Actualizaciones Software homebrew para XBOX

Este post está dedicado a ir anunciando las últimas versiones de los programas que van apareciendo en Xbox.

Seguramente cada programa tenga su hilo independiente, así que sería conveniente si tenéis alguna consulta preguntar en dicho hilo y mantener este limpio para ir anunciando las novedades.

Recordar que los programas están compilados con el SDK de microsoft y no está permitido dar enlaces a dicho software.

Pincha en Spoiler para ver la información.

CoinOPS 2 R6 (Agosto 2011)
PGM games added: (by iq_132)
Ketsui Kizuna Jigoku Tachi
Espgaluda
DoDonPachi Dai-Ou-Jou
DoDonPachi Dai-Ou-Jou Black Label
Oriental Legend Special Plus
Knights of Valour Superheroes

- PGM games now working: (by iq_132)
Oriental Legend
Oriental Legend Super
The Killing Blade
Knights of Valour
Real and Fake / Photo Y2K

countrnb added

- Screen rotation angle fixed
- Widescreen Fix option for 4:3 display on 16:9 screen connected to CoinOPS core....alot was there but its been improved
Updated supported games list many many more console games people asked for

ummm some more stuff and more to come.


Final Burn Legends 1.4 (Agosto 2011)
Whats New:

- PGM games added: (by iq_132)
Ketsui Kizuna Jigoku Tachi
Espgaluda
DoDonPachi Dai-Ou-Jou
DoDonPachi Dai-Ou-Jou Black Label
Oriental Legend Special Plus
Knights of Valour Superheroes

- PGM games now working: (by iq_132)
Oriental Legend
Oriental Legend Super
The Killing Blade
Knights of Valour
Real and Fake / Photo Y2K

- Simple 156 games added: (by iq_132)
Chain Reaction
Charlie Ninja
Joe & Mac Returns
Osman
Party Time: Gonta the Diver II / Ganbare! Gonta!! 2

- Galeco games added: (by iq_132)
Thunder Hoop
Squash

- Gaelco games now working: (by iq_132)
Biomechanical Toy
Maniac Square (prototype)

- Seta 2 games now working: (by kenshiro)
Guardians / Denjin Makai II
Mobile Suit Gundam EX Revue
Deer Hunting
Turkey Hunting USA
Wakakusamonogatari Mahjong Yonshimai
Trophy Hunting - Bear & Moose
Wing Shooting Championship
Gunbarich
Mahjong G-Taste
Tetris the Absolute The Grand Master 2
Tetris the Absolute The Grand Master 2 Plus

- Other Games Added:
Alien Sector
Angel Kids
Asuka & Asuka
Bonze Adventure
Bouncing Balls
Cadash
Cosmic Avenger
Dark Tower
Dorodon
Dragon Buster
Egg Hunt
Fire Shark
Galmedes
Ginga NinkyouDen
Haunted Castle
Hexa
Knuckle Bash 2
Kokontouzai Eto Monogatari
Marine Boy
Markham
Maze of Flott
Metro-Cross
Miyasu Nonki no Quiz 18-Kin
Mogura Desse
Onna Sansirou - Typhoon Gal
Rally Bike / Dash Yarou
Sky Army
Sky Kid
Snap Jack
Space Position
Space Raider
Speed Spin
Springer
Success Joe
Tetris (D.R. Korea)
The Amazing Adventures of Mr. F. Lea
U.N. Defense Force: Earth Joker
Varia Metal
Victorious Nine
Vimana
Welltris
WOW New Fantasia

- Other Games Now Working:
Arkanoid
Blood Bros.
Sky Smasher
Tiger Heli
Lady Bug
Vendetta
Mazinger Z
Ultra Balloon

- Also many updated sets and new clones of existing sets added.

- Game Fixes:
Mogura - input fixed.
Double Dragon - speed fixed.
Power Instinct - speed fixed.
F-1 Dream - graphics fixed.
Gun.Smoke - speed fixed.
S.P.Y. - speed fixed.
Teenage Mutant Ninja Turtles - 4-player input fixed.
Teenage Mutant Ninja Turtles 2 - 4-player input fixed.
Ultraman - speed fixed.
Hexion - dipswitches fixed.
Metal Slug 5 - parent set fixed.
Crime Fighters - input fixed.
Dynasty Warriors - input fixed.
Bullet - input fixed (right stick to shoot)
D-Con - input fixed
SD Gundam Psycho Salamander - input fixed
Last Mission - graphics fixed
Heavyweight Champ - input fixed
Mars - input fixed (right stick to shoot)

- Screen rotation angle fixed. (thanks to Neo369 & PhilExile)

- Hardware filter bug fixed.

- Dipswitch and input updates for several games (by BisonSAS)

- Screen size default can now be set in main video options.
Individual game sizes will override this and can still be set in the
in-game menu as before. (see note below)

- Preset screen sizes for the Darius, Ninja Warriors, and Pac-man games.
(The super-wide games should look pretty perfect on a 16:9 TV now)

- Widescreen Fix option for 4:3 display on 16:9 screen.

