crowd attendance per session; Added 3D tree shadows; Fixed normals on winter grass
Spielberg: Smoothed some abnormal track surface (short layout bridge road, T1 and T10 apex curb); Added variable crowd attendance per session; Removed some excess crowds on Short layout; Added brake markers for short layout T2; Minor LOD fixes
Watkins Glen: Added two missing trackside buildings
Kyalami: Revised track cut limits (relaxed T13 runoff, reduced T16 runoff)
Daytona: Minor static object LOD fixes: Fixed emmisive control on an outer building
Jerez: Minor LOD fixes
Nurburgring: Enabled score towers; Fixed some static object alignments
Montreal Historic: Fixed winter gravel LOD issue
Global trackside assets fixes: Tweaks to smoothing groups of motorhome LODB models, tweaks to AO of few tents, new variations of tents
Added VR cams to Cadwell Park, Granja Viana, Interlagos Kart, Buskerud
Curitiba Outer: Minor trackside camera adjustments

VEHICLES
Copa Truck: Added driver animations for all models
F-Classic: Revised driver animations (all models)
Caterhams: Revised driver animations (all models)
VW Polo GTS: Fixed damage models
ARC Camaro: Fixed oil temp needle
Caterham 620R: Fixed oil temp needle
F-Retro G3: Fixed missing backfire flame animation
Lancer Cup: Added 6 new liveries to Lancer RS model
F-USA: Fixed livery override bug; fixed all black wheel rims
F-USA: Added support for silver, black & gold wheels in livery customization (Requires updates to custom livery definitions)
GT3: Added two new liveries for McLaren 720S GT3
Lancer Cup: Added 6 new liveries for Mitsubishi Lancer R
Copa Classic: Added 3 new liveries to Passat B class & 2 new liveries to Gol B class

https://store.steampowered.com/news/app ... 1333460459
Alguno sabe alguna comunidad o algún sitio donde ser organicen carreras con este juego? Es viable abrir servidor unos mismo en su casa?
Folluto escribió:Alguno sabe alguna comunidad o algún sitio donde ser organicen carreras con este juego? Es viable abrir servidor unos mismo en su casa?

Ya los he puesto en otros hilos, pero la verdad es que son 2 buenas comunidades (sobre todo racedeparment que por 10€ al año tienes acceso a una gran comunidad).
https://simracing-gp.net
https://www.racedepartment.com
Automobilista 2 April 2022 Development Update
https://forum.reizastudios.com/threads/ ... ate.24364/

Siguen trabajando en la versión 1971 de Nürburgring que se añadirá gratis para los poseedores del circuito.
Las versiones de Spa de 1970 y del 2022 saldrán en el segundo semestre que se añadirá gratis para los poseedores del circuito.
La tercera parte del Racin' USA DLC incluirá contenido oval que saldrá a finales de julio y habrá una cuarta parte que se añadirá gratis para los poseedores del pack que saldrá a principios del 2023.
En la próxima actualización saldrá para todos el Formula Ultimate Gen2, se trata de un F1 con especificaciones 2022 e incluirá el funcionamiento del ERS con varios modos de empleo. También se añadirá la temporada 2022 del Stock Car Pro Series y el circuito temporal del aeropuerto de Galeão que formará parte del calendario 2022 del campeonato.
Notas del parche 1.3.5.0
V1.3.4.0 -> V1.3.5.0 RC CHANGELOG

CONTENT
Tracks
Added Galeão Airport Temporary Race Track

Vehicles
Added Stock Car Pro Series 2022 Season
Added Formula Ultimate Gen2

GENERAL
Corrected nationality flags for all default AI drivers + added new Sprint Race, F-USA, Super V8 entries fixing missing entries; revised performance levels of all AI drivers for all classes
Fixed Lola 95i models being named without engine distinction & leading to mixed custom AI drivers
UI safety rating data is now updated after rules download is complete

UI & HUD
Added ICM option to modify ERS deployment mode
Added option to configure how/when ICM menu position will reset on exit
Added filter controls to photo screen and enabled photo tools in vehicle showroom
Fixed sound playing when opening ICM menu
Fixed missing environment data on championship event results screen
Added F-USA Gen1 to formula class filter
Livery name adjustments for Copa Classic B & FL for vehicle selection screen

FFB
Adjusted oversteer/countersteer damping compensation
Minor FFB adjustments to F-Retros Gen1 & F-Ultimate

PHYSICS
Added ERS deployment system with RPM and gear deployment maps
Revised turbo model of F-Ultimate engines for slightly faster turbo spin-up & adjusted wastegate harvesting to suit
Revised tires for Stock Car Corolla & Cruze 20/21/22 models & F-Ultimate, focused especially on stiffening tire carcass with more accurate damping rates
Revised default setups for Stock Car 20/21/22 to suit latest tire developments
F-Ultimate Gen1: Slightly adjusted brake torque
F-Retro Gen1: Revised brake torque, revised default setup (setup reset recommended)
Formula Trainer (both models): Revised brake torque, revised default setup (setup reset recommended); updated gearing
F-Ultimate Revised turbo with smoother spool up for better driveability

