Pcsx Rearmed R12
Well, this is mostly a bugfix release, however it now has new frameskip code, which should be friendly with more games. It now also allows higher frameskip values, which should help games that run at high internal framerates. As an example, Tekken3 is much more playable with higher frameskip. Oh and there is now analog support, and an optimization for 4bpp sprites (Castlevania).
I haven't got a chance to try the Wiz version, so I don't know if it works (don't have it with me here).
Otherwise merry Christmas and enjoy the release!
I've ported GP2X version of FBA & Capex ( frontend for FBA ) to the Caanoo.
Final Burn Alpha emulates old arcade games, if you want more info use google
Credits go to Squidge & Headoverheels who did the original GP2X port and added all of the arm based cpu cores etc.
HOME = Start
JOYSTICK PUSH = Insert credits
L & R & HOME = exit emulator
L & R & JOYSTICK PUSH = Service Request
ok here is r13 build:
http://notaz.gp2x.de/releases/pcsxr/pcs ... caanoo.zip
http://notaz.gp2x.de/releases/pcsxr/pcs ... 13_wiz.zip
This just fixes some games that were not booting and some crashes, like later levels of Spyro2/3, for example. I didn't have time to properly test this release on Caanoo though, I tested one build a couple of revisions before release and it was ok.
About the reports of vibration not working, well, I tested Gran Turismo and Chrono Cross and it worked there, it could be that I implemented it wrong and it doesn't work with other games, don't have time to debug it right now.
Chrono Chross has gone from quite slow, to 100% speed.
(with some minor graphic glitches)
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