- Cabinet marquees can now be displayed on the ROM browser screen.

- Option to toggle video preview sound.

- New default skin, Blue Fire Arcade. (by Neil222)

- White screen issue with image viewer is fixed in default skin. (by Neil222)

- Screenshots and marquees are available to download in a separate
'FBL Extras' package. I STRONGLY recommend downloading this as it improves
the look and feel of the interface immensely.


BlueMSXBox BlueMSX Emulator port for XBox v5 (Agosto 2011)
-------------------------
Special thanks....
-------------------------

X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions.

Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general.

Wimpy and Perr - For also providing a place for me to ramble and to make my goods available.

RessurectionX for all that Xtra's stuff, synopsis, suggestions, etc.

Gilou9999 for a new HD skin, his PM3 skin, synopsis, suggestions, etc.

Bombbloke for converting the BlueMSX cheat codes to a format my code uses.

Bigby for working thru the tortuous process of doing Xtras for the MSX and noticing alot of longstanding issues with BlueMSXxbox.

Cbagy for coughing up some 3d boxart for the MSX Xtras.

Xtras team for comments and suggestions especially concerning the new Dummy/Lockdown mode settings, and lock game screen options.

Comments of support from various interested parties.

If I missed anybody shoot me an email and I'll update this file.


***********************************
*** Notes regarding The Xtras ***
***********************************

Gilou created a new HD skin for 720p users. Check it out.

Sometimes starting or getting a game going can be confusing. Here were my observations that might be helpful.

Alot of times pressing A will get a game going. If that dont work try Y. Some games prefer a function key be pressed to start. Just bring up the onscreen keyboard and select that function key.

The numbers 1-4 are mapped to the right analog pad. 1 = RA up, 2 = RA left, 3 = RA right, 4 = RA down. 0 is mapped to white.

F1-F4 are mapped to holding left trigger and the right analog pad. F1 = LT+RA Up, F2 = LT+RA Left, F3 = LT+RA Right, F4 = LT+RA down. F5 is mapped to black.

There are some games where you have to hold either CTRL or SHIFT to load them. Just hold down black for these games to work. These games are noted in the compatibility spreadsheet and the games synopsis.


*******************************
*** Changes To Bluemsx Core ***
*******************************

* Save/Load States for MSX1 machines now work.

* Fixed an issue where the emulator would lock up after running a certain number of games. A reproducable bug, but complicated enough to make reproducing difficult..

* If no configuration save exists for a game and the game is found in the config DB the emulator will now just use that configuration without asking and go straight into the game. If you feel the urge to edit a games configuration when this happens just press X next time you select the game.

* Cart, Disk, and Cassette entries were not being cleared on new game setup. Thus causing lockups, and carts being run instead of a disk if you ran a disk game with no configuration after running a cart game.


*************************
*** To Do For Bluemsx ***
*************************

* Find out why some translated games wont work.

* Some games (pinball) use the left shift key. Find some way to map that key in the controller configuration screen.

* (considerations) no one ever reported back to me concerning overscan. I was thinking of just adding in a "set overscan area" option.


******************************
*** Coming soon (or later) ***
******************************

* Multi language support.


************************************
*** Dummy/Lockdown Mode Settings ***
************************************

This is a new feature which means lots of changes in regards to the menu interface and a bunch of internal stuff.

There is a new menu option in the "Configuration" screen called "Dummy/Lockdown Mode Settings" menu options in this screen are.

"Full Fledged Lock Down Mode?" (Yes/No)
-> This activates all options and sets them all to Yes or if they are on it will deactivate them and set them all to No.

"Password Protect?" (No, Configuration Only, Skin Menu Only, Configuration & Skin Menu)
-> Password is 10 buttons presses max. Acceptable buttons are A, B, X, Y, WHITE, BLACK, BACK, Dpad Up, Dpad Down, Dpad Left, Dpad Right, L3 and R3. Password is stored (non encrypted) in the .ini file for those of you who set it and forgot what it is. It even has a nice key to tell you what the characters mean..

"Change/Set Password"
-> Why change or set the password of course!

"Change/Set In Game mapping useage prevention"
-> This allows you to deactivate in game mapping settings that may be defined in a games controller settings. This will also disable any related "In Game Menu" options. See below for the list.

"Prevent user from adding/removing favorites?" (Yes/No)
-> If you dont like people mucking around with your favorites list on the game select or favorites menu, set this to Yes.

"Prevent removal of save configuration files?" (Yes/No)
-> Keeps people from pressing black and erasing all your hard work configuring games.

"Prevent user from pressing X to configure game?" (Yes/No)
-> Keeps people from going in and mucking up your wonderful game configuration setup that you spent hours tweaking.

"Ask Before Moving to Garbage Dir?" (Yes/No)
-> Same as before.. just moved here and removed from the general settings menu.

"Keep user Within ROM Directory Tree?" (Yes/No)
-> Same as before.. just moved here and removed from the general settings menu.