AI
Added forced and unforced mistake logic for AI drivers

AUDIO
Revised F-Ultimate V6 Hybrid turbo sounds
Added beep DRS & shift protection notification events
Reverted brake squeal mixer fader reduction back to old value

TRACKS
Road America: Fixed a bug in RA (Bend) pit lane path; Reduced ai collisions at T5 during race starts
Snetterton: LOD pass; Added variable crowd attendance per session Optimized pastoral fences; Fix lod on a7 building internal walls
Azure Circuit 2021: Enabled option for rolling starts
Jacarepagua Historic: Added variable crowd attendance per session; Updated HUD track map
Interlagos (all layouts): Added variable crowd attendance per session; Updated HUD track map
Hockenheim Historic 1977: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tune AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes.
Hockenheim Historic 1988: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tuned AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes
Spa-Francorchamps 2020: Minor LOD adjustments
Silverstone 1975: Increased AI garage depth; Fastline and corridors fine tuning for no-chicane layout
Brands Hatch: Corrected a transparency sorting issue in foggy conditions (paddock hand rail material)

VEHICLES
F-V12: Added driver animations; Adjusted cockpit view. Fixed front wing UV mapping
F-Trainer (both models): Fixed the driver shifing animation; Added vibrating mirrors on cockpit; Adjusted the cockpit view; Detached the gear shifter in the cockpit; Fixed the suspension geometry in the cockpit view.
F-USA Gen1: Various livery updates
F-Vee: Revised Driver animations; Detached the cockpit gear shifter; Adjusted the cockpit view
Brabham BT44: Adjusted the driver feet position.
Chevette: Revised driver animations; Detached the cokpit gear shifter
Fusca (all models): Revised driver animations; Added vibrating mirror in the cockpit; Fixed the cockpit center mirror uvmap; Reduced the steering wheel radius and the driver seat to accommodate the driver; Detached the cockpit gear shifter
Gol (all models): Revised driver animations; detached the cokpit gear shifter
Uno (all models): Revised driver animations; detached the cokpit gear shifter
Passat (all models): Revised driver animations; detached the cockpit gear shifter
Puma GTB: Revised driver animations; detached the cockpit gear shifter.
Puma GTE: Fixed the driver gear shifting animation
Copa Montana: Added driver aniamtions; Detached the cockpit gear shifter; Fixed the cockpit center mirror; Remodeled the seat to fit the driver.
Super V8: Revised Driver animations; Fixed the damage models on lods B/C/D; Detached the cockpit gear shifter; Adjusted the cockpit view
Puma P052: Revised driver animations; detached and relocated the cockpit gear shifter.
Ginetta G40 (both models): Fixed the driver gear shift animation
Ginetta G55 (both models): Fixed the driver gear shift animation
F-USA Gen 1 Fixed Reynard 95i rim colour overrides
F-Ultimate (both gens): Added DRS lights
Kart Shifter & Superkart: Completely redone the driver animations; Adjusted some visual gear shifter parameters.
Opala: Fixed gauges textures & steering wheel axis issues
Sigma P1: Added 3 new liveries


Notas del parche 1.3.5.1
V1.3.5.1 CHANGELOG

GENERAL
Added Stock Car Seasons 2021 & 2022 championships

UI & HUD
Added control assignment help text
Fixed text wrapping on strategy/setup labels of session overview in Spanish localisation
Added distinct vehicle selection logos for F-Trainer, Caterhams & Copa Classic classses

PHYSICS
Further updates to Stock Car tire carcass & tread
Minor adjustment to F-Ultimate Gen2 tread
Globally reduced wet / street tires sensitivity to water
F-USA Gen1: Adjusted FFB max force for both models
Sigma P1: Adjusted RPM critical range for lifetime for improved reliability
R-Retro G3 TE: Flattened wastegate map so it uses the same pressure limit at all RPMs (limit set by boost pressure %)
F-Ultimate (both gens): Added anti-lag system to turbo & and slightly adjusted its properties
Sigma P1: Minor default setup adjustments (setup reset recommended)

AI
F-Ultimate (both gens) Adjusted AI tire rolling resistance for more balance straightline speed vs player
Added real driver names to Stock Car seasons 1979, 1986 & 1999

AUDIO
Adjusted turbo sounds for F-Classics and F-Retro TE
F-Ultimate Gen1 sounds is now same as Gen2

TRACKS
Galeao: added marbles, night lights in the paddock area, adjusted LOD values for few objects; added real historic weather data
Hockenheim Historic 2001: Add variable crowd attendance per session; Adjust HUD track map zoom level; New AI fastline and fine tuned corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes

