Dice que lo único que tiene aparcado y que necesita para conseguir un binario provisional del emu es el módulo Glib, que dice que no ha conseguido encontrar información en la red para portarlo debidamente.
Commandline is powered by something called "GLib" (I couldn't find this library anywhere on the internet, so if you have any information on the library, please share it in comments). Since we don't have access to GLib, I used my commenting skills to basically render commandline useless
Pego el último cacho también sobre GLib, a ver si alguien que controle le puede echar una mano para que salga del "atasco".
The current state of the emulator: Except for OGLRender, the entire core of the emulator has compiled perfectly under libogc. To get the emulator launching NDS ROMs on the Wii, we need to first finish porting/rewriting OGLRender and then rewrite the GUI of the emulator (the GUI should be pretty simple to do). While it doesn't seem like much (and in reality, it's really not) we still have a bit of a way left to go before we get ROMs emulating with our DeSmuME port.
Profetylen and I would love a hand with OGLRender, so please contact either of us some way if you think you can help. Available below for download is the latest source revision for our port of DeSmuME (excluding our current state of OGLRender -- The included in the download below is the original OGLRender).
He estado mirando la lista de compatibilidad de la versión original para PC y aunque es cortita, joer... un emu de DS! esto mola