"Allow Skin Access" - (Full Access, Select Skin & Load Configuration Only, No Access PERIOD!)
-> This will allow you to limit the user to just selecting the skin or skin configurations. Slight overlap with the password protect option.

"Lockout In Game Menu (Hold Back To Exit Game)" (Yes/No)
-> Wanna keep the user out of the In Game Menu? This option is for you! Gamer needs to only hold "BACK" down for 4 seconds to exit the game.

-----------------------------------------
--- In Game mapping useage prevention ---
-----------------------------------------

This allows you to deactivate in game mapping settings that may be defined in a games controller settings. It's use should be pretty obvious. This will also disable any related "In Game Menu" options.

"Prevent All On List?" (Yes/No)
"Prevent in game Sfx Volume Adjustment?" (Yes/No)
"Prevent in game Bgm Volume Adjustment?" (Yes/No)
"Prevent in game Rewind and Rewind Toggling?" (Yes/No)
"Prevent in game Fast Forward?" (Yes/No)
"Prevent in game Slowdown?" (Yes/No)
"Prevent in game Save/Load/Save State Slot Changing?" (Yes/No)
"Prevent in game Screenshots?" (Yes/No)
"Prevent in game Auto-Screenshot Capture Mode?" (Yes/No)
"Prevent in game Filter Changing?" (Yes/No)
"Prevent in game Music Control Menu Use?" (Yes/No)
"Prevent in game Playback and Recording?" (Yes/No)
"Prevent in game Media Browser Useage?" (Yes/No)


*********************************
*** Interface Related Changes ***
*********************************

* Fixed issue where Popup msg window was messing up transitions.

* Screen size and position settings werent always being restored properly this primarily affected emu's that use preset controllers and in particular games defined as using a particular preset controller.

* Tweaked the synopsis word wrap so the left/right margins are a little more even.

* File select now has the ability to filter extensions. Mostly useful for me...

* Set Game Screen Size/Position now has the same options as "Override Game Screen Size (Global)". So you can use these when setting Game Screen Size position in game or from the main menu.
-> Options are "Full screen" ( +/- 20 or so on top/bottom/left/right of screen), "Size to Fit (Keep Ratio)", "Pixel Perfect", and "Custom". In some case "Size to Fit and Pixel Perfect" are the same (depends on system emulated).

* Removed Text screensize/position menu options since this is now set based on the video mode used by the games.

* Fixed Screenblur when displaying on screen keyboard. For good this time..

* Modified many menus so while in IGM only relevant menu's are displayed. (Too many to mention)

* New filename sort code. Filenames should sort properly. No more need to add a I, II, or III to filenames to get them to sort right! Works in favorites too!

* Fixed bug where viewing the synopsis in the in-game menu, and then going back to the favorites list could cause a crash.

* Now only displays valid available video modes (set in yer xbox dash) in the "Video Mode" select screen.

* "Lock Game Screen Size For All Games" added. Options are "Full screen" ( +/- 20 or so on top/bottom/left/right of screen), "Size to Fit (Keep Ratio)", "Pixel Perfect", and "Custom".

* The interface now keeps track of all screen size settings for all video modes. This is for all individual games. It will also auto adjust the size for all video modes if "Override Game Screen" is activated in some form. This also opens up the possibility of allowing different video modes for different games.

* Minimum sound volume bumped up to something more reasonable. That way if you do accidently lower the volume it wont take as long to get it back.

* Media browser will properly back out now if you are in a ZIP file and press B to exit out.

* Numerous fixes to prevent controller button presses from making their way back to the game when you are done (still needs some work)

* Fixed lockup when viewing a certain number of FAQs or the same FAQ several times. Stupid me forgot to dealloc the buffer after exiting.

* Fixed lockup that would occur when you tried to edit a action replay cheat code.

* Fixed problem where you could get stuck in the media browser and not get out (happened when you had media browser mapped to a key)

* Remove all the annoying questions when you switch to 480p and higher video modes. X-port code has detected and auto switched to lower resolutions for some time now. If someone could verify this for me just to be sure.

* Modified the media browser so that when viewing images (e.g. manuals or maps) that it will try reverting to 480p in order to view the image if it will not load at 720p or higher.

* Synopsis now displays properly in the "In game menu"

* Loop movies option (Yes/No) added.

* Fixed issue with wrong screen coming up when "Always display save state menu" is set to yes.

* Code for "action lists" mostly done. Here is a demonstration video that is slightly out of date. .
This feature is still a wip but is mostly functional.

* Improved the screenshot, box/cart art, and movie streaming to make browsing games a little smoother.

* Files within a zip now display sorted properly now.

* Fixed a couple goofs that prevented loading ROMS over a samba share.

* "Move Selected to the Garbage Folder?" now has a new option.. "Never Move". So "Yes" will ask before moving the selected file to the Garbage folder. "No" will just move the file and "Never Move" won't move the file at all.