VEHICLES
Caterham (all classes): Added dirt map; Adjusted carbon material mapping (ch3) for dirt; Added vibrating bits on the cockpit
Metalmoro MRX P2: Added 3 new liveries
Metalmoro AJR: Fixed cycling between empty Motec display pages
F-Ultimate Gen2: Added new display with ERS bar; minor cockpit mesh corrections; Corected fuel data; added livery overrides
Chevette: Added dirt map; Adjusted the shift gaiter rigging
Added DRS LEDs to F-Reiza, Metalmoro AJR & Sigma P1


Funcionamiento del ERS en el Formula Ultimate Gen2
IMPORTANT INFORMATION FOR NEW ERS MODEL

The creation of the new Formula Ultimate Gen2 had led to a complete overhaul of the ERS model (short for Energy Recovery System). The ERS consists of an electric motor connected to the drivetrain (MGU-K) that is also able to recover kinetic energy, an electric motor connected to the turbine shaft (MGU-H) that limits turbo lag and recovers energy from excess turbo RPM, and an energy store (ES) which is designed to hold 4MJ of charge.

ERS deployment has some restrictions - first there may not be more than 4MJ of energy transferred from energy storage (the energy bar) to the electric motor (MGU-K) per lap. This is offset by any energy harvested from the turbo (MGU-H) when deploying, because that energy is used directly and doesn't count against the 4MJ limit. As a rule of thumb on tracks with long straights such as Monza approximately 40% of energy deployed comes from the MGU-H and as a result the total amount of energy deployed is well over 4MJ. Finally, because the MGU-K isn't allowed to put down more than 120kW of power at any given moment, the 4MJ of per lap allowance lasts for 33 seconds with 100% deployment - or well over that with direct MGU-H energy added.

If you ever wonder why some tracks eat energy like crazy and others don't seem to deplete the energy bar, it's because of these parameters and the fact that less time spent on full throttle and more time spent braking into corners - which is also an important source of energy - shifts the charge balance heavily. Interlagos is a good example of such a track. Even though you have a lot more energy in storage to release, there simply isn't enough straight track and time to spend deploying at 100%.

Our revised system now works through driver selectable ERS deployment modes. These are:

1. Off - no deployment at all. Not used in race mode.
2. Build - recharge energy storage as quickly as possible while retaining some deployment as to not bog down in race situations. This automatically raises deployment to near balanced as state of charge (SoC) nears 100%. Not used in qualifying.
3. Balanced - monitors SoC at the end of each lap or when you switch to this mode. As a rule of thumb it aims to maintain 80% SoC. If it doesn’t hit this target, it self-adjusts deployment. This is most like the legacy model except it deploys at slower speeds and throughout the lap.
4. Attack - deployment suited to catch up to the car ahead in order to get within the DRS time difference and slipstream. Not designed to last for multiple laps without SoC dropping to 0% nor does it monitor itself. Not used in qualifying.
5. Qual - full deployment amount and little reduction through mapping with the only compromise being that it has to remain within the regulated per lap 4MJ energy release from storage (as in SoC) to the power unit. So there will be some per track mapping in the long run to optimise deployment so you won’t hit the limit on the final straight at some energy hungry tracks such as Monza. Not used in race mode.

Our ERS deployment mapping system consists of a single RPM map (% at RPM) and a gear map (% in gear) for each mode. Each deployment mode has a base deployment amount. And as mentioned the build and balanced modes self-adjust the amount. This amount is mapped to a final deployment amount through the RPM and gear maps.

The aim with deployment mapping is to maintain drivability, boost corner exits and optimise energy use. For example 8th gear is SoC neutral in balanced mode meaning it adds the same amount of charge through MGU-H harvesting as it uses, if not slightly more in some cases. Meanwhile 4th through 7th deploy most to get up to speed quickly.

https://forum.reizastudios.com/threads/ ... sed.24410/
Parche 1.3.5.2 disponible
V1.3.5.2 CHANGELOG

GENERAL
Added a 1s delay before ERS 'auto' mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into 'auto' now means a navigation up the stack will will select 'off' if done within 1s)
Added ERS deployment mode and clutch state information to shared memory

UI & HUD
Added ERS Auto mode indication to HUD
Fixed ICM issue that only allowed selection of the first two pit strategies

AUDIO
F-Retro G3 TE: revised cockpit engine & turbo; assigned proper interior AI sound

TRACKS
Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the startlight gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane

VEHICLES
Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging
Corvette C3 - Livery override folder added
McLaren MP4/1C: Fixed tire side texture rotation issue
Metalmoro MRX P2: Added 1 new livery
Nuevo parche 1.3.6.1 disponible
V1.3.5.2 -> V1.3.6.0 CHANGELOG

