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NeoWendigo escribió:por lo que he leído ahora quitan el chip de la cámara por el enorme lag que producía y se acogen a una solución por software, por tanto ya han dicho que project natal no se servirá de parches para usarlo en juegos normales dada la necesidad de cpu por parte de este (lo que implica que los juegos que usen natal deberán comedirse en el uso de cpu). Lástima porque tenía buena pinta y la cosa pinta peor ahora. Veremos como avanza.
Natal’s lead developer Alex Kipman has revealed that the upcoming peripheral will demand 10-15 per cent of the 360’s CPU resources.
He added that the device can recognise any pose in just 10 milliseconds – quick enough to suggest that the final product won’t suffer from lag issues.
And in under two-tenths of a second, says Kipman, Natal can recognise the body shape of a new user stepping in front of it.
"Natal has to work on the existing hardware without taking too much hardware processing away from the games developers,” added Kipman in an interview with trade publication New Scientist.
The lead designer added that he and his team had collected "terabytes" of data of people making poses likely to appear during game play.
Key body parts were meticulously identified in each image and frame, with all the data feeding into a computer rig.
According to Kipman, all the collated data resulted in a software package that can recognise 31 body parts in any video frame.

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