* Pick -1 on "Seconds before playing movie" to set to 0 seconds. 0 will equal half a second.. 1 one second, and so on.

* User can now select which "cheat code database" they wan't to load since it seemed silly to mix codes for different cheat devices like AR, GG, etc into one file.

* Pressing the back key while viewing a games synopsis will toggle between a fixed font and the skins proportional font.

* Fixed long standing bug of YesNo Menu pop-up graphic not centering properly.

* Fixed a long standing bug in the favorites system. This one goes waaaaay back.

* Emulator should now work with 1.6 Xbox's super big thanks to FreakDave. 1.6 users let me know how this works for you.

* Fixed a problem where the media directory selected by the user replaced the wrong media directory. Again. Double Doi on me!

* Fixed the problem where the wrong synopsis description was showing when selecting a game in the favorites menu.

* Fixed odd bug where the opening movie and movies played full screen in the media browser would not display properly at 1080i


------------------------------------------------------
New SAMBA code from XBMC (See readme for more details)
------------------------------------------------------


Odamex 0.5.4 (Agosto 2011)
Odamex 0.5.4 (r2430)
Changes

Odamex 0.5.4 was released on August 9th, 2011.

General Odamex Changes:

General bug fixes and code optimizations.
Experimental Net Demos.
Experimental Unlagged.
Improved Zdoom compatibility.
Fix death cam bug from 0.5.3.
New cl_nobob and sv_allownobob variables to allow weapon bob toggle.
Apply Eternity's "west-facing spawns are silent" vanilla bug.


Odamex Client Changes:

Mouse4/Mouse5 back button support.
Fix CTF ghost flags.
Fix CTF sound origin.
Scoreboard improvements.
Ability to turn off music system through sound menu/cvar (snd_nomusic).
New cvar r_skypalette allows vanilla behavior with invulnerability sphere.
Changed r_detail cvar default to 0.

Odamex Server Changes:

Fixed a crash that occured on some clients when downloading wads due to oversided packets.
co_zdoomphys now also enables two way wallrunning.
Optional use of the ZDoom Sound Curve (co_zdoomsoundcurve).
Begin removal of -config parameter support in favor of +exec.
Changed ctf_flagtimeout to seconds instead of tics, with a default of 10.


NestopiaX 1.2 (Agosto 2011)
This is an update to nestopia 1.1x which fixes the flip filter that
made other filters flip backwards too. Flip filter is now it's own
individual setting.

Nestopiax now loads fds as the real thing did! when selecting
an fds game from the rom menu it will load into the fds bios
screen which did not get a chance to display in previous
iterations of nestopiax.

**added an option to "Insert FDS disk". THis is the option you
need to pick to load the game. It can be found in general options
once you select your fds game.

This option simply simulates inserting the disk into the fds disk slot.

I wanted to get this out here soon since filters like none, simple 2x
and others were botched in the last release.

it will be a little bit before another release is made, however be
assured there are plans for more releases. as for what they are,
well, that's a suprise! work continues~!

also included is another small update the xml database which
includes an entry for dragon scroll patched. the ips patch can
be found on romhacking.net

***Huge thanks to +T+ for his help with the flip filter.****

ENJOY!!!


Pcsxbox v21 unofficial update v2 (Agosto 2011)
PCSXBox - PSX Emulator for XBox unofficial v2
NEW RELEASE.

What's new:

- Reloaded core added. Now you have 4 cores to chose: 1.4,1.5.1.6 and reloaded.

The 1.4core XBE must be called "DEFAULT14.XBE"
The 1.5core XBE must be called "DEFAULT.XBE"
The 1.6core XBE must be called "DEFAULT16.XBE"
THe Reloaded core XBE must be called "DEFAULTR.XBE"

Notes:THe reloaded core its almost the same as i did im my unofficial version before,
with some changes.

Here the games that i remember and now are working using reloaded core

-castlevania (intro sound)
-Eggs of stell
-valkirie profile (battles are more faster now)
-Mega man legends 2(capcom logo freeze)
-winning eleven,pro evolution soccer (no more fast games).Works well in reloaded and 1.5 cores.
-Shockwave assault

-Threads of fate (Rue's quest) works using RELOADED cpu interpreter now,(fix the house bug).Interpreter is
slow,but you can use the recompiler (use the 1.6 core) after save game in the city.
use 1.6 to play Mint's quest (fixes the black walls in intro)

-Problably more games


xSorRv5 Update1 (Abril 2011)
-A600-


xSorRv5 19/04/2011


Surreal64 CE B5.51 (Mayo 2011)
Surreal64 CE B5.5 Release

We are proud to announce the latest installment of Surreal64 CE, version B5.5.

Features include:
Native 720p output for all video plugins and the launcher
Full Screen Anti Aliasing modes up to 4x
2 new HLE RSP plugins
Versatile skin support
and much more…

See the Changelog for a full list of changes.

Additional media and information will be available shortly.