GENERAL
Fixed an issue that would lead to incorrect session times being applied to non-race session on championship load
Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting
Fixed number step issue when changing race 1 session start time in a custom championship
Added 'Static Wheel' option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when 'Off' selected.
FFB profiles slots now reset on every return to pits.
Clutch damage is now repaired when engine damage is repaired
Fixed some cases where clutch could incorrectly receive damaged when autoclutch is enabled
Added mandatory FFB "fade-in" on session start / out of pits now applied always after unpausing the game.
Fixed an issue that could leave F-Ultimates in a broken state after viewing instant replay
Corrected 2022 Stock Car Pro Series Championship calendar
Updated shared memory project header to V12 - Adds clutch state and ERS deployment mode info

UI & HUD
Added Filter functionality to multiplayer browser
Updated Imola & Galeao track maps to reflect latest changes
Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable
changed the text of the four options of the 'Display Cockpit Wheel/Driver' setting to less confusing names

PHYSICS
Further tire carcass & tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2
Revised all slicks tread sensitivity to wet surface
Super V8: Revised tire model, suspension, inertia, included real life setup options for springs, ride height, camber, rear wing, tire pressures, engine inertia and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center djusted spring rate range to match RL car springs and options
Adjusted heating and inertia slightly in 80s and 90s Formula clutch, and Super V8
Copa Truck: Revised driveline elasticity
Reduced flash heating in basic/road & carbon clutches
Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta)
Revised drafting & dirty air effect model
Fixed atmospheric wind not being applied to some aerodynamic surfaces
Added Non-linear clutch wear effect on performance
Clutch damage is no longer scaled with the damage scale setting
Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
Globally revised draft / dirt air properties for all high performance cars
Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup
Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana
F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds & overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to beginning of driveline instead of wheels
Revised default setups & minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, Porsche Cayman GT4 Cayman to better suit latest carcass revisions (setup reset required)

AI
Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class
Increased likelihood of AI mistakes in qualifying hotlaps
Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1
Stock Car 2019: Corrected Diego Nunes driver name
Imola: Updated AI lines & corridors
Toned down AI performance with slicks in the wet to match latest physics revisions for player slicks on a wet surface
Reduced AI rolling resistance in F-Ultimate (both gens), GT3

AUDIO
Porsche Cup: Updated onboard sounds
F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine

TRACKS
Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, pit signs; Corrected Max AI participants to 31
Laguna Seca: Improved rolling starts
Campo Grande: LOD fixes
Oulton Park: Minor LOD fixes
Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts
Donington: Added variable crowd attendance per session; LOD fixes in GP layout
Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed innacurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points
Santa Cruz: LOD fixes
Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes
Updated trackside cameras for all Hockenheim Historic tracks

VEHICLES
TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB & Fusca liveries
Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood)
Copa Truck: Added dirt map to Mercedes, VW & MAN models
Puma GTE: Added dirt map
Puma P052: Added dirt map
F-Classic G1M2: Added dirt map; adjusted carbon material uv maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin


V1.3.6.1 CHANGELOG

GENERAL
Corrected Stock Car Pro 2022 championship schedule as per latest adjustments

UI & HUD
Updated Steering Lock help text
Cleaned up empty rows from vehicle assignments list
Fixed FFB graph anchor on telemetry HUD

PHYSICS
Adjusted GT1 soft, F-Ultimate Gen2 medium and hard tread coefficients to atone performance gains from carcass revisions
Minor adjustments to Cadillac DPi, GT1, P1 driveline elasticity
Revised front wing / splitter draft effects for generally higher downforce loss behind another car
Further revisions to tread sensitivity to wet surface in high performance slick tires
Minor adjustments to Super V8 & Ginetta G58 FFB parameters
Revised engine heating, cooling & wear rates for Stock Car Opalas, Omega, Corvette C3 & C3-R, Camaro SS, F-V10 Gen1 & Gen2, F-V12, F-Classic Gen3, F-Trainer, Puma P052, Sigma P1 & Ginetta G58
F-Ultimate (both gens): Slightly increased rear wing drag from incremental settings
Super V8: Further revisions to engine inertia, fuel consumption and fuel mix settings
F-V12: Fixed fuel tank size
F-Classic Gen1: Revised fuel consumption
F-Trainer: Updated clutch type
Mclaren 720s: Adjusted default coast ramp diff & preload values

AUDIO
Fixed relative sound effects volume going out of balance for low master volume settings
Porsche Cup: Further adjusted interior sound, added low-RPM gearshift clunk in contrast to more agressive "at speed sound; Fixed loss of engine sound below ~1500 RPM on throttle, djusted upshift volume on higher revs, updated RPM Limiter sound, fixed missing AI sounds
F-Reiza: Adjusted gearshift sound for all views
Revised road noise volume for several cars

AI
Added F-Retro Gen2 & Gen 3 custom AI driver entries
Donington: Updated AI lines for both GP & National layouts

TRACKS
Donington: Re-exported curb bollards to fix excessive damage caused to cars by hitting them

VEHICLES
Porsche Cup: Updated Liveries
F-3: Added dirt map to F301 & F309
F-V10 Gen 1: Added dirt map
Copa Montana: Fixed livery override for windscreen

https://store.steampowered.com/news/app ... 7513180427
Ojalá mejoren el sistema de daños.
Buenas, estoy empezando con AMS2 y me deja sensaciones agridulces...