Added:
Native 720p output for all video plugins and the launcher
Full Screen Anti Aliasing modes up to 4x
VSYNC setting to eliminate tearing
Save state previews
Paths for Saves and Screenshots
Mupen64plus updated JttL audio plugin (still testing)
M64p HLE RSP plugin (Hacktarux & Azimer)
HLE RSP plugin (Hacktarux, Surreal CVS)
New setting UseRspAudio
Rom history which auto-selects the last rom at launch
Option to toggle background music for the launcher
Launch current rom using Y from the emulator settings menu
Temporary messages (as known from Surreal 1.0) for launcher and all video plugins
UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem
Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)
Skin.ini for many new skinning features
XMV Video support
Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)
EmuXtras Synopsis by MegaMan(?)

Changed:
Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)
Deadzone now calculated as a percentage of total range
Load/Save State text to reflect date created
Paging methods now user defined setting in Launcher
Max Video Mem so that 0 is auto (keep to 2MB free)
Set VertexMode default to 2 (hardware)
Stripped non audio SDLx code from JttL
Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK
Expanded ingame debug info output
Control Config Panel reorganized to better fit an image panel

Fixed:
Mempak issue (still needs work - UltraHLE is still missing)
Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10
Screenshot name problems
Switching paks in menu issue
Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)
GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)
Minor core (1964) and dynarec (1964/PJ64) optimizations
Increased volume for launcher and all sound plugins except Basic Audio (missing source code)
Several missing boxarts
Squished boxarts

Other:
Consistent PAL and NTSC definitions
Added libSDLx source from HuntsVegas
Moved all OSD code into a single file
Added Build.bat
Added Profile, Profile_FastCap, and Release_LTCG configs
Changed all projects to have unique GUID's
Switched launcher ini parser to simpleini
Mem Decommit from 1964/PJ64 to UltraHLE for IGM
Added Doom 64 1.1 to boxarts (rename of existing)
Added GoldenEye:X to Surreal.ini


xRaine v0.51.9 (Mayo 2011)
This is a port for the Xbox1 of Raine, a very fast arcade emulator, coded by Antiriad and Emmanuel Anne (Tux) (if you like the emu, consider donating to him as a way of saying thanks for his hard work) and possible thanks to the SDLx libs by lantus.

For more info about Raine, check http://rainemu.swishparty.co.uk/

NOTES
- Copy the roms to the \roms folder.
- The xRaine.dat is a dat file for clrmamepro.

TODO
- Emulate mouse for games like Operation Wolf.
- Add virtual memory.


ScummVM 1.4.0 (Diciembre 2011)
Nuevo port del scummvm de la mano de A600

ScummVM 1.4.0

hilo_new-scummvm-1-4-0_1705634

What's new:

- Unlike previous versions, only games officially supported are included.
- Changed compiling options to gain 3 MB of memory.
- Added numeric keypad "emulation" with the right analog needed by, for example,
the "Indiana Jones and the Last Crusade" fights (big thanks to zx81 for the
analog joystick source code)
- Digital pad used for cursor keys and Y button for the ENTER key.
- Fixed a pretty big memory leak when using fluidsynth and returning to the launcher.
- Fixed a bug where F5 key wasn't released after returning to the launcher.
- Now screen options are loaded from xbox.cfg so there is no need to edit the
scummvm.ini anymore.
IMPORTANT: If you have an xbox.cfg from the 1.3.0git Update1, delete it because
it may hang the Xbox.
- Added the libfaad2 lib needed by The 7th Guest iOS (untested)
- Added keys needed by Lands of Lore (check the controls list for more details)
With this controller configuration, LOL is more than playable. I finished the game
without problems and, in fact, I prefer the gamepad to the keyboard + mouse combo.


XBMC4XBOX v3.0.1 (Mayo 2011)
We are pleased to announce stable version 3.0.1 of the popular media center platform XBMC
for the 1st generation XBOX (now called XBMC4XBOX). A huge amount of work has been put into this, and it features numerous additions and improvements over the last release such as:

- librtmp Support (http://rtmpdump.mplayerhq.hu/) to support many online video streaming services.
- Updates to dvdplayer’s ffmpeg libraries, including some tweaks for additional speed.
- Python updated to 2.4.6 as well as improved compatibility for addons intended for mainline XBMC.
- Many improvements and bug fixes to the video/music libraries and scrapers.
- Python updated to 2.4.6 as well as improved compatibility for addons intended for mainline XBMC.
- Support for encoding CD’s to the FLAC format.
- We now ship with a customised version of the Confluence skin optimised for the XBOX.
- Bug fixes and updates to many core components such as Samba and libCurl – such as compatibility with Windows 7 shares.

and plenty more!
Si te parece bien creo que ademas abría que añadir el link hacia el hilo que haga referencia de ese homebrew

BlueMSXboX v5 (Agosto 2011)
http://www.elotrolado.net/hilo_news-bluemsxbox-v5-10-08-2011_1657249

*******************************
*** Changes To Bluemsx Core ***
*******************************

* Save/Load States for MSX1 machines now work.

* Fixed an issue where the emulator would lock up after running a certain number of games. A reproducable bug, but complicated enough to make reproducing difficult.. :P

* If no configuration save exists for a game and the game is found in the config DB the emulator will now just use that configuration without asking and go straight into the game. If you feel the urge to edit a games configuration when this happens just press X next time you select the game.

* Cart, Disk, and Cassette entries were not being cleared on new game setup. Thus causing lockups, and carts being run instead of a disk if you ran a disk game with no configuration after running a cart game.


*************************
*** To Do For Bluemsx ***
*************************

* Find out why some translated games wont work.

* Some games (pinball) use the left shift key. Find some way to map that key in the controller configuration screen.

* (considerations) no one ever reported back to me concerning overscan. I was thinking of just adding in a "set overscan area" option.


******************************
*** Coming soon (or later) ***
******************************

* Multi language support.


************************************
*** Dummy/Lockdown Mode Settings ***
************************************

This is a new feature which means lots of changes in regards to the menu interface and a bunch of internal stuff. :)

There is a new menu option in the "Configuration" screen called "Dummy/Lockdown Mode Settings" menu options in this screen are.

"Full Fledged Lock Down Mode?" (Yes/No)
-> This activates all options and sets them all to Yes or if they are on it will deactivate them and set them all to No.

"Password Protect?" (No, Configuration Only, Skin Menu Only, Configuration & Skin Menu)
-> Password is 10 buttons presses max. Acceptable buttons are A, B, X, Y, WHITE, BLACK, BACK, Dpad Up, Dpad Down, Dpad Left, Dpad Right, L3 and R3. Password is stored (non encrypted) in the .ini file for those of you who set it and forgot what it is. It even has a nice key to tell you what the characters mean.. :D

"Change/Set Password"
-> Why change or set the password of course!

"Change/Set In Game mapping useage prevention"
-> This allows you to deactivate in game mapping settings that may be defined in a games controller settings. This will also disable any related "In Game Menu" options. See below for the list.

"Prevent user from adding/removing favorites?" (Yes/No)
-> If you dont like people mucking around with your favorites list on the game select or favorites menu, set this to Yes.

"Prevent removal of save configuration files?" (Yes/No)
-> Keeps people from pressing black and erasing all your hard work configuring games. :)

"Prevent user from pressing X to configure game?" (Yes/No)
-> Keeps people from going in and mucking up your wonderful game configuration setup that you spent hours tweaking. ;)

"Ask Before Moving to Garbage Dir?" (Yes/No)
-> Same as before.. just moved here and removed from the general settings menu.

"Keep user Within ROM Directory Tree?" (Yes/No)
-> Same as before.. just moved here and removed from the general settings menu.

"Allow Skin Access" - (Full Access, Select Skin & Load Configuration Only, No Access PERIOD!)
-> This will allow you to limit the user to just selecting the skin or skin configurations. Slight overlap with the password protect option.

"Lockout In Game Menu (Hold Back To Exit Game)" (Yes/No)
-> Wanna keep the user out of the In Game Menu? This option is for you! Gamer needs to only hold "BACK" down for 4 seconds to exit the game.

-----------------------------------------
--- In Game mapping useage prevention ---
-----------------------------------------

This allows you to deactivate in game mapping settings that may be defined in a games controller settings. It's use should be pretty obvious. This will also disable any related "In Game Menu" options.

"Prevent All On List?" (Yes/No)
"Prevent in game Sfx Volume Adjustment?" (Yes/No)
"Prevent in game Bgm Volume Adjustment?" (Yes/No)
"Prevent in game Rewind and Rewind Toggling?" (Yes/No)
"Prevent in game Fast Forward?" (Yes/No)
"Prevent in game Slowdown?" (Yes/No)
"Prevent in game Save/Load/Save State Slot Changing?" (Yes/No)
"Prevent in game Screenshots?" (Yes/No)
"Prevent in game Auto-Screenshot Capture Mode?" (Yes/No)
"Prevent in game Filter Changing?" (Yes/No)
"Prevent in game Music Control Menu Use?" (Yes/No)
"Prevent in game Playback and Recording?" (Yes/No)
"Prevent in game Media Browser Useage?" (Yes/No)


*********************************
*** Interface Related Changes ***
*********************************

* Fixed issue where Popup msg window was messing up transitions.

* Screen size and position settings werent always being restored properly this primarily affected emu's that use preset controllers and in particular games defined as using a particular preset controller.

* Tweaked the synopsis word wrap so the left/right margins are a little more even.

* File select now has the ability to filter extensions. Mostly useful for me... :P

* Set Game Screen Size/Position now has the same options as "Override Game Screen Size (Global)". So you can use these when setting Game Screen Size position in game or from the main menu.
-> Options are "Full screen" ( +/- 20 or so on top/bottom/left/right of screen), "Size to Fit (Keep Ratio)", "Pixel Perfect", and "Custom". In some case "Size to Fit and Pixel Perfect" are the same (depends on system emulated).

* Removed Text screensize/position menu options since this is now set based on the video mode used by the games.