El primer día, a prisa y corriendo, probé el Corolla de turismos y el Mclaren F1, y me gustó bastante todo.

Pero ayer me metí un poco más a fondo con el Mini Challenge y el Porsche 911 CUP, y me dejaron un poco frío. Me pareció que todavía hay cierto aroma a PC2 en las físicas.

¿Puede ser que haya coches mejor implantados que otros?

En cuanto al FFB bien, pero no noté ese nivel tan bueno que se supone que tiene este simulador... ¿Alguien tiene alguna configuración para el T300?

Por último, el tema del sonido de los neumáticos me pareció muy similar al de PC2, y aunque no es malo esto, es un aspecto que quizás me recuerda demasiado al juego que toma de base.
Actualización 1.3.7.1 disponible
V1.3.6.2 -> V1.3.7.0 CHANGELOG

GENERAL
Fixed issue that could lead to vehicle being stuck in pits when Manual Pitstops option was set to NO
Fixed incorrect +1 lap duration string on session overview in first session of an event
Fixed TT ghost submission failing for vehicles with 8 gears
Fixed pit strategy repair option not correctly updating in ICM when changing/saving strategies in session
Added engine vibration depending on engine layout and firing order output to FFB wheels

UI & HUD
Added Static Personal Best element to Time Trial screen
Fixed stray text on championship End of Weekend leaderboard
Fixed missing localisation of camera g-force effect options
Fixed lobby detail page join button inaccessible by controllers
Adjusted number of gears for Copa Uno B for the vehicle selection info
Updated Puma P052 & Super V8 vehicle selection info as per latest physics updatea

PHYSICS
Extensive tire, suspension & aero revisions for F-Classic (all gens), F-V12, F-V10 G1 & Mclaren MP4/12, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup (setup reset recommended)
Revised flexible axles, driveline elasticity for F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates
Added flexible axles to Opalas and Puma GTB Camaro SS and Group C
Revised driveline elasticity and inertia for Camaro SS, Group A, 2002 Turbo, Omega Stock, Group C F-Trainer, Caterhams, ARC Camaro, P3, P4, F3, Sprint Race, Puma P052
Revised driveline inertia for Corvette C3, C3R, Omega Stock, F-Vee, Copa Classics, Copa Uno, Copa Fusca, Hot Cars, 60s Mini, Street Cars, Group A, 2002 Turbo, RSR 74, M1 Procar, Opalas
Added engine torque effect on chassis and live rear axle (if car has one)
Added new "FiringDistance" override (intended mostly for flatplane crankshaft V8's - directly overrides calculated firing pulse distances)
Fixed differential reaction to torque orientation on some driveline layouts
Super V8: Further revisions following 3D model scale correction: corrected wheelbase & track width; adjusted front splitter pitch sensitivity; corrected engine orientation; adjusted weight distribution, caster range & default setting (setup reset recommended)
Group A: Increased clutch torque capacity slightly, increased cooling rate slightly, better resistance to wear before torque capacity degradation starts
Cadillac DPi: Minor tire tread adjustment
F-Ultimate (both gens): Slightly reduced undertray downforce
Uno (both models) corrected engine orientation
Caterham (all models) Revised engine inertia, heating, cooling, fuel consumption f
ARC Camaro: Added clutch damage
Ginetta G40 (both models) Revised engine inertia and compression
Puma P052: Revised turbo & engine base power delivery and fuel consumption; Adjusted engine inertia; Revised open diff
Ginetta G55 (both models): Fixed error with front toe, changed default setting to -0.2 (setup reset recommended)

AI
AI calibration pass for Cadillac DPi, F-V12, F-V10 (both gens), F-Reiza, F-Ultimates, Super V8, Porsche GT3 Cup, GT5 & G40 Cup
Kansai GP: Fix AI cutting the pit exit line when pit out
Daytona: AI corner speed tweaks

TRACKS
Daytona: Corrected pit cam excessive shaking

VEHICLES
Super V8: Revised 3D model to correct dimension errors (see Physics log)
Caterhams (all models): Added damage/dangling parts; Added vibrating cockpit bits; FFixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision
Chevette: Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), diffuse alpha channel and material; Revised collision
Passat (all models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision.
Uno (both models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), added normal map and adjusted the material; Fixed LodA mirrors; Revised collision
Revised functionality of analogue gauges for Opalas (all models), Lotus 49C, F-Retro Gen3 (both models) & Mclaren MP4/1C
Mercedes AMG GT3: 5 liveries updated to include sponsors
Porsche Cup: Added 2 new liveries
Ginetta G40 Cup: Fixed car red material issue


V1.3.7.1 CHANGELOG

UI & HUD
Fixed wrong initial active tab in Single Player session overview

PHYSICS
Further tire revisions to F-Classic G1 & G2, F-V12, F-V10 G1 & G2, F-Reiza, F-Ultimate G2 Hard, Group C, Super V8 soft & hard
F-USA (all gens) fully revised, added Hard compound to F-USA Gen1(setup reset recommended for revision setup changes to take effect)
Revised ride height ranges & default settings for all GTEs, GT3s, F-Classics, F-V12, F-V10 G1, F-V10 G2, F-Reiza (setup reset recommended for changes to take effect)
Revised front wing height sensitivity for F-Classics, F-V12, F-V10 G1, F-V10 G2, F-Reiza
Adjusted diffuser baseline downforce from F-V10s, F-Reiza & F-Ultimate Gen1
Revised front wing dirty air sensitivity for F-Classics, F-V12. F-V10s, F-Reiza & F-Ultimate Gen1
Revised FWD open differential for Passats, Gols, Unos and Mini 1965
Fixed F-Retro tire carcass being incorrectly linked to updated F-Classics
Fixed F-V12 & F-V10 missing tire names
Ginetta G40 (both models): Adjused geared differential coast bias; Reduced brake torque; minor default setup adjustments (setup reset recommended for changes to take effect)
Puma P052: Reduced brake torque; minor default setup adjustments (setup reset recommended for changes to take effect)

AI
AI calibration pass to F-USA (all gens), F-Classic (all gens), F-V12, F-V10 G1 & G2, F-Reiza, F-Ultimate G1 & G2, Super V8, GT3 & Stock Car 2019
Generally reduced AI performance when running slicks on a wet track to better match player´s performance

TRACKS
Silverstone 1991: Fixed hole in the terrain mesh

VEHICLES
Copa Montana: Added Damage models; Restored Wipers and cockpit animations
Opala (all models): Added Damage/Dangling parts; Fixed some lod issues; Revised collions
Puma GTE: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights diffuse texture, glow texture, UV Map and adjusted the material; Revised collision
Puma GTB: Added damage models; Fixed cockpit hood skin
BMW 2002: Full grid livery update
Corvette C3:Full grid livery update+ 3 new liveries

https://store.steampowered.com/news/app ... 5080333391
Menudo currazo le están dando a este Automobilista 2. De 10 lo de este estudio. Os recomiendo comprarlo sin dudarlo.
Automobilista 2 June 2022 Development Update
https://forum.reizastudios.com/threads/ ... ost-188927

Al final de esta semana saldrá la actualización 1.3.8 (que ya se encuentra en Release Candidate) que añadirá 3 nuevos circuitos argentinos gratis (Buenos Aires, Córdoba y Termas de Río Hondo) recreados con datos LIDAR. Habrá mejoras en las físicas.

A finales de julio se espera que salga el DLC Racin'USA Pt3 que estará centrado en las carreras ovales, uno de los circuitos confirmados es World Wide Technology Raceway Gateway
Pondran reglas guapas de Oval ? Es lo único que echo de menos de iRacing !!!!

Lo de poner circuitos poco conocidos gratis hacen que de ganas seguir comprandoles DLC !!!!
@er185 dos dudas. Por si las sabes.

El paquete de 70 euros que incluye todo acaba a finales del 2022. ¿Sabe si habrá otro de 70 euros para 2-3 años? (en plan otro que salga en enero de 2023 e incluya todo hasta 2025-2026.

El juego necesita un motor de impactos mejorado. ¿Van a mejorarlo?

@654321 ojalá metan circuitos conocidos del calendario de F1 típicos. Malasia, Abu Dabhi, Australia, Hungría...
RBH companion escribió:@654321 ojalá metan circuitos conocidos del calendario de F1 típicos. Malasia, Abu Dabhi, Australia, Hungría...

Yo creo que pagando, acabaran llegando. Gratis lo veo difícil, por tema licencias y tal ...

Si sacan un pack en 2023 con lo del futuro, lo venderán caro, el otro de salida eran casi 200 pavos !!!!
Yo compré el juego la version mas barata en las primeras rebajas, y luego los DLCs sueltos cuando los rebajan tambien, y no sale mal, solo que tienes las cosas unos meses mas tarde.
@RBH companion Cuando anunciaron el Season Pass cubría todos los DLCs hasta 2021 pero van retrasados con los DLCs y le cambiaron la fecha a 2022. Pero vamos, todos los DLCs programados que aparecen en la descripción del Season Pass estarán incluídos terminen saliendo en 2023 o 2024.
@er185 cuántos quedan entonces del season pass?
RBH companion escribió:@er185 cuántos quedan entonces del season pass?

Queda la tercera parte del Racin' USA Pack, un circuito famoso que aun no han dicho cuál será, un pack de coches que pilotaron pilotos brasileños y que consiguieron ganar campeonatos del mundo (Brazilian Grand Prix Legends), un pack que añade variantes históricas a circuitos que están en el juego (Historical Track Pack), un pack de supercoches de calle (Street Supercars) y un pack de coches y circuitos off-road (Adrenaline).