* Fixed Screenblur when displaying on screen keyboard. For good this time.. :P

* Modified many menus so while in IGM only relevant menu's are displayed. (Too many to mention)

* New filename sort code. Filenames should sort properly. No more need to add a I, II, or III to filenames to get them to sort right! Works in favorites too!

* Fixed bug where viewing the synopsis in the in-game menu, and then going back to the favorites list could cause a crash.

* Now only displays valid available video modes (set in yer xbox dash) in the "Video Mode" select screen.

* "Lock Game Screen Size For All Games" added. Options are "Full screen" ( +/- 20 or so on top/bottom/left/right of screen), "Size to Fit (Keep Ratio)", "Pixel Perfect", and "Custom".

* The interface now keeps track of all screen size settings for all video modes. This is for all individual games. It will also auto adjust the size for all video modes if "Override Game Screen" is activated in some form. This also opens up the possibility of allowing different video modes for different games.

* Minimum sound volume bumped up to something more reasonable. That way if you do accidently lower the volume it wont take as long to get it back. :P

* Media browser will properly back out now if you are in a ZIP file and press B to exit out.

* Numerous fixes to prevent controller button presses from making their way back to the game when you are done (still needs some work)

* Fixed lockup when viewing a certain number of FAQs or the same FAQ several times. Stupid me forgot to dealloc the buffer after exiting.

* Fixed lockup that would occur when you tried to edit a action replay cheat code.

* Fixed problem where you could get stuck in the media browser and not get out (happened when you had media browser mapped to a key)

* Remove all the annoying questions when you switch to 480p and higher video modes. X-port code has detected and auto switched to lower resolutions for some time now. If someone could verify this for me just to be sure. :P

* Modified the media browser so that when viewing images (e.g. manuals or maps) that it will try reverting to 480p in order to view the image if it will not load at 720p or higher.

* Synopsis now displays properly in the "In game menu"

* Loop movies option (Yes/No) added.

* Fixed issue with wrong screen coming up when "Always display save state menu" is set to yes.

* Code for "action lists" mostly done. Here is a demonstration video that is slightly out of date.
http://www.youtube.com/watch?v=arI6rIp00Jk. This feature is still a wip but is mostly functional.

* Improved the screenshot, box/cart art, and movie streaming to make browsing games a little smoother.

* Files within a zip now display sorted properly now.

* Fixed a couple goofs that prevented loading ROMS over a samba share.

* "Move Selected to the Garbage Folder?" now has a new option.. "Never Move". So "Yes" will ask before moving the selected file to the Garbage folder. "No" will just move the file and "Never Move" won't move the file at all.

* Pick -1 on "Seconds before playing movie" to set to 0 seconds. 0 will equal half a second.. 1 one second, and so on.

* User can now select which "cheat code database" they wan't to load since it seemed silly to mix codes for different cheat devices like AR, GG, etc into one file.

* Pressing the back key while viewing a games synopsis will toggle between a fixed font and the skins proportional font.

* Fixed long standing bug of YesNo Menu pop-up graphic not centering properly.

* Fixed a long standing bug in the favorites system. This one goes waaaaay back.

* Emulator should now work with 1.6 Xbox's super big thanks to FreakDave. 1.6 users let me know how this works for you.

* Fixed a problem where the media directory selected by the user replaced the wrong media directory. Again. Double Doi on me! :P

* Fixed the problem where the wrong synopsis description was showing when selecting a game in the favorites menu.

* Fixed odd bug where the opening movie and movies played full screen in the media browser would not display properly at 1080i


EDITADO:
No había visto el BlueMSXboX, retomando el hilo... también seria de agradecer que estuvieran por orden alfabético.
Hola hola, vamos a actualizar mismamente el Final Burn Legens a la versión 1.7..
Final Burn Legends 1.7 (25.10.2011)
Versión 1.7:

- Actualizado el núcleo de emulador de FB Alpha 0.2.97.12; muchas correcciones de funcionamiento de los juegos.

- El código optimizado y actualizado para la Xbox.

- Mejora de la velocidad de los de los frames.

- Rendimiento mejorado en Ketsui, DoDonPachi 3 y Espgaluda.

- Se ha añadido Guwange (versión especial).

- Añadida la opción para seleccionar nuevos archivos sobre las bios de NeoGeo.

- Se ha añadido los controles analógicos a los juegos que en otras versiones no se podía utilizar en los juegos. (Out Run, etc)

- Los controles analógicos ahora son más sensible.

- Interruptores DIP fija y la configuración de región en CPS1, PGM, Toaplan y juegos Psikyo.

- Los controles son fijos en los siguientes juegos:
Moonwar
Ángel Niños (usar ambos sticks)
Mundos olvidados (rotar con L & R)

- Re-elemento fijo botón en los juegos de CPS Mega Man.

- Parche de prueba de hardware en tiempo en el Ghouls'n Ghosts.

- World Devil fijo.

- Mejora de los tamaños de pantalla como predeterminado.