Disponible el parche 1.3.8.1
V1.3.7.1->V1.3.8.1 CHANGELOG

CONTENT
Added Argentinean track pack - Buenos Aires (6 layouts), Cordoba (3 layouts), Termas Rio Rondo

GENERAL
Fixed pit limiter state not resetting on return to garage
Fixed phantom 6th controller profile being available on the first load of a brand new profile
Extended FFB fade in after pause
Revised various terrain material properties, fixing long-standing issue with slippery astroturf & minor inconsistencies with various curb & concrete types
Adjusted AI suspension rate multipliers (also used in Multiplayer code) for GTE cars to minimise vibrations from opponents in Multiplayer

UI & HUD
MPRS message position is now adjustable in HUD editor

PHYSICS
Fully revised physics for Group A, BMW M1 Procar, Sprint Race, F-Retro Gen3, Metalmoro MRX (all models), Roco 001, MCR Sports 2000 Opala 1986, Omega 1999, Copa Classic B & FL, Mini JCW UK, Caterham Academy, F-3, F-Trainer (both models), F-Vee (setup reset recommended)
Minor tire tread adjustments to Porsche Cup, F-Classic (all), F-USA (all), GT1, GTE, GT3, GT4, GT5, P1, Cadillac DPi, Stock Car 2019, Stock Car 2020-2022, Super V8 BMW Procar M1, Group A, Group C, Vintage TCs, F-Vintages, F-Trainers, F-3, F-V12, F-USA, Copa Truck, Street carscars
Revised tread/carcass heat conductivity and ideal temperature ranges
Revised clutch LSD model for Porsche Cup, GT Classic, Group A, M1 Procar, F-Retro Gen3 & SprintRace, F3s and F-Reiza & updated their respective default differential setup (setup reset recommended)
Improved ABS system logic for all cars that feature the device
Updated pit limiter logic to help prevent overshoot when leaving the garage
General FFB: Added new LowPassFilter to be used in FFB scripts (Butterworth, 2nd order)
FFB max force adjustments for F-V10 Gen2, Porsche Cup Group A, Procar, Sprint Race, Omega Stock, Opala 1986, BMW M4 GT4, Ginetta G55, Ginetta G40, Gol, Passat, F309, Sigma P1, Metalmoro MRX, Roco, Corvette C8.R, F-Vee, Caterhams, F-Trainer, F-Ultimate Gen2, F-USA (all models). Porsche 962c, Mini JCW
Porsche Cup (both models): Minor adjustments to CoG height & weight distribution; Adjusted front splitter & rear wing to move overall center of pressure forward & other minor aero adjustments; slightly softened default front roll bar; slightly increased brake torque
Stock Car 2020-22 (both models): Adjusted tire dimensions to 305/660 as per real Pirelli Cinturato model introduced during 2020 season
Super V8: Minor adjustments to front & rear track width for improved stability; Slightly adjusted FFB parameters; reduced default steering lock
Metalmoro AJR: Adjusted diffuser center of pressure slightly foward
Group C: Minor adjustment to diffuser center of pressure and front splitter height sensitivity to both cars
F-USA (all gens): Minor adjustment to front wing height sensitivity & venturi center of pressure
F-Classic (all gens): Minor adjustment to front wing height sensitivity
F-V10 Gen1: Minor diffuser & front wing adjustments
F-V10 Gen2: Minor adjustment to diffuser center of pressure; Minor FFB adjustment (reduces grainy / high frequency noise)
F-Retro Gen3: Adjusted diffuser center of pressure; Decreased heating and increased cooling, slightly slower oil to water heat exchange for F-Retro G3 TE
F-Ultimate (both gens): Minor rear wing lift/drag effiency adjustment; Increased brake disc thickness & reduced wear rate
F-Ultimate Gen2: Adjusted FFB max force, moved undertray center of pressure slightly rearwards
Corvette C3-R: Adjusted engine torque curve
Revised and added thermostatic engine cooling to Lotus 23 and Mini 65
F-Retro Gen1: Fixed tire linking to incorrect carcass model
Caterham: Minor adjustments to body aero (more drag, less propensity to lift); Reduced brake heating rate for all models; increased brake duct cooling for 620R
BMW M4: Minor aero & engine adjustments for performance balancing (more to come); FFB Max force adjustment Adjusted brake torque; minor rear roll bar rate adjustment; reduced default steering lock
GT1:Disabled tire warmers as per real regulations of the era; Revised turbo model for Porsche 911 GT1
Ginetta G55 (both models): Slightly decreased rear wing efficiency