- FBL paquete de extras actualizado, para incluir capturas de pantalla y juegos.

- FBL paquete de extras incluye la busqueda de títulos de tus juegos.

El rumor se acerca a su fín...
Bueno y daros otra gran noticia, es que estan a punto de hacer realidad el rumor de Yabause... que consite en emular los juegos de la Sega Saturn, e deciros que és la primera versión, y los 3d van super lento, con los 2d no hay problema alguno... cuando salga al mundo os lo haré saber...

Chihiro aterriza en Xbox...
No quiero hacer spam, así que todo aquí, también esta el emulador ya echo, realidad de emular la gran chihiro, lo malo es que hay que ponerle a la xbox los 128 mb de Ram para que funcione.
Paso a comentar que este fin de semana saldra a la la luz el CoinOps 3 cargado y repleto de novedades.
Ademas, el rumor del port del Yabuse parece que esta pasando de ser un rumor a una realidad.
Hay que estar atento porque puede haber sorpresas estos dias.
Saludos.
Yabause Community Edition PUBLIC A1.0
--------------------------------------
This is the XBOX port of Yabause (http://yabause.org), an Open Source Sega Saturn emulator, to the XBOX.

Features
--------
It emulates Sega Saturn games, what else did you expect


Important Notes
----------------
- This version is NOT officially supported by the Yabause developers
- Overall emulation speed is pretty mediocre for 2D games, don't even bother playing 3D titles
- Bugs like lockups, sound stuttering and very low framerates are likely to happen
- Please don't ask me for games or roms, google is your friend
- Yabause Community Edition is a proof-of-concept, people said it would not be possible at all, they were wrong
- Open Source means that you will also find the full emulator source code within this archive
- Unfortunately i haven't had the time to implement a proper ingame menu, so you will have to use the launcher to change settings
- Some of you may notice the new design of the launcher, this a WIP version built from scratch, feel free to test it
- Under no circumstances you should compile the source, include it in your project and give credit to yourself!
- Check the EmuXtras forum to get support and updates
- Keep in mind that this is still an ALPHA version, you should be happy if it works for you


Emulator settings
-----------------
There are 6 options that allow you to disable various background layers, which
compose the final output on your screen. As a general advice you should hide as many
!unused! layers as possible to improve speed. Also, if you're experiencing
graphical artifacts like having only 1 bright screen (e.g. Bomberman Wars),
you should just try to find and hide the according layer (e.g. Rotation Scroll).
Be careful though, if you happen to get a black background or missing graphics,
you should revert your last change(s).


Bugs
----
Too many to count!
If you find any, fix 'em, source code is included


-------------------
ported by freakdave
GTS escribió:Paso a comentar que este fin de semana saldra a la la luz el CoinOps 3 cargado y repleto de novedades.
Ademas, el rumor del port del Yabuse parece que esta pasando de ser un rumor a una realidad.
Hay que estar atento porque puede haber sorpresas estos dias.
Saludos.



Pues si, ya salió hoy día 11, el emulador de sega saturn, toca disfrutarlo... y el coin Ops 3 lo va a petar...
Nuevo port del scummvm de la mano de A600

ScummVM 1.4.0

hilo_new-scummvm-1-4-0_1705634

What's new:

- Unlike previous versions, only games officially supported are included.
- Changed compiling options to gain 3 MB of memory.
- Added numeric keypad "emulation" with the right analog needed by, for example,
the "Indiana Jones and the Last Crusade" fights (big thanks to zx81 for the
analog joystick source code)
- Digital pad used for cursor keys and Y button for the ENTER key.
- Fixed a pretty big memory leak when using fluidsynth and returning to the launcher.
- Fixed a bug where F5 key wasn't released after returning to the launcher.
- Now screen options are loaded from xbox.cfg so there is no need to edit the
scummvm.ini anymore.
IMPORTANT: If you have an xbox.cfg from the 1.3.0git Update1, delete it because
it may hang the Xbox.
- Added the libfaad2 lib needed by The 7th Guest iOS (untested)
- Added keys needed by Lands of Lore (check the controls list for more details)
With this controller configuration, LOL is more than playable. I finished the game
without problems and, in fact, I prefer the gamepad to the keyboard + mouse combo.
Nexus_VII está baneado por "clon de usuario baneado"
Por si quieres actualizar el hilo,Final Burn Legends 1.7,BlueMSXboX v6 y CoinOPS 3.
Nexus_VII escribió:Por si quieres actualizar el hilo,Final Burn Legends 1.7,BlueMSXboX v6 y CoinOPS 3.


Ya han salido 3dox alpha 0.715, ScummVM 1.4.0 y el final bur legends 1.9 [boing]
Jodo, pruebo la rom correcto del pang3 en el fbl 1.9 y no tira, en cambio en la betusta 1.3 y si que va.....
¿Exíste el emulador de mugen para xbox? es que hay de cada juegazo creado con mugen...sobretodo de dragon ball que me encantaría meterlos en mi xbox
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