AI
Fixed AI not repairing damage or changing tires when refuelling during Q/P sessions
Fixed AI programmed mistakes that weren´t triggered when they should in some cases and vice versa
Fixed some cases where AI would incorrectly estimate starting fuel and/or required fuel to add at pitstop
Added shared engine lifetime simulation for player and AI vehicles
AI performance calibration pass to all classes with revised physics
Revised AI personality parameters, adding more distinct characteristics for series with custom AI drivers
Adjusted AI overtaking parameters for all cars (less hesitation to overtake, less prone to aggressive twitches)
AI cars now start with 25% of fuel tank in practice sessions like the default player setup (rather than qualifying loads as before).
Further calibration to AI wet performance when on slicks
Added custom AI driver names to F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), M1 Procar, Group C, Group A, GT1, GTE, GT3, P1, P2, P3, P4 & DPi classes
Adjusted AI performance for Bathurst, Brands Hatch, Hockenheim, Laguna Seca, Monza, Montreal, Adelaide (both versions), Kansai (all layouts), Nordschleife (both layouts) Silverstone 1991, Silverstone 2001, Spa (both versions)

AUDIO
Adjusted onboard sounds to not overload output compressor potentially leading to minor distortion
Revised wall reflections DSP & improved low pass filter
Fixed inaccuracy with audio wall reflections distance calculation, now reflections are audible (WIP - most noticeable on surround sound systems)
Increased highpass cutoff frequency on audio reflections

VEHICLES
BMW E30 Group A, Mercedes 190E Evo2: Added dangling parts; Adjusted collision and damage models
Mclaren F1 GTR: Added Damage/Dangling parts; Fixed the wiper sound trigger; Revised collisions; Adjusted lights glows texture
Opala(all models): Added broken light textures; Adjusted light materials
Uno(both models): Added broken light textures; Adjusted light materials.
Sprintrace: Added damage models
Stock Car 2020-2022: Fixed damage on some parts and LODs
Caddilac DPi: Added 5 new liveries
F-Classic (all gens): Revised all liveries
Mini JCW UK: Revised liveries
Mercedes E190: Fixed winscreen dirt buildup rate

https://store.steampowered.com/news/app ... 8278973752
Parche 1.3.8.2 disponible
V1.3.8.2 CHANGELOG

CONTENT
Added Buenos Aires alternative layout 6 with "tobogan" chicane

GENERAL
Fixed Championship editor allowing too many opponents
Fixed ABS driving aid not working in vehicles without factory ABS

PHYSICS
Minor tire tread refinements BMW Procar, Copa Classic, Lancer Cup
F-Ultimate Gen2: Minor aero adjustments; Increased spring adjustment range & generally stiffened default to better optimize undertray aero (setup reset recommended)
Revised ABS strength as a gameplay driving aid for cars that don´t feature the system built-in
Procar: Adjusted default roll bar (slightly softer front, stiffer rear)
Group A: slightly stiffer default front roll bar
Revised aero dropoff rates for all cars with significant downforce, reducing minor inconsistencies

AI
Further reduced high aggression AI lateral rate of movement for slightly less twitches
AI calibration pass for Copa Classic, F-Ultimate Gen2
Reduced AI CoG multiplier to attempt minimise chances of cars rolling over sausage curbs
Brands Hatch GP: Further AI performance adjustments
Buenos Aires:Adjusted AI line & performance at T4,T5,T6,T7 of layout 6

AUDIO
Fixed missing Azure tunnel & bridge reflections

TRACKS
Buenos Aires: Adjusted razor curbs on selected runoff areas ("Curvon 8, "Viborita" and "Cajon") ; Added missing winter trees for No.12
Cordoba: added new race control, 2nd garage building, adjusted seasonal foliage, tweaked crowds, roadlines, few small tweaks to curb heights for TC layout section, added tents, vehicles and other details around the track; Added animated marshals; Added night lighting

VEHICLES
F-Ultimate Gen2: Added cockpit vibration effect to the front fender winglets; revised collision.

https://forum.reizastudios.com/threads/ ... ost-189685
Mira que me deje Assetto muy guapo con bastantes mods, y sinceramente me gusta mas, pero he de reconocer quentras haber adquitido la Oculus Quest 2, Automobilista le da un buen repaso. Se ve mejor, se siente mejor, funciona mejor.. Es increible realmente.
Una mejora que estaría genial sería una opción de ajustes rápidos de setup estilo Pc2.
Que el ingeniero te dé la opción de optimizar el coche en función del lenguaje terrenal. "Se me va de atrás", "frena poco", "no gira en curvas rápidas"...
@Kalakatita AC es muy grande, pero tiene ya sus años .... y los MODs tienen sus limitaciones.

Lo que le falta es Ranked !!!!!
MagicRQ7 está baneado por "clon de usuario baneado"
654321 escribió:@Kalakatita AC es muy grande, pero tiene ya sus años .... y los MODs tienen sus limitaciones.

Bueno, rFactor 2 es de 2012 (2 años más viejo que AC) y sigue siendo el mejor simulador del mercado
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